MainUIPanel.cs 937 B

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  1. using System.Threading.Tasks;
  2. using GameLogic.Hero;
  3. using UnityEngine;
  4. namespace Fort23.Mono
  5. {
  6. [UIBinding(prefab = "MainUIPanel" )]
  7. public partial class MainUIPanel : UIPanel
  8. {
  9. private void Init()
  10. {
  11. }
  12. protected override void AddEvent()
  13. {
  14. }
  15. protected override void DelEvent()
  16. {
  17. }
  18. public override void AddButtonEvent()
  19. {
  20. }
  21. private async Task InitBattleHero()
  22. {
  23. for (int i = 0; i < PlayerManager.Instance.heroListInLead.Count; i++)
  24. {
  25. RectTransform rectTransform = hero_battle[i] as RectTransform;
  26. WidgetHero itemHero = await UIManager.Instance.CreateGComponent<WidgetHero>(null,
  27. poolName: "WidgetHero", root: rectTransform);
  28. itemHero.InitHero(PlayerManager.Instance.heroListInLead[i]);
  29. }
  30. }
  31. }
  32. }