Phase2.cs 7.3 KB

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  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. namespace Fort23.Mono.Phases
  6. {
  7. public class Phase2 : IGuideLogic
  8. {
  9. public PlayerGuideManager pgm;
  10. public BetterList<string> dialogList = new BetterList<string>();
  11. bool isCompleted = false;
  12. private bool once = false;
  13. public Phase2(PlayerGuideManager guideManager)
  14. {
  15. this.pgm = guideManager;
  16. once = true;
  17. }
  18. public override void Active()
  19. {
  20. base.Active();
  21. actionList.Add(OnStep201);
  22. actionList.Add(OnStep202);
  23. actionList.Add(OnStep203);
  24. actionList.Add(OnStep204);
  25. actionList.Add(OnStep205);
  26. actionList.Add(OnStep206);
  27. actionList.Add(OnStep207);
  28. actionList.Add(OnStepEnd);
  29. }
  30. public override void Begin()
  31. {
  32. guideID = 2;
  33. guideIdx = -1;
  34. pgm.isForceDone = false;
  35. pgm.isTriggerDone = false;
  36. }
  37. public override void End()
  38. {
  39. }
  40. public override async CTask Guide()
  41. {
  42. if (actionList.Count > guideIdx)
  43. {
  44. pgm.ResetPlayerGuide();
  45. guideIdx++;
  46. SaveStep(guideIdx);
  47. await actionList[guideIdx](null);
  48. if (isCompleted)
  49. {
  50. EventManager.Instance.Dispatch(CustomEventType.GuideComplete, null);
  51. }
  52. }
  53. else
  54. {
  55. LogTool.Error("没有引导了,强制结束。出错步骤,:" + pgm.curPhase + guideIdx);
  56. pgm.isForceDone = true;
  57. }
  58. }
  59. public override void LogicRelase()
  60. {
  61. actionList.Clear();
  62. }
  63. public override void LogicUpdate()
  64. {
  65. }
  66. /// <summary>
  67. /// 点击主界面神识
  68. /// </summary>
  69. /// <param name="obj"></param>
  70. public async CTask OnStep201(UnityEngine.Object obj)
  71. {
  72. pgm.StepInit();
  73. GameObject gameObject = UIManager.Instance.GetComponent<AppBarPanel>().bnt_shengShi.gameObject;
  74. Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
  75. Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
  76. pgm.SetfxTransVisiable(true);
  77. pgm.SetMaskTarget(gameObject);
  78. pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
  79. await pgm.ConfigLogic(201, delegate() { });
  80. pgm.SetFingerPos(localPos);
  81. pgm.SetFingerVisiable(true);
  82. }
  83. /// <summary>
  84. /// 开始探索
  85. /// </summary>
  86. /// <param name="obj"></param>
  87. public async CTask OnStep202(UnityEngine.Object obj)
  88. {
  89. pgm.StepInit();
  90. GameObject gameObject = UIManager.Instance.GetComponent<DivineSenceInfoPanel>().Btn_Ok.gameObject;
  91. Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
  92. Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
  93. pgm.SetfxTransVisiable(true);
  94. pgm.SetMaskTarget(gameObject);
  95. pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
  96. await pgm.ConfigLogic(202, delegate() { });
  97. pgm.SetFingerPos(localPos);
  98. pgm.SetFingerVisiable(true);
  99. }
  100. public async CTask OnStep203(UnityEngine.Object obj)
  101. {
  102. pgm.StepInit();
  103. await pgm.ConfigLogic(203, delegate() { pgm.NextGuide(); });
  104. }
  105. public async CTask OnStep204(UnityEngine.Object obj)
  106. {
  107. pgm.StepInit();
  108. await TimerComponent.Instance.WaitAsync(100);
  109. GameObject gameObject =
  110. UIManager.Instance.GetComponent<DivineSenceEventPreviewPanel>().ContentRoot.gameObject;
  111. Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
  112. Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
  113. pgm.SetfxTransVisiable(true);
  114. // pgm.SetMaskTarget(gameObject);
  115. size = new Vector2(718, 858);
  116. localPos = new Vector2(0, -135);
  117. pgm.SetShowFramePosAndSize(localPos, size, 0, null);
  118. await pgm.ConfigLogic(204, delegate() { pgm.NextGuide(); });
  119. pgm.SetFingerPos(localPos);
  120. pgm.SetFingerVisiable(true);
  121. }
  122. public async CTask OnStep205(UnityEngine.Object obj)
  123. {
  124. pgm.StepInit();
  125. await TimerComponent.Instance.WaitAsync(100);
  126. GameObject gameObject = UIManager.Instance.GetComponent<DivineSenceEventPreviewPanel>()
  127. .mainShengShiEventWidgetType2.own;
  128. Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
  129. Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
  130. pgm.SetfxTransVisiable(true);
  131. // pgm.SetMaskTarget(gameObject);
  132. pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
  133. await pgm.ConfigLogic(205, delegate() { pgm.NextGuide(); });
  134. pgm.SetFingerPos(localPos);
  135. pgm.SetFingerVisiable(true);
  136. }
  137. public async CTask OnStep206(UnityEngine.Object obj)
  138. {
  139. pgm.StepInit();
  140. GameObject gameObject = UIManager.Instance.GetComponent<DivineSenceEventPreviewPanel>()
  141. .mainShengShiEventWidgetType2.Btn_Go.gameObject;
  142. Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
  143. Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
  144. pgm.SetfxTransVisiable(true);
  145. pgm.SetMaskTarget(gameObject);
  146. pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
  147. await pgm.ConfigLogic(206, delegate() { });
  148. pgm.SetFingerPos(localPos);
  149. pgm.SetFingerVisiable(true);
  150. }
  151. public async CTask OnStep207(UnityEngine.Object obj)
  152. {
  153. pgm.StepInit();
  154. GameObject gameObject = UIManager.Instance.GetComponent<TaskInfoPanel>().Btn_Ok.gameObject;
  155. Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
  156. Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
  157. pgm.SetfxTransVisiable(true);
  158. pgm.SetMaskTarget(gameObject);
  159. pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
  160. await pgm.ConfigLogic(207, delegate() { });
  161. pgm.SetFingerPos(localPos);
  162. pgm.SetFingerVisiable(true);
  163. }
  164. public async CTask OnStepEnd(UnityEngine.Object obj)
  165. {
  166. pgm.StepInit();
  167. await UIManager.Instance.HideUIUIPanel<RewardsPanel>();
  168. await UIManager.Instance.HideUIUIPanel<DivineSenceEventPreviewPanel>();
  169. await UIManager.Instance.HideUIUIPanel<DivineSenceInfoPanel>();
  170. pgm.SetBlackBaseVisiable(false);
  171. ForceGuideOver();
  172. }
  173. /// <summary>
  174. /// 引导完成
  175. /// </summary>
  176. private async void ForceGuideOver()
  177. {
  178. pgm.CloseForceGuide();
  179. pgm.RestGuide();
  180. isCompleted = true;
  181. // UIManager.Instance.GetComponent<AppBarPanel>().Back();
  182. }
  183. }
  184. }