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- using System;
- using UnityEngine;
- namespace Core.Audio
- {
- [AddComponentMenu("特效脚本/音效/显示时播放音效")]
- public class AudioMono : MonoBehaviour
- {
- public string audioName;
- public bool isLoop;
- private void Awake()
- {
- AudioManager.Instance.Play(audioName, isLoop);
- }
- }
- }
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