HeroDetailPanel.cs 7.4 KB

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  1. using Animancer;
  2. using Animancer.TransitionLibraries;
  3. using Common.Utility.CombatEvent;
  4. using Core.Language;
  5. using Core.Utility;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.UTool;
  9. using GameLogic.Bag;
  10. using GameLogic.Hero;
  11. using UnityEngine;
  12. using UnityEngine.AI;
  13. using UnityEngine.UI;
  14. using Utility;
  15. namespace Fort23.Mono
  16. {
  17. [UIBinding(prefab = "HeroDetailPanel" )]
  18. public partial class HeroDetailPanel : UIPanel
  19. {
  20. private HeroInfo heroInfo;
  21. private void Init()
  22. {
  23. // InitHeroDetailPanel();
  24. }
  25. protected override void AddEvent()
  26. {
  27. }
  28. protected override void DelEvent()
  29. {
  30. }
  31. public override void AddButtonEvent()
  32. {
  33. btnBack.onClick.AddListener(OnClickClose);
  34. btnUpgrade.onClick.AddListener(OnClickUpgrade);
  35. btnPromote.onClick.AddListener(OnClickPromote);
  36. }
  37. private void OnClickPromote()
  38. {
  39. if (PlayerManager.Instance.gameConstantConfig.maxStar <= heroInfo.star.Value)
  40. {
  41. LogTool.Log("已到达最高星级:" + PlayerManager.Instance.gameConstantConfig.maxStar);
  42. return;
  43. }
  44. // heroInfo.modelConfig.itemID
  45. if (BagController.Instance.DeductItem(heroInfo.modelConfig.itemID, heroInfo.promoteConfig.costCount))
  46. {
  47. heroInfo.Promote();
  48. UpdateAttributeUI();
  49. HeroUITools.SetStarShow(stars, heroInfo.star.Value);
  50. SendEvent(HeroUpType.Promote);
  51. }
  52. }
  53. private void OnClickUpgrade()
  54. {
  55. if (PlayerManager.Instance.gameConstantConfig.maxLv <= heroInfo.level.Value)
  56. {
  57. LogTool.Log("已到达最高等级:" + PlayerManager.Instance.gameConstantConfig.maxLv);
  58. return;
  59. }
  60. if (BagController.Instance.DuctHeroExp(heroInfo.powerUpConfig.levelUpExp))
  61. {
  62. heroInfo.Upgrade();
  63. UpdateAttributeUI();
  64. SendEvent(HeroUpType.Level);
  65. }
  66. }
  67. /// <summary>
  68. /// 发送英雄提升的事件
  69. /// </summary>
  70. /// <param name="upType">提升类型:升级、升星等.</param>
  71. private void SendEvent(HeroUpType upType)
  72. {
  73. HeroPowerUpEventData data = new HeroPowerUpEventData();
  74. data.heroModelID = heroInfo.modelID;
  75. data.upType = upType;
  76. PlayerManager.Instance.lastHeroInfo = heroInfo;
  77. EventManager.Instance.Dispatch(CustomEventType.HeroPowerUp, data);
  78. if (upType == HeroUpType.Level)
  79. {
  80. EventManager.Instance.Dispatch(CustomEventType.HeroLvUp, data);
  81. }
  82. else if (upType == HeroUpType.Promote)
  83. {
  84. EventManager.Instance.Dispatch(CustomEventType.HeroPromote, data);
  85. }
  86. }
  87. private void OnClickClose()
  88. {
  89. UIManager.Instance.HideUIUIPanel(this);
  90. GObjectPool.Instance.Recycle(modelObj);
  91. }
  92. private GameObjectPool modelObj;
  93. public async void InitHeroDetailPanel(HeroInfo heroInfo)
  94. {
  95. this.heroInfo = heroInfo;
  96. iconZhiYe.icon_name = heroInfo.iconZhiYe;
  97. heroName.text = LanguageManager.Instance.Text(heroInfo.modelConfig.name);
  98. HeroUITools.SetStarShow(stars, heroInfo.star.Value);
  99. // GameObjectPool poolInterface =
  100. // await GObjectPool.Instance.FetchAsync<GameObjectPool>(heroInfo.modelConfig.model + ".prefab", null);
  101. modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(heroInfo.modelConfig.model + ".prefab",
  102. delegate(GameObjectPool pool)
  103. {
  104. pool.own.GetComponent<NavMeshAgent>().enabled = false;
  105. pool.own.transform.parent = ModelPos;
  106. pool.own.transform.localEulerAngles = new Vector3(0, 180, 0);
  107. pool.own.transform.localPosition = new Vector3(0, 0.2f, 0);
  108. AnimancerComponent animancerComponent = pool.own.GetComponent<AnimancerComponent>();
  109. int max = animancerComponent.Transitions.Library.Count;
  110. for (int i = 0; i < max; i++)
  111. {
  112. if (animancerComponent.Transitions.Library.TryGetTransition(i,
  113. out TransitionModifierGroup transition))
  114. {
  115. TransitionAsset clipTransition2 = transition.Transition as TransitionAsset;
  116. if (clipTransition2 != null && clipTransition2.name == "idle")
  117. {
  118. animancerComponent.Play(clipTransition2);
  119. break;
  120. }
  121. }
  122. }
  123. HeroUITools.ChangeLayerRecursively(pool.own, LayerMask.NameToLayer("UI"));
  124. });
  125. switch (heroInfo.modelConfig.rarity)
  126. {
  127. case 1:
  128. heroRarity.text = LanguageManager.Instance.Text(32);
  129. break;
  130. case 2:
  131. heroRarity.text = LanguageManager.Instance.Text(31);
  132. break;
  133. case 3:
  134. heroRarity.text = LanguageManager.Instance.Text(30);
  135. break;
  136. default:
  137. LogTool.Error("找不到hero的稀有度:" + heroInfo.modelConfig.ID);
  138. break;
  139. }
  140. UpdateAttributeUI();
  141. }
  142. public void UpdateAttributeUI()
  143. {
  144. txtHP.text = heroInfo.hp.Value.ToStringEx();
  145. txtATK.text = heroInfo.attack.Value.ToStringEx();
  146. txtDEF.text = heroInfo.defense.Value.ToStringEx();
  147. txtSHANBI.text = heroInfo.shanbi.Value.ToStringEx();
  148. txtLv.text = heroInfo.level.Value.ToStringEx();
  149. txtExpGain.text = heroInfo.expGain.Value.ToStringEx();
  150. string redColorStar = "";
  151. string redColorEnd = "";
  152. long curExp = BagController.Instance.GetItemInfo(GlobalParam.Item_HeroExp_ID).count.Value;
  153. long costExp = heroInfo.powerUpConfig.levelUpExp;
  154. if (costExp > curExp)
  155. {
  156. redColorStar = "<color=#FF4C4C>";
  157. redColorEnd = "</color>";
  158. }
  159. else
  160. {
  161. redColorStar = "";
  162. redColorEnd = "";
  163. }
  164. txtUpgrade.text = redColorStar + curExp + redColorEnd + "/" + costExp;
  165. long curHeroCount = BagController.Instance.GetItemInfo(heroInfo.modelConfig.itemID).count.Value;
  166. long costHeroCount = heroInfo.promoteConfig.costCount;
  167. if (costHeroCount > curHeroCount)
  168. {
  169. redColorStar = "<color=#FF4C4C>";
  170. redColorEnd = "</color>";
  171. }
  172. else
  173. {
  174. redColorStar = "";
  175. redColorEnd = "";
  176. }
  177. txtPromote.text = redColorStar + curHeroCount + redColorEnd + "/" + costHeroCount;
  178. }
  179. }
  180. }