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- using UnityEngine;
- using System.Collections;
- using UnityEngine.UI;
- using System;
- using System.Collections.Generic;
- public struct Line
- {
- private int _startVertexIndex ;
- /// <summary>
- /// 起点索引
- /// </summary>
- public int StartVertexIndex
- {
- get { return _startVertexIndex; }
- }
- private int _endVertexIndex;
- /// <summary>
- /// 终点索引
- /// </summary>
- public int EndVertexIndex
- {
- get { return _endVertexIndex; }
- }
- private int _vertexCount;
- /// <summary>
- /// 该行占的点数目
- /// </summary>
- public int VertexCount
- {
- get { return _vertexCount; }
- }
- public Line(int startVertexIndex, int length)
- {
- _startVertexIndex = startVertexIndex;
- _endVertexIndex = length * 6 - 1 + startVertexIndex;
- _vertexCount = length * 6;
- }
- }
- [AddComponentMenu("UI/Effects/UITextSpacing")]
- public class UITextSpacing : BaseMeshEffect
- {
- public float _textSpacing = 1f;
- private UIVertex vt;
- public override void ModifyMesh(VertexHelper vh)
- {
- if (!IsActive() || vh.currentVertCount == 0)
- {
- return;
- }
- Text text = GetComponent<Text>();
- if (text == null)
- {
- Debug.LogError("Missing Text component");
- return;
- }
- // List<UIVertex> vertexs = new List<UIVertex>();
- // vh.GetUIVertexStream(vertexs);
- int indexCount = vh.currentIndexCount;
- string[] lineTexts = text.text.Split('\n');
- Line[] lines = new Line[lineTexts.Length];
- //根据lines数组中各个元素的长度计算每一行中第一个点的索引,每个字、字母、空母均占6个点
- for (int i = 0; i < lines.Length; i++)
- {
- //除最后一行外,vertexs对于前面几行都有回车符占了6个点
- if (i == 0)
- {
- lines[i] = new Line(0, lineTexts[i].Length + 1);
- }
- else if (i > 0 && i < lines.Length - 1)
- {
- lines[i] = new Line(lines[i - 1].EndVertexIndex + 1, lineTexts[i].Length + 1);
- }
- else
- {
- lines[i] = new Line(lines[i - 1].EndVertexIndex + 1, lineTexts[i].Length);
- }
- }
-
- for (int i = 4; i < vh.currentVertCount; i++)
- {
- vh.PopulateUIVertex(ref vt, i);
- vt.position += new Vector3(_textSpacing * (i / 4 + 1), 0, 0);
- vh.SetUIVertex(vt, i);
- }
- // for (int i = 0; i < lines.Length; i++)
- // {
- // for (int j = lines[i].StartVertexIndex + 6; j <= lines[i].EndVertexIndex; j++)
- // {
- // if (j < 0 || j >= vh.currentVertCount)
- // {
- // continue;
- // }
- //
- // int index = 0;
- // if (j % 6 <= 2)
- // {
- // index = (j / 6) * 4 + j % 6;
- //
- // }
- // if (j % 6 == 4)
- // {
- // index = (j / 6) * 4 + j % 6 - 1;
- //
- // }
- // vh.PopulateUIVertex(ref vt,index);
- // vt.position += new Vector3(_textSpacing * ((j - lines[i].StartVertexIndex) / 6), 0, 0);
- //
- // //以下注意点与索引的对应关系
- // vh.SetUIVertex(vt, index);
- // }
- // }
- }
- }
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