PlayerDataEditorWindow.cs 15 KB

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  1. #if UNITY_EDITOR
  2. using UnityEditor;
  3. using UnityEngine;
  4. using System.Reflection;
  5. using System.Collections.Generic;
  6. using System;
  7. using System.Collections;
  8. using System.IO;
  9. using Excel2Json;
  10. using Fort23.UTool;
  11. public class PlayerDataEditorWindow : EditorWindow
  12. {
  13. private AccountFileInfo.PlayerData playerData;
  14. private Vector2 scrollPos;
  15. private Dictionary<string, bool> foldoutStates = new Dictionary<string, bool>();
  16. private string DataFilePath = "/playerData.txt";
  17. [MenuItem("Tools/PlayerData 编辑器")]
  18. public static void ShowWindow()
  19. {
  20. GetWindow<PlayerDataEditorWindow>(true, "PlayerData 编辑器");
  21. }
  22. private void OnEnable()
  23. {
  24. LoadPlayerData();
  25. }
  26. private string targetFolder = "";
  27. private string targetItemId = "";
  28. private string targetItemCount = "";
  29. private void OnGUI()
  30. {
  31. GUIStyle headerStyle = new GUIStyle(EditorStyles.boldLabel)
  32. { fontSize = 14, padding = new RectOffset(5, 5, 5, 5) };
  33. GUIStyle sectionStyle = new GUIStyle(EditorStyles.helpBox)
  34. { margin = new RectOffset(5, 5, 5, 5), padding = new RectOffset(10, 10, 10, 10) };
  35. scrollPos = EditorGUILayout.BeginScrollView(scrollPos);
  36. if (playerData == null)
  37. {
  38. EditorGUILayout.HelpBox("未加载 PlayerData!点击下方创建新数据。", MessageType.Warning);
  39. if (GUILayout.Button("创建新 PlayerData", GUILayout.Height(30)))
  40. {
  41. playerData = new AccountFileInfo.PlayerData();
  42. }
  43. EditorGUILayout.EndScrollView();
  44. return;
  45. }
  46. EditorGUILayout.LabelField("PlayerData 编辑器", headerStyle);
  47. EditorGUILayout.Space();
  48. EditorGUILayout.BeginVertical(sectionStyle);
  49. if (Application.isPlaying)
  50. {
  51. targetFolder = EditorGUILayout.TextField(targetFolder);
  52. if (GUILayout.Button("添加事件", GUILayout.Height(30)))
  53. {
  54. if (int.TryParse(targetFolder, out int eventid))
  55. {
  56. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventid);
  57. if (eventConfig.EventTriggerType == 4 || eventConfig.EventTriggerType == 6)
  58. {
  59. AccountFileInfo.Instance.playerData.eventList.RemoveAll(e => e.eventID == eventid);
  60. AccountFileInfo.Instance.playerData.completeEvents.RemoveAll(e => e.eventID == eventid);
  61. }
  62. var eventList = EventSystemManager.Instance.AddEvent(eventid);
  63. if (eventList != null)
  64. {
  65. LogTool.Log("添加事件:" + eventid);
  66. AccountFileInfo.Instance.playerData.eventList.Add(eventList);
  67. AccountFileInfo.Instance.SavePlayerData();
  68. }
  69. }
  70. }
  71. EditorGUILayout.LabelField("道具id:", GUILayout.Width(200));
  72. targetItemId = EditorGUILayout.TextField(targetItemId);
  73. EditorGUILayout.LabelField("道具数量:", GUILayout.Width(200));
  74. targetItemCount = EditorGUILayout.TextField(targetItemCount);
  75. if (GUILayout.Button("添加道具", GUILayout.Height(30)))
  76. {
  77. if (int.TryParse(targetItemId, out int itemId) && int.TryParse(targetItemCount, out int itemCount))
  78. {
  79. PlayerManager.Instance.BagController.AddItem(itemId, itemCount);
  80. LogTool.Log($"添加成功,id:{itemId},数量:{itemCount}");
  81. AccountFileInfo.Instance.SavePlayerData();
  82. }
  83. }
  84. }
  85. try
  86. {
  87. DrawFields(playerData, playerData.GetType(), "PlayerData.");
  88. }
  89. catch (Exception ex)
  90. {
  91. EditorGUILayout.HelpBox($"绘制字段时出错: {ex.Message}", MessageType.Error);
  92. }
  93. EditorGUILayout.EndVertical();
  94. EditorGUILayout.Space();
  95. EditorGUILayout.BeginHorizontal();
  96. if (!Application.isPlaying)
  97. {
  98. if (GUILayout.Button("保存 PlayerData", GUILayout.Height(30)))
  99. {
  100. if (EditorUtility.DisplayDialog("保存确认",
  101. $"确定要保存到 {Application.persistentDataPath + DataFilePath}?\n现有文件将被覆盖。", "确定", "取消"))
  102. {
  103. SavePlayerData();
  104. }
  105. }
  106. }
  107. if (GUILayout.Button("加载 PlayerData", GUILayout.Height(30)))
  108. {
  109. if (EditorUtility.DisplayDialog("加载确认",
  110. $"确定要从 {Application.persistentDataPath + DataFilePath} 加载数据?\n当前编辑的数据将被覆盖。", "确定", "取消"))
  111. {
  112. LoadPlayerData();
  113. }
  114. }
  115. EditorGUILayout.EndHorizontal();
  116. EditorGUILayout.EndScrollView();
  117. }
  118. private void DrawFields(object obj, Type type, string prefix = "")
  119. {
  120. if (obj == null)
  121. {
  122. EditorGUILayout.LabelField($"{prefix} (空)");
  123. return;
  124. }
  125. FieldInfo[] fields = type.GetFields(BindingFlags.Public | BindingFlags.Instance);
  126. foreach (FieldInfo field in fields)
  127. {
  128. string fieldKey = $"{prefix}{field.Name}";
  129. object value = field.GetValue(obj);
  130. // 初始化折叠状态
  131. if (!foldoutStates.ContainsKey(fieldKey))
  132. foldoutStates[fieldKey] = false;
  133. // 处理基本类型
  134. if (field.FieldType == typeof(int))
  135. {
  136. EditorGUILayout.BeginHorizontal();
  137. EditorGUILayout.LabelField(field.Name, GUILayout.Width(200));
  138. int newValue = EditorGUILayout.IntField(value != null ? (int)value : 0);
  139. field.SetValue(obj, newValue);
  140. EditorGUILayout.EndHorizontal();
  141. }
  142. else if (field.FieldType == typeof(long))
  143. {
  144. EditorGUILayout.BeginHorizontal();
  145. EditorGUILayout.LabelField(field.Name, GUILayout.Width(200));
  146. long newValue = EditorGUILayout.LongField(value != null ? (long)value : 0);
  147. field.SetValue(obj, newValue);
  148. EditorGUILayout.EndHorizontal();
  149. }
  150. else if (field.FieldType == typeof(bool))
  151. {
  152. EditorGUILayout.BeginHorizontal();
  153. EditorGUILayout.LabelField(field.Name, GUILayout.Width(200));
  154. bool newValue = EditorGUILayout.Toggle(value != null ? (bool)value : false);
  155. field.SetValue(obj, newValue);
  156. EditorGUILayout.EndHorizontal();
  157. }
  158. else if (field.FieldType == typeof(float))
  159. {
  160. EditorGUILayout.BeginHorizontal();
  161. EditorGUILayout.LabelField(field.Name, GUILayout.Width(200));
  162. float newValue = EditorGUILayout.FloatField(value != null ? (float)value : 0f);
  163. field.SetValue(obj, newValue);
  164. EditorGUILayout.EndHorizontal();
  165. }
  166. else if (field.FieldType == typeof(string))
  167. {
  168. EditorGUILayout.BeginHorizontal();
  169. EditorGUILayout.LabelField(field.Name, GUILayout.Width(200));
  170. string newValue = EditorGUILayout.TextField(value != null ? (string)value : "");
  171. field.SetValue(obj, newValue);
  172. EditorGUILayout.EndHorizontal();
  173. }
  174. // 处理列表类型
  175. else if (field.FieldType.IsGenericType && field.FieldType.GetGenericTypeDefinition() == typeof(List<>))
  176. {
  177. Type itemType = field.FieldType.GetGenericArguments()[0];
  178. IList list = (IList)(value ?? Activator.CreateInstance(field.FieldType));
  179. EditorGUILayout.BeginHorizontal();
  180. foldoutStates[fieldKey] =
  181. EditorGUILayout.Foldout(foldoutStates[fieldKey], $"{field.Name} (列表, {list.Count} 项)", true);
  182. EditorGUILayout.EndHorizontal();
  183. if (foldoutStates[fieldKey])
  184. {
  185. EditorGUI.indentLevel++;
  186. EditorGUILayout.BeginHorizontal();
  187. EditorGUILayout.LabelField("大小", GUILayout.Width(200));
  188. int newSize = EditorGUILayout.IntField(list.Count);
  189. try
  190. {
  191. while (newSize > list.Count)
  192. {
  193. object newItem = Activator.CreateInstance(itemType);
  194. list.Add(newItem);
  195. }
  196. while (newSize < list.Count)
  197. {
  198. list.RemoveAt(list.Count - 1);
  199. }
  200. }
  201. catch (Exception ex)
  202. {
  203. EditorGUILayout.HelpBox($"修改列表大小时出错: {ex.Message}", MessageType.Error);
  204. }
  205. EditorGUILayout.EndHorizontal();
  206. for (int i = 0; i < list.Count; i++)
  207. {
  208. string itemKey = $"{fieldKey}[{i}]";
  209. if (!foldoutStates.ContainsKey(itemKey))
  210. foldoutStates[itemKey] = false;
  211. EditorGUILayout.BeginHorizontal();
  212. foldoutStates[itemKey] =
  213. EditorGUILayout.Foldout(foldoutStates[itemKey], $"{field.Name}[{i}]", true);
  214. if (GUILayout.Button("删除", GUILayout.Width(60)))
  215. {
  216. list.RemoveAt(i);
  217. foldoutStates.Remove(itemKey);
  218. break;
  219. }
  220. EditorGUILayout.EndHorizontal();
  221. if (foldoutStates[itemKey])
  222. {
  223. EditorGUI.indentLevel++;
  224. EditorGUILayout.BeginVertical(EditorStyles.helpBox);
  225. try
  226. {
  227. DrawFields(list[i], itemType, $"{prefix}{field.Name}[{i}].");
  228. }
  229. catch (Exception ex)
  230. {
  231. EditorGUILayout.HelpBox($"绘制 {itemKey} 时出错: {ex.Message}", MessageType.Error);
  232. }
  233. EditorGUILayout.EndVertical();
  234. EditorGUI.indentLevel--;
  235. }
  236. }
  237. if (GUILayout.Button($"添加新 {itemType.Name}", GUILayout.Height(25)))
  238. {
  239. try
  240. {
  241. object newItem = Activator.CreateInstance(itemType);
  242. list.Add(newItem);
  243. }
  244. catch (Exception ex)
  245. {
  246. EditorGUILayout.HelpBox($"添加新 {itemType.Name} 时出错: {ex.Message}", MessageType.Error);
  247. }
  248. }
  249. field.SetValue(obj, list);
  250. EditorGUI.indentLevel--;
  251. }
  252. }
  253. // 处理自定义类
  254. else if (field.FieldType.IsClass)
  255. {
  256. EditorGUILayout.BeginHorizontal();
  257. foldoutStates[fieldKey] = EditorGUILayout.Foldout(foldoutStates[fieldKey],
  258. $"{field.Name} ({field.FieldType.Name})", true);
  259. if (value == null && GUILayout.Button("创建", GUILayout.Width(60)))
  260. {
  261. value = Activator.CreateInstance(field.FieldType);
  262. field.SetValue(obj, value);
  263. }
  264. EditorGUILayout.EndHorizontal();
  265. if (foldoutStates[fieldKey] && value != null)
  266. {
  267. EditorGUI.indentLevel++;
  268. EditorGUILayout.BeginVertical(EditorStyles.helpBox);
  269. try
  270. {
  271. DrawFields(value, field.FieldType, $"{prefix}{field.Name}.");
  272. }
  273. catch (Exception ex)
  274. {
  275. EditorGUILayout.HelpBox($"绘制 {fieldKey} 时出错: {ex.Message}", MessageType.Error);
  276. }
  277. EditorGUILayout.EndVertical();
  278. EditorGUI.indentLevel--;
  279. }
  280. }
  281. else
  282. {
  283. EditorGUILayout.LabelField($"{field.Name} ({field.FieldType.Name})", "不支持的类型");
  284. }
  285. }
  286. }
  287. private void SavePlayerData()
  288. {
  289. try
  290. {
  291. string json = JsonUtility.ToJson(playerData, true);
  292. string path = Application.persistentDataPath + DataFilePath;
  293. File.WriteAllText(path, json);
  294. Debug.Log($"PlayerData 已保存至 {path}");
  295. EditorUtility.DisplayDialog("保存成功", $"PlayerData 已保存至 {path}", "确定");
  296. }
  297. catch (Exception ex)
  298. {
  299. EditorGUILayout.HelpBox($"保存 PlayerData 时出错: {ex.Message}", MessageType.Error);
  300. EditorUtility.DisplayDialog("保存失败", $"保存 PlayerData 时出错: {ex.Message}", "确定");
  301. }
  302. }
  303. private void LoadPlayerData()
  304. {
  305. if (!Application.isPlaying)
  306. {
  307. if (playerData == null)
  308. playerData = new AccountFileInfo.PlayerData();
  309. try
  310. {
  311. string path = Application.persistentDataPath + DataFilePath;
  312. if (File.Exists(path))
  313. {
  314. string json = File.ReadAllText(path);
  315. JsonUtility.FromJsonOverwrite(json, playerData);
  316. }
  317. else
  318. {
  319. EditorGUILayout.HelpBox($"未找到文件: {path}", MessageType.Warning);
  320. EditorUtility.DisplayDialog("加载失败", $"未找到文件: {path}", "确定");
  321. }
  322. }
  323. catch (Exception ex)
  324. {
  325. EditorGUILayout.HelpBox($"加载 PlayerData 时出错: {ex.Message}", MessageType.Error);
  326. EditorUtility.DisplayDialog("加载失败", $"加载 PlayerData 时出错: {ex.Message}", "确定");
  327. }
  328. }
  329. else
  330. {
  331. playerData = AccountFileInfo.Instance.playerData;
  332. }
  333. }
  334. }
  335. #endif