xNode_NodeTemplate.cs.txt 375 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using XNode;
  5. public class #SCRIPTNAME# : Node {
  6. // Use this for initialization
  7. protected override void Init() {
  8. base.Init();
  9. #NOTRIM#
  10. }
  11. // Return the correct value of an output port when requested
  12. public override object GetValue(NodePort port) {
  13. return null; // Replace this
  14. }
  15. }