DelayShow.cs 673 B

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  1. #if !COMBAT_SERVER
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using Fort23.Core;
  6. using UnityEngine;
  7. [AddComponentMenu("特效脚本/延迟显示/延迟显示")]
  8. public class DelayShow : MonoBehaviour
  9. {
  10. public float delayTime;
  11. public void Init()
  12. {
  13. gameObject.SetActive(false);
  14. TimerComponent.Instance.AddTimer((int) (delayTime * 1000), delegate
  15. {
  16. TrailRenderer trailRenderer= gameObject.GetComponent<TrailRenderer>();
  17. if (trailRenderer != null)
  18. {
  19. trailRenderer.Clear();
  20. }
  21. gameObject.SetActive(true);
  22. });
  23. }
  24. }
  25. #endif