HeroPowerUpConfig.cs 1.2 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374
  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\HeroPowerUp.xlsx. SheetName: HeroPowerUpConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "HeroPowerUpConfig.json")]
  8. public partial class HeroPowerUpConfigHolder : ConfigHolder<HeroPowerUpConfig> {
  9. }
  10. [Serializable]
  11. public struct HeroPowerUpConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///英雄等级
  19. /// </summary>
  20. public int HeroLevel;
  21. /// <summary>
  22. ///攻击力倍率
  23. /// </summary>
  24. public float ATKFactor;
  25. /// <summary>
  26. ///生命倍率
  27. /// </summary>
  28. public float HPFactor;
  29. /// <summary>
  30. ///防御倍率
  31. /// </summary>
  32. public float DEFFactor;
  33. /// <summary>
  34. ///闪避倍率
  35. /// </summary>
  36. public float SHANBIFactor;
  37. /// <summary>
  38. ///经验产出倍率
  39. /// </summary>
  40. public float EXPFactor;
  41. /// <summary>
  42. ///升级所需经验值 (-1代表最大等级)
  43. /// </summary>
  44. public int levelUpExp;
  45. /// <summary>
  46. ///等级提升提供的评分A1
  47. /// </summary>
  48. public int LevelupBasicPower;
  49. }
  50. }
  51. // End of Auto Generated Code