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- // Auto Generated Code By excel2json
- // Generate From Excel\LevelBattle.xlsx. SheetName: MonsterWavesConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "MonsterWavesConfig.json")]
- public partial class MonsterWavesConfigHolder : ConfigHolder<MonsterWavesConfig>
{
- }
- [Serializable]
- public struct MonsterWavesConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID
- /// </summary>
- public int ID;
- /// <summary>
- ///物品表的ID 掉落道具
- /// </summary>
- public int wavesDelay;
- /// <summary>
- ///每一波可以刷出来的怪物组
- /// </summary>
- public int[] monsterGroupConfigId;
- /// <summary>
- ///每一波可以耍的小怪数量
- /// </summary>
- public int[] miniMonsterCount;
- /// <summary>
- ///每一波可以耍的精英怪数量
- /// </summary>
- public int[] eliteMonsterCount;
- }
- }
- // End of Auto Generated Code
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