CombatDrive.cs 1.3 KB

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  1. using System;
  2. using Fort23.Core;
  3. using Fort23.Mono;
  4. using GameLogic.Combat.CombatTool;
  5. using GameLogic.CombatScenesTool;
  6. using UnityEngine;
  7. using Utility;
  8. namespace GameLogic.Combat
  9. {
  10. public class CombatDrive : Singleton<CombatDrive>
  11. {
  12. public CombatController CombatController;
  13. public async CTask AddCombatController(CombatController combatController)
  14. {
  15. CombatEquipFallManager.Instance.Dispose();
  16. CombatEquipFallManager.Instance.Init();
  17. CTaskAwaitBuffer cTaskAwaitBuffer = new CTaskAwaitBuffer();
  18. cTaskAwaitBuffer.AddTask(CombatHPPanel.OpenCombatHPPanel());
  19. cTaskAwaitBuffer.AddTask(ShowTextPanel.OpenShowTextPanel());
  20. CombatShowTextPanel.OpenCombatShowTextPanel(cTaskAwaitBuffer);
  21. cTaskAwaitBuffer.AddTask(ShowItemMoveToTargetPanel.OpenShowItemMoveToTargetPanel());
  22. await cTaskAwaitBuffer.WaitAll();
  23. this.CombatController = combatController;
  24. await CombatController.InitCombat();
  25. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  26. }
  27. public void Update()
  28. {
  29. CombatController.Update(Time.deltaTime);
  30. }
  31. public void Dispose()
  32. {
  33. StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
  34. }
  35. }
  36. }