HeroHpWidget.cs 6.5 KB

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  1. using Common.Utility.CombatEvent;
  2. using Fort23.Core;
  3. using Fort23.UTool;
  4. using GameLogic.Combat.Buff;
  5. using UnityEngine;
  6. namespace Fort23.Mono
  7. {
  8. [UIBinding(prefab = "HeroHpWidget")]
  9. public partial class HeroHpWidget : UIComponent
  10. {
  11. public CombatHeroEntity combatHeroEntity;
  12. private Transform hpTransform;
  13. public int size = 100;
  14. public int shieldSize = 50;
  15. public bool isFollowTarget = true;
  16. private BetterList<BuffWidget> buBetterList = new BetterList<BuffWidget>();
  17. private void Init()
  18. {
  19. }
  20. public override void AddEvent()
  21. {
  22. }
  23. public override void DelEvent()
  24. {
  25. }
  26. public override void AddButtonEvent()
  27. {
  28. }
  29. public override void DormancyObj()
  30. {
  31. CombatEventManager.Instance.RemoveEventListener(CombatEventType.HeroHpUpdate, HeroHpUpdateEventData);
  32. CombatEventManager.Instance.RemoveEventListener(CombatEventType.ClearHeroHp, ClearHeroHp);
  33. CombatEventManager.Instance.RemoveEventListener(CombatEventType.HeroDie, HeroDie);
  34. CombatEventManager.Instance.RemoveEventListener(CombatEventType.AddBuff,
  35. AddBuff);
  36. CombatEventManager.Instance.RemoveEventListener(CombatEventType.RemoveBuff,
  37. RemoveBuff);
  38. StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
  39. base.DormancyObj();
  40. }
  41. private async void RemoveBuff(IEventData iEventData)
  42. {
  43. BuffEventData buffEventData = iEventData as BuffEventData;
  44. if (buffEventData.target == combatHeroEntity)
  45. {
  46. for (int i = 0; i < buBetterList.Count; i++)
  47. {
  48. BuffWidget buffWidget = buBetterList[i];
  49. if (buffWidget.buffBasic == buffEventData.BuffBasic)
  50. {
  51. UIManager.Instance.DormancyGComponent(buffWidget);
  52. buBetterList.RemoveAt(i);
  53. }
  54. }
  55. }
  56. }
  57. private async void AddBuff(IEventData iEventData)
  58. {
  59. BuffEventData buffEventData = iEventData as BuffEventData;
  60. if (buffEventData.target == combatHeroEntity)
  61. {
  62. BuffBasic buffBasic = buffEventData.BuffBasic;
  63. BuffWidget buffWidget = await UIManager.Instance.CreateGComponent<BuffWidget>(null, buffRoot);
  64. buffWidget.InitBuff(buffBasic);
  65. buBetterList.Add(buffWidget);
  66. }
  67. }
  68. private void HeroHpUpdateEventData(IEventData iEventData)
  69. {
  70. HeroHpUpdateEventData heroHpUpdateEventData = iEventData as HeroHpUpdateEventData;
  71. if (heroHpUpdateEventData.combatHeroEntity == combatHeroEntity)
  72. {
  73. UpdateHp();
  74. }
  75. }
  76. private void UpdateHp()
  77. {
  78. float v = (combatHeroEntity.CurrCombatHeroInfo.hp.Value * 1f) /
  79. combatHeroEntity.MaxCombatHeroInfo.hp.Value;
  80. v = Mathf.Clamp(v, 0, 1);
  81. // if (v < 0.99f && !transform.gameObject.activeSelf)
  82. // {
  83. // transform.gameObject.SetActive(true);
  84. // }
  85. hp.rectTransform.sizeDelta = new Vector2(v * size, hp.rectTransform.sizeDelta.y);
  86. float v2 = (combatHeroEntity.CurrCombatHeroInfo.Shield.Value * 1f) /
  87. combatHeroEntity.MaxCombatHeroInfo.Shield.Value;
  88. v2 = Mathf.Clamp(v2, 0, 1);
  89. shield.rectTransform.sizeDelta = new Vector2(v2 * shieldSize, shield.rectTransform.sizeDelta.y);
  90. }
  91. private void ClearHeroHp(IEventData iEventData)
  92. {
  93. HeroHpUpdateEventData heroHpUpdateEventData = iEventData as HeroHpUpdateEventData;
  94. if (heroHpUpdateEventData.combatHeroEntity == combatHeroEntity)
  95. {
  96. if (string.IsNullOrEmpty(poolObjName))
  97. {
  98. return;
  99. }
  100. GObjectPool.Instance.Recycle(this);
  101. }
  102. }
  103. private void HeroDie(IEventData iEventData)
  104. {
  105. HeroDieEventData heroHpUpdateEventData = iEventData as HeroDieEventData;
  106. if (heroHpUpdateEventData.combatHeroEntity == combatHeroEntity)
  107. {
  108. for (int i = 0; i < buBetterList.Count; i++)
  109. {
  110. UIManager.Instance.DormancyGComponent(buBetterList[i]);
  111. }
  112. buBetterList.Clear();
  113. if (string.IsNullOrEmpty(poolObjName))
  114. {
  115. return;
  116. }
  117. GObjectPool.Instance.Recycle(this);
  118. }
  119. }
  120. public void Init(CombatHeroEntity combatHeroEntity)
  121. {
  122. this.combatHeroEntity = combatHeroEntity;
  123. CombatEventManager.Instance.AddEventListener(CombatEventType.HeroHpUpdate, HeroHpUpdateEventData);
  124. CombatEventManager.Instance.AddEventListener(CombatEventType.ClearHeroHp, ClearHeroHp);
  125. CombatEventManager.Instance.AddEventListener(CombatEventType.HeroDie, HeroDie);
  126. CombatEventManager.Instance.AddEventListener(CombatEventType.AddBuff,
  127. AddBuff);
  128. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  129. hpTransform = combatHeroEntity.combatHeroGameObject.hpTransform;
  130. // transform.gameObject.SetActive(false);
  131. jy.SetActive(false);
  132. // size = 100;
  133. //
  134. // bg.sizeDelta = new Vector2(size, hp.rectTransform.sizeDelta.y);
  135. // hp.rectTransform.sizeDelta = new Vector2(size, hp.rectTransform.sizeDelta.y);
  136. // bg.anchoredPosition = new Vector2(-size / 2, 0);
  137. // hp.rectTransform.anchoredPosition = new Vector2(-size / 2, 0);
  138. if (combatHeroEntity.CurrCombatHeroInfo.Shield > 0)
  139. {
  140. ShieldsRoot.SetActive(true);
  141. }
  142. else
  143. {
  144. ShieldsRoot.SetActive(false);
  145. }
  146. UpdateHp();
  147. Update();
  148. }
  149. private void Update()
  150. {
  151. if (!isFollowTarget)
  152. {
  153. return;
  154. }
  155. Vector3 worldPos = hpTransform.position;
  156. Vector3 p = UIManager.Instance.CurrCustomCameraStack.camera.WorldToScreenPoint(worldPos);
  157. Vector3 p2 = UIManager.Instance.UICamera.ScreenToWorldPoint(p);
  158. transform.position = p2;
  159. }
  160. }
  161. }