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- using System;
- using System.Collections.Generic;
- using System.Reflection;
- namespace UnityEngine.UI
- {
- internal class ReflectionMethodsCache
- {
- #if PACKAGE_PHYSICS
- public delegate bool Raycast3DCallback(Ray r, out RaycastHit hit, float f, int i);
- public delegate RaycastHit[] RaycastAllCallback(Ray r, float f, int i);
- public delegate int GetRaycastNonAllocCallback(Ray r, RaycastHit[] results, float f, int i);
- public Raycast3DCallback raycast3D = null;
- public RaycastAllCallback raycast3DAll = null;
- public GetRaycastNonAllocCallback getRaycastNonAlloc = null;
- #endif
- #if PACKAGE_PHYSICS2D
- public delegate RaycastHit2D Raycast2DCallback(Vector2 p1, Vector2 p2, float f, int i);
- public delegate RaycastHit2D[] GetRayIntersectionAllCallback(Ray r, float f, int i);
- public delegate int GetRayIntersectionAllNonAllocCallback(Ray r, RaycastHit2D[] results, float f, int i);
- public Raycast2DCallback raycast2D = null;
- public GetRayIntersectionAllCallback getRayIntersectionAll = null;
- public GetRayIntersectionAllNonAllocCallback getRayIntersectionAllNonAlloc = null;
- #endif
- // We call Physics.Raycast and Physics2D.Raycast through reflection to avoid creating a hard dependency from
- // this class to the Physics/Physics2D modules, which would otherwise make it impossible to make content with UI
- // without force-including both modules.
- //
- // *NOTE* If other methods are required ensure to add [RequiredByNativeCode] to the bindings for that function. It prevents
- // the function from being stripped if required. See Dynamics.bindings.cs for examples (search for GraphicRaycaster.cs).
- public ReflectionMethodsCache()
- {
- #if PACKAGE_PHYSICS
- var raycast3DMethodInfo = typeof(Physics).GetMethod("Raycast", new[] {typeof(Ray), typeof(RaycastHit).MakeByRefType(), typeof(float), typeof(int)});
- if (raycast3DMethodInfo != null)
- raycast3D = (Raycast3DCallback)Delegate.CreateDelegate(typeof(Raycast3DCallback), raycast3DMethodInfo);
- var raycastAllMethodInfo = typeof(Physics).GetMethod("RaycastAll", new[] {typeof(Ray), typeof(float), typeof(int)});
- if (raycastAllMethodInfo != null)
- raycast3DAll = (RaycastAllCallback)Delegate.CreateDelegate(typeof(RaycastAllCallback), raycastAllMethodInfo);
- var getRaycastAllNonAllocMethodInfo = typeof(Physics).GetMethod("RaycastNonAlloc", new[] { typeof(Ray), typeof(RaycastHit[]), typeof(float), typeof(int) });
- if (getRaycastAllNonAllocMethodInfo != null)
- getRaycastNonAlloc = (GetRaycastNonAllocCallback)Delegate.CreateDelegate(typeof(GetRaycastNonAllocCallback), getRaycastAllNonAllocMethodInfo);
- #endif
- #if PACKAGE_PHYSICS2D
- var raycast2DMethodInfo = typeof(Physics2D).GetMethod("Raycast", new[] { typeof(Vector2), typeof(Vector2), typeof(float), typeof(int) });
- if (raycast2DMethodInfo != null)
- raycast2D = (Raycast2DCallback)Delegate.CreateDelegate(typeof(Raycast2DCallback), raycast2DMethodInfo);
- var getRayIntersectionAllMethodInfo = typeof(Physics2D).GetMethod("GetRayIntersectionAll", new[] {typeof(Ray), typeof(float), typeof(int)});
- if (getRayIntersectionAllMethodInfo != null)
- getRayIntersectionAll = (GetRayIntersectionAllCallback)Delegate.CreateDelegate(typeof(GetRayIntersectionAllCallback), getRayIntersectionAllMethodInfo);
- var getRayIntersectionAllNonAllocMethodInfo = typeof(Physics2D).GetMethod("GetRayIntersectionNonAlloc", new[] { typeof(Ray), typeof(RaycastHit2D[]), typeof(float), typeof(int) });
- if (getRayIntersectionAllNonAllocMethodInfo != null)
- getRayIntersectionAllNonAlloc = (GetRayIntersectionAllNonAllocCallback)Delegate.CreateDelegate(typeof(GetRayIntersectionAllNonAllocCallback), getRayIntersectionAllNonAllocMethodInfo);
- #endif
- }
- private static ReflectionMethodsCache s_ReflectionMethodsCache = null;
- public static ReflectionMethodsCache Singleton
- {
- get
- {
- if (s_ReflectionMethodsCache == null)
- s_ReflectionMethodsCache = new ReflectionMethodsCache();
- return s_ReflectionMethodsCache;
- }
- }
- }
- }
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