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- using System.Threading.Tasks;
- using GameLogic.Hero;
- using UnityEngine;
- namespace Fort23.Mono
- {
- [UIBinding(prefab = "MainUIPanel" )]
- public partial class MainUIPanel : UIPanel
- {
- private void Init()
- {
- }
- protected override void AddEvent()
- {
- }
- protected override void DelEvent()
- {
- }
- public override void AddButtonEvent()
- {
- }
- private async Task InitBattleHero()
- {
- for (int i = 0; i < PlayerManager.Instance.heroListInLead.Count; i++)
- {
- RectTransform rectTransform = hero_battle[i] as RectTransform;
- WidgetHero itemHero = await UIManager.Instance.CreateGComponent<WidgetHero>(null,
- poolName: "WidgetHero", root: rectTransform);
- itemHero.InitHero(PlayerManager.Instance.heroListInLead[i]);
- }
- }
- }
- }
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