SkillFeaturesData.cs 1.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748
  1. using System;
  2. using Common.Combat.FxAILogic;
  3. using Fort23.Core;
  4. using GameLogic.Player;
  5. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  6. namespace GameLogic.Combat.Skill
  7. {
  8. public class SkillFeaturesData : CObject,ISkillFeatures
  9. {
  10. /// <summary>
  11. /// 生命值
  12. /// </summary>
  13. public long hp;
  14. /// <summary>
  15. /// 最大时的Hp
  16. /// </summary>
  17. public long maxHp;
  18. public long pengZhuangHp;
  19. public bool isEnemy;
  20. public WuXingType WuXingType;
  21. public SkillBasic SkillBasic;
  22. public FxAILogicBasic FxAILogicBasic;
  23. public SkillFeaturesData CapyFeaturesData()
  24. {
  25. SkillFeaturesData skillFeaturesData = CObjectPool.Instance.Fetch<SkillFeaturesData>();
  26. skillFeaturesData.hp = hp;
  27. skillFeaturesData.SkillBasic=SkillBasic;
  28. skillFeaturesData.isEnemy = isEnemy;
  29. skillFeaturesData.WuXingType = WuXingType;
  30. return skillFeaturesData;
  31. }
  32. public override void ActiveObj()
  33. {
  34. }
  35. public override void DormancyObj()
  36. {
  37. SkillBasic = null;
  38. FxAILogicBasic = null;
  39. }
  40. }
  41. }