HeroBreakthroughPanel.cs 28 KB

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  1. using System.Collections.Generic;
  2. using Core.Audio;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Combat;
  8. using GameLogic.Combat.CombatTool;
  9. using GameLogic.Hero;
  10. using UnityEngine;
  11. using UnityEngine.UI;
  12. namespace Fort23.Mono
  13. {
  14. [UIBinding(prefab = "HeroBreakthroughPanel")]
  15. public partial class HeroBreakthroughPanel : UIPanel
  16. {
  17. HeroPowerUpConfig heroPowerUpConfig;
  18. List<BreakthroughItemWidget> breakthroughItemWidgets = new List<BreakthroughItemWidget>();
  19. private HeroInfo nextHeroInfo = new HeroInfo();
  20. /// <summary>
  21. /// 1.正常渡劫 2.渡劫预览
  22. /// </summary>
  23. private int type;
  24. private void Init()
  25. {
  26. IsShowAppBar = false;
  27. isAddStack = true;
  28. }
  29. protected override void AddEvent()
  30. {
  31. EventManager.Instance.AddEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  32. }
  33. private void RefenceBreakthrough(IEventData e)
  34. {
  35. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  36. }
  37. protected override void DelEvent()
  38. {
  39. EventManager.Instance.RemoveEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  40. }
  41. public override void AddButtonEvent()
  42. {
  43. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  44. Btn_Cancel.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  45. Btn_Affirm.onClick.AddListener(async () =>
  46. {
  47. if (type == 2)
  48. {
  49. TipMessagePanel.OpenTipMessagePanel("修为等级还未达到,暂不可预览");
  50. return;
  51. }
  52. if (PlayerManager.Instance.myHero.heroData.exp + HeroHerlp.GetHeroExp() <
  53. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  54. {
  55. return;
  56. }
  57. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !PlayerManager.Instance.myHero.heroData.isCombat)
  58. {
  59. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("没有破除心魔");
  60. return;
  61. }
  62. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length; i++)
  63. {
  64. bool isHave = false;
  65. for (var i1 = 1; i1 < breakthroughItemWidgets.Count; i1++)
  66. {
  67. if (breakthroughItemWidgets[i1].itemInfo != null &&
  68. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i] ==
  69. breakthroughItemWidgets[i1].itemInfo.itemID)
  70. {
  71. isHave = true;
  72. }
  73. }
  74. if (!isHave)
  75. {
  76. ItemConfig itemConfig =
  77. ConfigComponent.Instance.Get<ItemConfig>(PlayerManager.Instance.myHero.powerUpConfig
  78. .DujieMustItemIDs[i]);
  79. string tips = "缺少" + LanguageManager.Instance.Text(itemConfig.itemName);
  80. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel(tips);
  81. return;
  82. }
  83. }
  84. // 扣除道具
  85. // foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  86. // {
  87. // if (breakthroughItemWidget.itemInfo != null)
  88. // {
  89. // if (!PlayerManager.Instance.BagController.IsEnough(breakthroughItemWidget.itemInfo.itemID, 1))
  90. // {
  91. // TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("道具不足!");
  92. // return;
  93. // }
  94. // }
  95. // }
  96. // for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length; i++)
  97. // {
  98. // foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  99. // {
  100. // if (breakthroughItemWidget.itemInfo != null && breakthroughItemWidget.itemInfo.itemID ==
  101. // PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i])
  102. // {
  103. // if (!PlayerManager.Instance.BagController.IsEnough(breakthroughItemWidget.itemInfo.itemID,
  104. // 1))
  105. // {
  106. // TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("道具不足!");
  107. // return;
  108. // }
  109. // }
  110. // }
  111. // if (!PlayerManager.Instance.BagController.IsEnough(
  112. // PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
  113. // {
  114. // TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("道具不足!");
  115. // return;
  116. // }
  117. // }
  118. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieItemIDs.Length; i++)
  119. {
  120. PlayerManager.Instance.BagController.DeductItem(
  121. PlayerManager.Instance.myHero.powerUpConfig.DujieItemIDs[i], 1);
  122. // if (!PlayerManager.Instance.BagController.DeductItem(
  123. // PlayerManager.Instance.myHero.powerUpConfig.DujieItemIDs[i], 1))
  124. // {
  125. // TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("道具不足!");
  126. // return;
  127. // }
  128. }
  129. HeroInformationPanel heroInformationPanel =
  130. UIManager.Instance.GetComponent<HeroInformationPanel>();
  131. var list = GetBl();
  132. int ramdomValue = Random.Range(1, 101);
  133. int type1 = 2;
  134. //突破成功
  135. if (ramdomValue < list[0])
  136. {
  137. bool isTuPoSuccess = true;
  138. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  139. {
  140. if (PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages != null &&
  141. PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages.Length > 1)
  142. {
  143. GObjectPoolInterface.SetActive(false);
  144. BackgroundPanel backgroundPanel = UIManager.Instance.GetComponent<BackgroundPanel>();
  145. backgroundPanel.GObjectPoolInterface.SetActive(false);
  146. type1 = 3;
  147. ramdomValue = Random.Range(PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[0],
  148. PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[1]);
  149. await heroInformationPanel.Dujie(ramdomValue);
  150. //渡劫失败
  151. if (ramdomValue >= PlayerManager.Instance.myHero.hp.Value)
  152. {
  153. isTuPoSuccess = false;
  154. RemoveHeroItem(list[1]);
  155. HeroBreakthroughFailPanel heroBreakthroughFailPanel =
  156. await HeroBreakthroughFailPanel.OpenPanel(3, list[1]);
  157. await heroBreakthroughFailPanel.UIClosed();
  158. // TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("雷劫失败");
  159. // await tipMessage.UIClosed();
  160. }
  161. }
  162. }
  163. if (isTuPoSuccess)
  164. {
  165. AudioManager.Instance.PlayAudio("ui_tupo.wav");
  166. await UpHero(type1);
  167. }
  168. }
  169. //失败
  170. else
  171. {
  172. RemoveHeroItem(list[1]);
  173. AudioManager.Instance.PlayAudio("ui_tuposhiba.wav");
  174. HeroBreakthroughFailPanel heroBreakthroughFailPanel =
  175. await HeroBreakthroughFailPanel.OpenPanel(2, list[1]);
  176. await heroBreakthroughFailPanel.UIClosed();
  177. }
  178. heroInformationPanel.RecoverDujie();
  179. UIManager.Instance.HideUIUIPanel(this);
  180. });
  181. Btn_StartCombat.onClick.AddListener(() =>
  182. {
  183. if (type == 2)
  184. return;
  185. if (PlayerManager.Instance.myHero.heroData.isCombat)
  186. return;
  187. // UIManager.Instance.HindCurrAllShowPanel();
  188. CombatDrive.Instance.LoadLevelBattleCombat(heroPowerUpConfig.DujieLevelbattleID, true, -1,
  189. delegate(bool isWin)
  190. {
  191. LogTool.Log("战斗完成" + isWin);
  192. if (isWin)
  193. {
  194. PlayerManager.Instance.myHero.heroData.isCombat = true;
  195. AccountFileInfo.Instance.SavePlayerData();
  196. Btn_StartCombat.gameObject.SetActive(false);
  197. CombatTrue.gameObject.SetActive(true);
  198. Text_Combat.text = "已破除";
  199. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  200. // UIManager.Instance.ShowLastHindAllShowPanel();
  201. }
  202. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  203. });
  204. });
  205. }
  206. private void RemoveHeroItem(int failBl)
  207. {
  208. //扣除失败后的经验
  209. float failbl = failBl == 0
  210. ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce
  211. : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * failBl * 0.01f);
  212. int failXw = (int)(PlayerManager.Instance.myHero.powerUpConfig.levelUpExp * failbl * 0.01f);
  213. float allexp = HeroHerlp.GetHeroExp();
  214. PlayerManager.Instance.myHero.heroData.exp += allexp;
  215. PlayerManager.Instance.myHero.heroData.exp -= failXw;
  216. PlayerManager.Instance.myHero.heroData.upTime = TimeHelper.ClientNow();
  217. // PlayerManager.Instance.myHero.heroData.isCombat = false;
  218. AccountFileInfo.Instance.SavePlayerData();
  219. }
  220. private async CTask UpHero(int type)
  221. {
  222. List<HeroAttributeData> heroAttributData = null;
  223. //小突破
  224. if (type == 1)
  225. {
  226. heroAttributData =
  227. HeroHerlp.GetHeroChageHeroAttributeData1(PlayerManager.Instance.myHero, nextHeroInfo);
  228. }
  229. //大突破
  230. else if (type == 2)
  231. {
  232. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  233. }
  234. //渡劫
  235. else if (type == 3)
  236. {
  237. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  238. }
  239. PlayerManager.Instance.myHero.Upgrade();
  240. HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  241. await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  242. await heroBreakthroughSuccessPanel.UIClosed();
  243. }
  244. public async CTask CustomInit()
  245. {
  246. type = 1;
  247. heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  248. nextHeroInfo = PlayerManager.Instance.myHero.CopyHero();
  249. nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  250. PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  251. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  252. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  253. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  254. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  255. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  256. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  257. LevelbattleConfig levelbattleConfig =
  258. ConfigComponent.Instance.Get<LevelbattleConfig>(heroPowerUpConfig.DujieLevelbattleID);
  259. GroupConfig groupConfig = ConfigComponent.Instance.Get<GroupConfig>(levelbattleConfig.Group[0]);
  260. HeroModelConfig heroModelConfig =
  261. ConfigComponent.Instance.Get<HeroModelConfig>(groupConfig.GroupMonster[0]);
  262. MonsterPowerUpConfig monsterPowerUpConfig =
  263. ConfigComponent.Instance.Get<MonsterPowerUpConfig>(PlayerManager.Instance.myHero.level.Value);
  264. Text_CombatTitle.text =
  265. $"{LanguageManager.Instance.Text(heroModelConfig.name)} {LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie1)}{LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie2)}{LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie3)}";
  266. if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  267. {
  268. Text_TitleName.text = "渡<size=94>劫</size>";
  269. Text_Affirm.text = "逆天而行";
  270. Text_AffirmTips.text = "是否确认渡劫";
  271. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  272. {
  273. LeiJieRooot.gameObject.SetActive(true);
  274. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  275. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  276. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  277. {
  278. Text_HeroHp.color = Color.red;
  279. }
  280. else
  281. {
  282. Text_HeroHp.color = new Color32(249, 240, 204, 255);
  283. }
  284. }
  285. else
  286. {
  287. LeiJieRooot.gameObject.SetActive(false);
  288. }
  289. }
  290. else
  291. {
  292. Text_AffirmTips.text = "是否确认突破";
  293. Text_Affirm.text = "突破";
  294. Text_TitleName.text = "突<size=94>破</size>";
  295. LeiJieRooot.gameObject.SetActive(false);
  296. }
  297. if (heroPowerUpConfig.DujieLevelbattleID != -1)
  298. {
  299. CombatRoot.gameObject.SetActive(true);
  300. if (PlayerManager.Instance.myHero.heroData.isCombat)
  301. {
  302. Btn_StartCombat.gameObject.SetActive(false);
  303. CombatTrue.gameObject.SetActive(true);
  304. Text_Combat.text = "已破除";
  305. }
  306. else
  307. {
  308. Btn_StartCombat.gameObject.SetActive(true);
  309. CombatTrue.gameObject.SetActive(false);
  310. Text_Combat.text = "破除";
  311. }
  312. }
  313. else
  314. {
  315. CombatRoot.gameObject.SetActive(false);
  316. }
  317. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  318. Btn_Affirm.transform.RecoverColor();
  319. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer =
  320. new CTaskAwaitBuffer<BreakthroughItemWidget>())
  321. {
  322. for (int i = 0;
  323. i < 1 + heroPowerUpConfig.DujieMustItemIDs.Length + heroPowerUpConfig.DujieItemIDs.Length;
  324. i++)
  325. {
  326. cTaskAwaitBuffer.AddTask(
  327. UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  328. }
  329. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  330. breakthroughItemWidgets[0].CustomInit(1, 0, false);
  331. //必选道具
  332. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  333. {
  334. breakthroughItemWidgets[i + 1].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i], true);
  335. }
  336. //可选道具
  337. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs.Length; i++)
  338. {
  339. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length + 1]
  340. .CustomInit(2, heroPowerUpConfig.DujieItemIDs[i], false);
  341. }
  342. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  343. {
  344. breakthroughItemWidgets[i].transform.anchoredPosition =
  345. new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 0.22f) * i, 0);
  346. }
  347. Content.sizeDelta =
  348. new Vector2(
  349. (breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count,
  350. 200);
  351. }
  352. }
  353. private void RefenceSuccessProbability(HeroInfo hero)
  354. {
  355. bool isCan = true;
  356. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !hero.heroData.isCombat)
  357. {
  358. isCan = false;
  359. }
  360. for (var i = 0; i < hero.powerUpConfig.DujieMustItemIDs.Length; i++)
  361. {
  362. bool isHave = false;
  363. for (var i1 = 1; i1 < breakthroughItemWidgets.Count; i1++)
  364. {
  365. if (breakthroughItemWidgets[i1].itemInfo != null && hero.powerUpConfig.DujieMustItemIDs[i] ==
  366. breakthroughItemWidgets[i1].itemInfo.itemID)
  367. {
  368. isHave = true;
  369. }
  370. }
  371. if (!isHave)
  372. {
  373. isCan = false;
  374. break;
  375. }
  376. }
  377. int failXw = 0;
  378. float failbl = 0;
  379. int successBl = 0;
  380. var list = GetBl();
  381. failbl = list[1] == 0
  382. ? hero.powerUpConfig.FailureExpReduce
  383. : (float)(hero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  384. successBl = list[0];
  385. if (isCan)
  386. {
  387. // var list = GetBl();
  388. //
  389. // failbl = list[1] == 0 ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  390. // successBl = list[0];
  391. if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  392. {
  393. Text_AffirmTips.text = "是否确认渡劫";
  394. }
  395. else
  396. {
  397. Text_AffirmTips.text = "是否确认突破";
  398. }
  399. }
  400. else
  401. {
  402. //提示需要什么道具
  403. string tips = "需要 破除心魔 ";
  404. foreach (var dujieMustItemID in hero.powerUpConfig.DujieMustItemIDs)
  405. {
  406. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(dujieMustItemID);
  407. tips += " " + LanguageManager.Instance.Text(itemConfig.itemName);
  408. }
  409. if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  410. {
  411. Text_AffirmTips.text = tips;
  412. }
  413. else
  414. {
  415. Text_AffirmTips.text = tips;
  416. }
  417. //
  418. // failbl = PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce;
  419. // successBl = 0;
  420. }
  421. failXw = (int)(hero.powerUpConfig.levelUpExp * failbl * 0.01f);
  422. Text_FailDesc.text = $"失败损失修为:{failXw}修为";
  423. Text_SucceedDesc.text = $"成功几率:{successBl}%";
  424. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.GetComponent<RectTransform>());
  425. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.transform.parent.GetComponent<RectTransform>());
  426. }
  427. private List<int> GetBl()
  428. {
  429. int succesAllBl = 0;
  430. int failAllBl = 0;
  431. if (heroPowerUpConfig.DujieLevelbattleID != -1 && PlayerManager.Instance.myHero.heroData.isCombat)
  432. {
  433. succesAllBl += heroPowerUpConfig.DujieRateviaBattle;
  434. }
  435. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  436. {
  437. if (breakthroughItemWidget.itemInfo != null)
  438. {
  439. if (breakthroughItemWidget.itemInfo.config.itemTag == 3)
  440. {
  441. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  442. failAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[3];
  443. }
  444. else
  445. {
  446. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  447. }
  448. }
  449. }
  450. return new List<int> { succesAllBl, failAllBl };
  451. }
  452. public async static CTask<HeroBreakthroughPanel> OpenPanel()
  453. {
  454. HeroBreakthroughPanel heroBreakthroughPanel =
  455. await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null, UILayer.Middle, isShowBG: true);
  456. heroBreakthroughPanel.CustomInit();
  457. return heroBreakthroughPanel;
  458. }
  459. //渡劫预览
  460. public async static CTask<HeroBreakthroughPanel> OpenPanel1(HeroInfo heroInfo1)
  461. {
  462. HeroBreakthroughPanel heroBreakthroughPanel =
  463. await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null, UILayer.Top, isShowBG: true);
  464. heroBreakthroughPanel.CustomInit(heroInfo1);
  465. return heroBreakthroughPanel;
  466. }
  467. public async CTask CustomInit(HeroInfo heroInfo1)
  468. {
  469. type = 2;
  470. heroPowerUpConfig = heroInfo1.powerUpConfig;
  471. nextHeroInfo = PlayerManager.Instance.myHero.CopyHero();
  472. nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  473. heroInfo1.heroData.heroPowerId + 1);
  474. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  475. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  476. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  477. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  478. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  479. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  480. if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  481. {
  482. Text_TitleName.text = "渡劫预览";
  483. Text_Affirm.text = "逆天而行";
  484. Text_AffirmTips.text = "是否确认渡劫";
  485. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  486. {
  487. LeiJieRooot.gameObject.SetActive(true);
  488. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  489. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  490. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  491. {
  492. Text_HeroHp.color = Color.red;
  493. }
  494. else
  495. {
  496. Text_HeroHp.color = new Color32(249, 240, 204, 255);
  497. }
  498. }
  499. else
  500. {
  501. LeiJieRooot.gameObject.SetActive(false);
  502. }
  503. }
  504. else
  505. {
  506. Text_AffirmTips.text = "是否确认突破";
  507. Text_Affirm.text = "突破";
  508. Text_TitleName.text = "突破";
  509. LeiJieRooot.gameObject.SetActive(false);
  510. }
  511. if (heroPowerUpConfig.DujieLevelbattleID != -1)
  512. {
  513. CombatRoot.gameObject.SetActive(true);
  514. if (heroInfo1.heroData.isCombat)
  515. {
  516. Btn_StartCombat.gameObject.SetActive(false);
  517. CombatTrue.gameObject.SetActive(true);
  518. Text_Combat.text = "已破除";
  519. }
  520. else
  521. {
  522. Btn_StartCombat.gameObject.SetActive(true);
  523. CombatTrue.gameObject.SetActive(false);
  524. Text_Combat.text = "破除";
  525. }
  526. }
  527. else
  528. {
  529. CombatRoot.gameObject.SetActive(false);
  530. }
  531. RefenceSuccessProbability(heroInfo1);
  532. Btn_Affirm.transform.Gray(false);
  533. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer =
  534. new CTaskAwaitBuffer<BreakthroughItemWidget>())
  535. {
  536. for (int i = 0;
  537. i < 1 + heroPowerUpConfig.DujieMustItemIDs.Length + heroPowerUpConfig.DujieItemIDs.Length;
  538. i++)
  539. {
  540. cTaskAwaitBuffer.AddTask(
  541. UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  542. }
  543. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  544. breakthroughItemWidgets[0].CustomInit(1, 0, false);
  545. //必选道具
  546. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  547. {
  548. breakthroughItemWidgets[i + 1].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i], true);
  549. }
  550. //可选道具
  551. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs.Length; i++)
  552. {
  553. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length + 1]
  554. .CustomInit(2, heroPowerUpConfig.DujieItemIDs[i], false);
  555. }
  556. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  557. {
  558. breakthroughItemWidgets[i].transform.anchoredPosition =
  559. new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 0.22f) * i, 0);
  560. }
  561. Content.sizeDelta =
  562. new Vector2(
  563. (breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count,
  564. 200);
  565. }
  566. }
  567. // [CustomMethod(CustomMethodType.Update)]
  568. // public async void Update()
  569. // {
  570. // if (Input.GetKeyDown(KeyCode.Y))
  571. // {
  572. // HeroBreakthroughFailPanel heroBreakthroughFailPanel = await HeroBreakthroughFailPanel.OpenPanel(3, 10);
  573. // await heroBreakthroughFailPanel.UIClosed();
  574. //
  575. //
  576. // // UIManager.Instance.HideUIUIPanel(this);
  577. // }
  578. // }
  579. public async override CTask Close()
  580. {
  581. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  582. {
  583. UIManager.Instance.DormancyGComponent(breakthroughItemWidget);
  584. }
  585. breakthroughItemWidgets.Clear();
  586. heroPowerUpConfig = default;
  587. type = 0;
  588. await base.Close();
  589. }
  590. }
  591. }