GameApplction.cs 2.0 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using Core.AssetLoadTool.Asset;
  5. using Fort23.Core;
  6. using Fort23.Mono;
  7. using Fort23.UTool;
  8. using GameLogic.Combat;
  9. using GameLogic.Combat.CombatTool;
  10. using UnityEngine;
  11. using UnityEngine.UI;
  12. using Utility.CTween;
  13. using Utility.UITool;
  14. public class GameApplction : MonoBehaviour
  15. {
  16. public ShaderVariantCollection ShaderVariantCollection;
  17. public BundleLoadType BundleLoadType;
  18. public string h5Url;
  19. private Entity _root;
  20. private Entity _scene;
  21. private async void Start()
  22. {
  23. ShaderVariantCollection.WarmUp();
  24. await InitGameApplication();
  25. Debug.Log("初始化完成");
  26. }
  27. private async CTask InitGameApplication()
  28. {
  29. _scene = new Scene();
  30. _root = new Entity();
  31. _root.Parent = _scene;
  32. _root.AddComponent<TimerComponent>();
  33. _root.AddComponent<CoroutineLockComponent>();
  34. AssetBundleLoadManager.Instance.BundleLoadType = BundleLoadType;
  35. AssetBundleLoadManager.Instance.h5Url = h5Url;
  36. await AssetBundleLoadManager.Instance.InitAssetsManager(null);
  37. await ConfigComponent.Instance.Preload();
  38. await AnimationCurveManager.Instance.Init();
  39. UGUIPackLoad uguiPackLoad = new UGUIPackLoad();
  40. UGUIPackManager.Instance.SetIUGUIPackLoad(uguiPackLoad);
  41. await uguiPackLoad.InitPack();
  42. _root.AddComponent<StaticUpdater>();
  43. _root.AddComponent<UIManager, Transform>(transform);
  44. await UIManager.Instance.InitUI();
  45. CustomTweenManager.Init();
  46. //主UI加载
  47. MainSceneController.Instance.Init();
  48. CombatDrive.Instance.AddCombatController(new CombatController());
  49. }
  50. public void Update()
  51. {
  52. EventSystem.Instance.Update();
  53. AssetBundleLoadManager.Instance.UpdateBundle();
  54. TimeHelper.clientFrame = TimeHelper.ClientFrame() + (long)(Time.deltaTime * 1000);
  55. }
  56. public void LateUpdate()
  57. {
  58. EventSystem.Instance.LateUpdate();
  59. }
  60. }