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- using System;
- using System.Threading.Tasks;
- using UnityEngine.U2D;
- namespace UnityEngine.UI
- {
- public class UGUIPackManager: IDisposable
- {
- public static UGUIPackManager Instance
- {
- get
- {
- if (_instance == null)
- {
- _instance = new UGUIPackManager();
- }
- return _instance;
- }
- }
- private static UGUIPackManager _instance;
- public IUGUIPackLoad UGUIPackLoadl
- {
- get { return _UGUIPackLoadl; }
- }
- private IUGUIPackLoad _UGUIPackLoadl;
- public void SetIUGUIPackLoad(IUGUIPackLoad uguiPackLoad)
- {
- _UGUIPackLoadl = uguiPackLoad;
- }
- public SpriteAtlas GetSpriteAtlas(string name)
- {
- if (_UGUIPackLoadl == null)
- {
- return null;
- }
- return _UGUIPackLoadl.GetSpriteAtlas(name);
- }
- public void Dispose()
- {
- _UGUIPackLoadl?.Dispose();
- _UGUIPackLoadl = null;
- }
- }
- }
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