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							- using System;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using Fort23.UTool;
 
- using UnityEngine;
 
- using UnityEngine.EventSystems;
 
- public class LongPressDragBtn : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IPointerExitHandler,
 
-     IPointerClickHandler, IDragHandler, IBeginDragHandler, IEndDragHandler, IPointerEnterHandler
 
- {
 
-     private float _time;
 
-     public float startTime = 0.5f;
 
-     public float intervalTime = 0.05f;
 
-     public Action onClick;
 
-     /// <summary>
 
-     /// 连按
 
-     /// </summary>
 
-     public Action longPress;
 
-     /// <summary>
 
-     /// 长按结束
 
-     /// </summary>
 
-     public Action longPressEnd;
 
-     /// <summary>
 
-     /// 是否按下状态
 
-     /// </summary>
 
-     [HideInInspector] public bool isPressd;
 
-     private bool _isTriggerLongPress;
 
-     /// <summary>
 
-     /// 是否触发了长按
 
-     /// </summary>
 
-     public bool IsTriggerLongPress => _isTriggerLongPress;
 
-     // 拖拽相关变量
 
-     private bool _isDragging;
 
-     private Vector2 _dragStartPosition;
 
-     /// <summary>
 
-     /// 拖拽阈值(像素),超过这个距离才认为是拖拽
 
-     /// </summary>
 
-     public float dragThreshold = 10f;
 
-     /// <summary>
 
-     /// 拖拽开始事件
 
-     /// </summary>
 
-     public Action<PointerEventData> onDragStart;
 
-     /// <summary>
 
-     /// 拖拽进行中事件
 
-     /// </summary>
 
-     public Action<PointerEventData> onDrag;
 
-     /// <summary>
 
-     /// 拖拽结束事件
 
-     /// </summary>
 
-     public Action<PointerEventData> onDragEnd;
 
-     public Action<PointerEventData> onPointerEnter;
 
-     public Action<PointerEventData> onPointerExit;
 
-     void OnPress(bool pressed)
 
-     {
 
-         if (pressed) // 按下
 
-         {
 
-             isPressd = true;
 
-             _isDragging = false; // 重置拖拽状态
 
-         }
 
-         else // 松开或离开
 
-         {
 
-             if (isPressd)
 
-             {
 
-                 if (_isTriggerLongPress && !_isDragging) // 触发了长按且不是拖拽,执行 longPressEnd
 
-                 {
 
-                     longPressEnd?.Invoke();
 
-                     _isTriggerLongPress = false;
 
-                 }
 
-             }
 
-             isPressd = false;
 
-             _time = 0;
 
-         }
 
-     }
 
-     private void Update()
 
-     {
 
-         // 如果正在拖拽,不执行长按逻辑
 
-         if (_isDragging) return;
 
-         if (isPressd && !_isTriggerLongPress)
 
-         {
 
-             _time += Time.deltaTime;
 
-             if (_time >= startTime)
 
-             {
 
-                 _isTriggerLongPress = true;
 
-                 _time -= intervalTime;
 
-                 longPress?.Invoke();
 
-             }
 
-         }
 
-         else if (isPressd && _isTriggerLongPress)
 
-         {
 
-             _time += Time.deltaTime;
 
-             if (_time >= intervalTime)
 
-             {
 
-                 _time -= intervalTime;
 
-                 longPress?.Invoke();
 
-             }
 
-         }
 
-     }
 
-     /// <summary>
 
-     /// 终止
 
-     /// </summary>
 
-     public void Terminated()
 
-     {
 
-         if (isPressd)
 
-         {
 
-             isPressd = false;
 
-             if (_isTriggerLongPress)
 
-             {
 
-                 longPressEnd?.Invoke();
 
-             }
 
-             _isTriggerLongPress = false;
 
-             _time = 0;
 
-         }
 
-         _isDragging = false; // 同时终止拖拽状态
 
-     }
 
-     public void OnPointerDown(PointerEventData eventData)
 
-     {
 
-         _dragStartPosition = eventData.position;
 
-         OnPress(true);
 
-     }
 
-     public void OnPointerUp(PointerEventData eventData)
 
-     {
 
-         // 如果正在拖拽,先触发拖拽结束
 
-         if (_isDragging)
 
-         {
 
-             OnEndDrag(eventData);
 
-         }
 
-         OnPress(false);
 
-     }
 
-     public void OnPointerExit(PointerEventData eventData)
 
-     {
 
-         onPointerExit?.Invoke(eventData);
 
-         // 如果正在拖拽,不处理退出事件(拖拽过程中允许离开按钮区域)
 
-         if (!_isDragging)
 
-         {
 
-             OnPress(false);
 
-         }
 
-     }
 
-     public void OnPointerEnter(PointerEventData eventData)
 
-     {
 
-         onPointerEnter?.Invoke(eventData);
 
-     }
 
-     public void OnPointerClick(PointerEventData eventData)
 
-     {
 
-         // 如果发生了拖拽,不触发点击事件
 
-         if (_isDragging || _isTriggerLongPress) return;
 
-         onClick?.Invoke();
 
-         isPressd = false;
 
-     }
 
-     // ========== 拖拽相关方法 ==========
 
-     public void OnBeginDrag(PointerEventData eventData)
 
-     {
 
-         // 检查是否达到拖拽阈值
 
-         if (Vector2.Distance(eventData.position, _dragStartPosition) >= dragThreshold && !_isDragging)
 
-         {
 
-             _isDragging = true;
 
-             // 开始拖拽时终止长按逻辑
 
-             if (_isTriggerLongPress)
 
-             {
 
-                 longPressEnd?.Invoke();
 
-                 _isTriggerLongPress = false;
 
-             }
 
-             onDragStart?.Invoke(eventData);
 
-         }
 
-     }
 
-     public void OnDrag(PointerEventData eventData)
 
-     {
 
-         if (_isDragging)
 
-         {
 
-             onDrag?.Invoke(eventData);
 
-         }
 
-         else
 
-         {
 
-             // 如果还没有正式开始拖拽,检查是否达到阈值
 
-             if (Vector2.Distance(eventData.position, _dragStartPosition) >= dragThreshold)
 
-             {
 
-                 OnBeginDrag(eventData);
 
-             }
 
-         }
 
-     }
 
-     public void OnEndDrag(PointerEventData eventData)
 
-     {
 
-         if (_isDragging)
 
-         {
 
-             onDragEnd?.Invoke(eventData);
 
-             _isDragging = false;
 
-         }
 
-     }
 
-     /// <summary>
 
-     /// 检查是否正在拖拽
 
-     /// </summary>
 
-     public bool IsDragging => _isDragging;
 
-     /// <summary>
 
-     /// 强制结束拖拽
 
-     /// </summary>
 
-     public void ForceEndDrag()
 
-     {
 
-         if (_isDragging)
 
-         {
 
-             _isDragging = false;
 
-             onDragEnd?.Invoke(null);
 
-         }
 
-     }
 
- }
 
 
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