| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202 | using System.Collections.Generic;using Excel2Json;using Fort23.Core;using Fort23.UTool;using GameLogic.Player;namespace Fort23.Mono{    [UIBinding(prefab = "OpenBoxScorePanel")]    public partial class OpenBoxScorePanel : UIPanel    {        List<SummonScoreRuleWidget> summonScoreRuleWidgets = new List<SummonScoreRuleWidget>();        List<SummonScoreAwardWidget> summonScoreAwardWidgets = new List<SummonScoreAwardWidget>();        AccountFileInfo.SummonData summonData;        private OpenBoxProgressReward[] openBoxProgressRewards;        OpenBoxConfig openBoxConfig;        private void Init()        {            isAddStack = true;            IsShowAppBar = true;        }        protected override void AddEvent()        {        }        protected override void DelEvent()        {        }        public override CTask GetFocus()        {            TitlePanel.ClosePanel();            return base.GetFocus();        }        public override void AddButtonEvent()        {            Btn_Ok.onClick.AddListener(() =>            {                summonData.isSummonSocre = true;                AccountFileInfo.Instance.SavePlayerData();                Btn_Ok.gameObject.SetActive(!summonData.isSummonSocre);                StartRoot.gameObject.SetActive(summonData.isSummonSocre);                if (summonData.isSummonSocre)                {                    Text_JingDu.text =                        $"当前进度:{summonData.drawHistory.Count * 10}/{openBoxConfig.ProgressRewardChoukaCount}";                    Text_Score.text = $"目前得分:{summonData.score}";                }            });        }        public async override CTask<bool> AsyncInit(object[] uiData)        {            summonData = PlayerManager.Instance.SummonManager.summonDataMap[2];            openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(summonData.id);            openBoxProgressRewards = ConfigComponent.Instance.GetAll<OpenBoxProgressReward>();            Btn_Ok.gameObject.SetActive(!summonData.isSummonSocre);            StartRoot.gameObject.SetActive(summonData.isSummonSocre);            if (summonData.isSummonSocre)            {                Text_JingDu.text =                    $"当前进度:{summonData.drawHistory.Count * 10}/{openBoxConfig.ProgressRewardChoukaCount}";                Text_Score.text = $"目前得分:{summonData.score}";            }                        using (CTaskAwaitBuffer cts =                   new CTaskAwaitBuffer())            {                cts.AddTask(CreatSummonScoreRuleWidget());                cts.AddTask(CreatSummonScoreAwardWidget());                await cts.WaitAll();            }            for (var i = summonScoreAwardWidgets.Count - 1; i >= 0; i--)            {                if (summonData.score >= summonScoreAwardWidgets[i]._openBoxProgressReward.TotalScore)                {                    summonScoreAwardWidgets[i].Icon_Select.gameObject.SetActive(true);                    if (summonData.drawHistory.Count * 10 >= openBoxConfig.ProgressRewardChoukaCount)                    {                        summonScoreAwardWidgets[i].Btn_LingQu.gameObject.SetActive(true);                    }                    break;                }            }            return await base.AsyncInit(uiData);        }        private async CTask CreatSummonScoreRuleWidget()        {            List<OpenBoxScoreRule> openBoxScoreRules = PlayerManager.Instance.SummonManager.openBoxScoreRuleMap[2];            using (CTaskAwaitBuffer<SummonScoreRuleWidget> ctb =                   new CTaskAwaitBuffer<SummonScoreRuleWidget>())            {                for (var i = 0; i < openBoxScoreRules.Count; i++)                {                    ctb.AddTask(                        UIManager.Instance.CreateGComponent<SummonScoreRuleWidget>(null, Content1));                }                summonScoreRuleWidgets = await ctb.WaitAll();            }            for (var i = 0; i < openBoxScoreRules.Count; i++)            {                summonScoreRuleWidgets[i].CustomInit(openBoxScoreRules[i], i);            }        }        private async CTask CreatSummonScoreAwardWidget()        {            using (CTaskAwaitBuffer<SummonScoreAwardWidget> ctb =                   new CTaskAwaitBuffer<SummonScoreAwardWidget>())            {                for (var i = 0; i < openBoxProgressRewards.Length; i++)                {                    ctb.AddTask(                        UIManager.Instance.CreateGComponent<SummonScoreAwardWidget>(null, Content2));                }                summonScoreAwardWidgets = await ctb.WaitAll();            }            for (var i = 0; i < openBoxProgressRewards.Length; i++)            {                summonScoreAwardWidgets[i].CustomInit(openBoxProgressRewards[i], AwardSummonScore);            }        }        private void AwardSummonScore()        {            //到达进度自动领取奖励            if (openBoxConfig.ProgressRewardChoukaCount != -1 &&                summonData.drawHistory.Count * 10 >= openBoxConfig.ProgressRewardChoukaCount)            {                for (var i = openBoxProgressRewards.Length - 1; i >= 0; i--)                {                    if (summonData.score >= openBoxProgressRewards[i].TotalScore)                    {                        for (var i1 = 0; i1 < openBoxProgressRewards[i].PrizeID.Length; i1++)                        {                            PlayerManager.Instance.BagController.AddItem(openBoxProgressRewards[i].PrizeID[i1],                                openBoxProgressRewards[i].PrizeCount[i1]);                        }                        break;                    }                }                summonData.isSummonSocre = false;                summonData.score = 0;                summonData.drawHistory.Clear();                foreach (var summonSocreData in summonData.summonSocreData)                {                    summonSocreData.currentCount = 0;                }                // summonData.summonSocreData.Clear();                AccountFileInfo.Instance.SavePlayerData();            }            else            {                LogTool.Error("领取失败!");            }        }        public async static CTask OpenPanel()        {            await UIManager.Instance.LoadAndOpenPanel<OpenBoxScorePanel>(null, isShowBG: true);        }        public async override CTask Close()        {            foreach (var summonScoreRuleWidget in summonScoreRuleWidgets)            {                UIManager.Instance.DormancyGComponent(summonScoreRuleWidget);            }            summonScoreRuleWidgets.Clear();            foreach (var summonScoreRuleWidget in summonScoreAwardWidgets)            {                UIManager.Instance.DormancyGComponent(summonScoreRuleWidget);            }            summonScoreAwardWidgets.Clear();            AwardSummonScore();            await base.Close();        }    }}
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