AudionSettingConfig.cs 1.1 KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. namespace Core.Audio
  4. {
  5. [CreateAssetMenu(menuName = "Asset/AudionSettingConfig", fileName = "AudionSettingConfig")]
  6. public class AudionSettingConfig: ScriptableObject
  7. {
  8. public int useCount;
  9. [System.Serializable]
  10. public class AudionConfig
  11. {
  12. public string describe = "描述这个音效作用";
  13. public string audionClipName;
  14. [Range(0, 1)] public float volume = 1;
  15. }
  16. // [HideInInspector]
  17. // [SerializeField]
  18. public List<AudionConfig> configs = new List<AudionConfig>();
  19. public AudionConfig GetAudionConfig(string clipName)
  20. {
  21. if (configs == null)
  22. return null;
  23. for (int i = 0; i < configs.Count; i++)
  24. {
  25. if (configs[i].audionClipName==null)
  26. continue;
  27. if (configs[i].audionClipName.Equals(clipName))
  28. return configs[i];
  29. }
  30. return null;
  31. }
  32. }
  33. }