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- using UnityEngine;
- namespace UTool.FxLOD
- {
- [System.Serializable]
- public class FxLODInfo
- {
- public int LOD; // 当前LOD的编号
- public GameObject LODShowObject;
- public void SetActive(bool isActive)
- {
- if (LODShowObject == null)
- {
- return;
- }
- LODShowObject.SetActive(isActive);
- }
- }
- }
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