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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using XNode;
- public class #SCRIPTNAME# : Node {
- // Use this for initialization
- protected override void Init() {
- base.Init();
- #NOTRIM#
- }
- // Return the correct value of an output port when requested
- public override object GetValue(NodePort port) {
- return null; // Replace this
- }
- }
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