| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class BreakthroughItemWidget 	{	  #region 自定义数据 	  private RectTransform _ItemRoot;	  public RectTransform ItemRoot	   {	   get{	      if (_ItemRoot == null)	       {	         _ItemRoot  = GetUIUnit<RectTransform>("ItemRoot"); 	       }	      return _ItemRoot;	     }	   }	  private Text _Text_ItemName;	  public Text Text_ItemName	   {	   get{	      if (_Text_ItemName == null)	       {	         _Text_ItemName  = GetUIUnit<Text>("Text_ItemName"); 	       }	      return _Text_ItemName;	     }	   }	  private Text _Text_Bl;	  public Text Text_Bl	   {	   get{	      if (_Text_Bl == null)	       {	         _Text_Bl  = GetUIUnit<Text>("Text_Bl"); 	       }	      return _Text_Bl;	     }	   }	  private Button _Btn_Select;	  public Button Btn_Select	   {	   get{	      if (_Btn_Select == null)	       {	         _Btn_Select  = GetUIUnit<Button>("Btn_Select"); 	       }	      return _Btn_Select;	     }	   }	  private MyImage _Icon_ItemIcon;	  public MyImage Icon_ItemIcon	   {	   get{	      if (_Icon_ItemIcon == null)	       {	         _Icon_ItemIcon  = GetUIUnit<MyImage>("Icon_ItemIcon"); 	       }	      return _Icon_ItemIcon;	     }	   }	  private MyImage _Icon_Select;	  public MyImage Icon_Select	   {	   get{	      if (_Icon_Select == null)	       {	         _Icon_Select  = GetUIUnit<MyImage>("Icon_Select"); 	       }	      return _Icon_Select;	     }	   }	  private GameObject _Icon_BiXuan;	  public GameObject Icon_BiXuan	   {	   get{	      if (_Icon_BiXuan == null)	       {	         _Icon_BiXuan  = GetUIUnit<GameObject>("Icon_BiXuan"); 	       }	      return _Icon_BiXuan;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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