HideShowEndFx.cs 393 B

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  1. #if !COMBAT_SERVER
  2. using UnityEngine;
  3. namespace CombatLibrary.CombatLibrary.CombatCore.GPool
  4. {
  5. [AddComponentMenu("特效脚本/隐藏后生成End特效")]
  6. public class HideShowEndFx : MonoBehaviour
  7. {
  8. [Header("隐藏是需要显示的特效")] public string hideFxName;
  9. [Header("位置偏移(默认就在当前位置)")] public Vector3 posOff;
  10. }
  11. }
  12. #endif