FxLODInfo.cs 405 B

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  1. using UnityEngine;
  2. namespace UTool.FxLOD
  3. {
  4. [System.Serializable]
  5. public class FxLODInfo
  6. {
  7. public int LOD; // 当前LOD的编号
  8. public GameObject LODShowObject;
  9. public void SetActive(bool isActive)
  10. {
  11. if (LODShowObject == null)
  12. {
  13. return;
  14. }
  15. LODShowObject.SetActive(isActive);
  16. }
  17. }
  18. }