DaoYouInfoPanel.cs 17 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Bag;
  8. using UnityEngine;
  9. namespace Fort23.Mono
  10. {
  11. [UIBinding(prefab = "DaoYouInfoPanel")]
  12. public partial class DaoYouInfoPanel : UIPanel
  13. {
  14. private AccountFileInfo.DaoYouData daoYouData;
  15. private DaoyouModelConfig _daoyouModelConfig;
  16. List<WidgetItem> widgetItems = new List<WidgetItem>();
  17. List<WidgetItem> giveWidgetItems = new List<WidgetItem>();
  18. List<DaoYouLevelWidget> _daoYouLevelWidgets = new List<DaoYouLevelWidget>();
  19. List<DaoYouIdleEarningsWidget> _daoYouIdleEarningsWidgets = new List<DaoYouIdleEarningsWidget>();
  20. List<DaoYouaaFfixWidget> daoYouaaFfixWidgets = new List<DaoYouaaFfixWidget>();
  21. private TimerEntity _timerEntity = null;
  22. private DaoyouGiftConfig[] daoyouGiftConfigs;
  23. private void Init()
  24. {
  25. IsShowAppBar = true;
  26. isAddStack = true;
  27. }
  28. protected override void AddEvent()
  29. {
  30. }
  31. protected override void DelEvent()
  32. {
  33. }
  34. public override void AddButtonEvent()
  35. {
  36. Btn_Emotion.onClick.AddListener((() => { ShowMessage(); }));
  37. Btn_Facorability.onClick.AddListener(() =>
  38. {
  39. Info.SetActive(false);
  40. Facorability.SetActive(true);
  41. });
  42. Btn_InfoMation.onClick.AddListener(() =>
  43. {
  44. Info.SetActive(true);
  45. Facorability.SetActive(false);
  46. });
  47. Btn_SendGift.onClick.AddListener(async () =>
  48. {
  49. if (daoYouData.favorabilityLv >= _daoYouLevelWidgets.Count)
  50. {
  51. TipMessagePanel.OpenTipMessagePanel("道友等级已到最高");
  52. return;
  53. }
  54. AppBarPanel.ClosePanel();
  55. await UpdateGiveGiftRoot();
  56. GiveGite.gameObject.SetActive(true);
  57. });
  58. Btn_Love.onClick.AddListener(() =>
  59. {
  60. ClosePoolGive();
  61. saiXuanType = 2;
  62. List<ItemInfo> showItems = SaiXuan(saiXuanType);
  63. CreatItem(showItems);
  64. });
  65. Btn_Tongyong.onClick.AddListener(() =>
  66. {
  67. ClosePoolGive();
  68. saiXuanType = 1;
  69. List<ItemInfo> showItems = SaiXuan(saiXuanType);
  70. CreatItem(showItems);
  71. });
  72. Btn_Eveent.onClick.AddListener(() =>
  73. {
  74. if (daoYouData.favorabilityLv >= _daoyouModelConfig.EmotionLvforQuest
  75. && !EventSystemManager.Instance.BagIsEvent(_daoyouModelConfig.QuestID)
  76. && !EventSystemManager.Instance.IsEventTrigger(_daoyouModelConfig.QuestID))
  77. {
  78. AccountFileInfo.EventList eventList = EventSystemManager.Instance.AddEvent(_daoyouModelConfig.QuestID);
  79. AccountFileInfo.Instance.playerData.eventList.Add(eventList);
  80. AccountFileInfo.Instance.SavePlayerData();
  81. EventSystemManager.Instance.TriggerEvent(eventList);
  82. Btn_Eveent.gameObject.SetActive(false);
  83. }
  84. });
  85. Btn_Back.onClick.AddListener(() =>
  86. {
  87. ClosePoolGive();
  88. GiveGite.gameObject.SetActive(false);
  89. AppBarPanel.OpenPanel(this);
  90. });
  91. Btn_Add.onClick.AddListener(Add);
  92. Btn_Reduce.onClick.AddListener(Reduce);
  93. Btn_Max.onClick.AddListener(() =>
  94. {
  95. if (widgetItem1 == null)
  96. return;
  97. Slider_Give.value = (int)widgetItem1.itemInfo.count.Value;
  98. });
  99. Slider_Give.onValueChanged.AddListener((i) =>
  100. {
  101. count = (int)i;
  102. UpdateGiveItemCount();
  103. });
  104. Btn_Give.onClick.AddListener(() =>
  105. {
  106. if (widgetItem1 == null)
  107. {
  108. return;
  109. }
  110. if (daoyouGiftConfig.ID == 0)
  111. return;
  112. PlayerManager.Instance.BagController.DeductItem(daoyouGiftConfig.ItemID, count);
  113. emotionConfig emotionConfig = ConfigComponent.Instance.Get<emotionConfig>(daoYouData.emotion);
  114. for (int i = 0; i < count; i++)
  115. {
  116. int bl = Random.Range(emotionConfig.hanganUpRate[0], emotionConfig.hanganUpRate[1] + 1);
  117. daoYouData.exp += (int)(daoyouGiftConfig.emotionValue * bl * 0.001f);
  118. }
  119. DaoyouLevelupConfig[] configs = ConfigComponent.Instance.GetAll<DaoyouLevelupConfig>();
  120. for (var i = daoYouData.favorabilityLv; i < configs.Length; i++)
  121. {
  122. if (daoYouData.exp >= configs[i].exp)
  123. {
  124. daoYouData.exp -= configs[i].exp;
  125. daoYouData.favorabilityLv++;
  126. }
  127. }
  128. AccountFileInfo.Instance.SavePlayerData();
  129. UpdateUI();
  130. UpdateGiveGiftRoot();
  131. });
  132. }
  133. public async override CTask<bool> AsyncInit(object[] uiData)
  134. {
  135. daoYouData = uiData[0] as AccountFileInfo.DaoYouData;
  136. _daoyouModelConfig = ConfigComponent.Instance.Get<DaoyouModelConfig>(daoYouData.id);
  137. daoyouGiftConfigs = ConfigComponent.Instance.GetAll<DaoyouGiftConfig>();
  138. emotionConfig emotionConfig = ConfigComponent.Instance.Get<emotionConfig>(daoYouData.emotion);
  139. Text_message.text = LanguageManager.Instance.Text(emotionConfig.des);
  140. ShowMessage();
  141. await UpdateUI();
  142. return await base.AsyncInit(uiData);
  143. }
  144. private void ShowMessage()
  145. {
  146. dotPoint.SetActive(true);
  147. _timerEntity?.Dispose();
  148. _timerEntity = null;
  149. _timerEntity = TimerComponent.Instance.AddTimer(5000, () =>
  150. {
  151. dotPoint.SetActive(false);
  152. _timerEntity?.Dispose();
  153. _timerEntity = null;
  154. });
  155. }
  156. public async CTask UpdateUI()
  157. {
  158. foreach (var widgetItem in widgetItems)
  159. {
  160. UIManager.Instance.DormancyGComponent(widgetItem);
  161. }
  162. widgetItems.Clear();
  163. foreach (var daoYouLevelWidget in _daoYouLevelWidgets)
  164. {
  165. UIManager.Instance.DormancyGComponent(daoYouLevelWidget);
  166. }
  167. _daoYouLevelWidgets.Clear();
  168. foreach (var daoYouIdleEarningsWidget in _daoYouIdleEarningsWidgets)
  169. {
  170. UIManager.Instance.DormancyGComponent(daoYouIdleEarningsWidget);
  171. }
  172. _daoYouIdleEarningsWidgets.Clear();
  173. foreach (var daoYouaaFfixWidget in daoYouaaFfixWidgets)
  174. {
  175. UIManager.Instance.DormancyGComponent(daoYouaaFfixWidget);
  176. }
  177. daoYouaaFfixWidgets.Clear();
  178. if (daoYouData.favorabilityLv >= _daoyouModelConfig.EmotionLvforQuest
  179. && !EventSystemManager.Instance.BagIsEvent(_daoyouModelConfig.QuestID)
  180. && !EventSystemManager.Instance.IsEventTrigger(_daoyouModelConfig.QuestID))
  181. {
  182. Btn_Eveent.gameObject.SetActive(true);
  183. }
  184. else
  185. {
  186. Btn_Eveent.gameObject.SetActive(false);
  187. }
  188. HeroPowerUpConfig heroPowerUpConfig = ConfigComponent.Instance.Get<HeroPowerUpConfig>(PlayerManager.Instance.GetDaoYouLevel(daoYouData));
  189. Text_JingJie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  190. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  191. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  192. Text_Name.text = LanguageManager.Instance.Text(_daoyouModelConfig.name);
  193. int index = 0;
  194. for (var i = 0; i < _daoyouModelConfig.desUnlockLv.Length; i++)
  195. {
  196. if (daoYouData.favorabilityLv >= _daoyouModelConfig.desUnlockLv[i])
  197. {
  198. index = i;
  199. }
  200. }
  201. Text_Desc.text = LanguageManager.Instance.Text(_daoyouModelConfig.des[index]);
  202. foreach (var i in _daoyouModelConfig.guajiBuffID)
  203. {
  204. DaoYouIdleEarningsWidget daoYouIdleEarningsWidget = await UIManager.Instance.CreateGComponent<DaoYouIdleEarningsWidget>(null, GuajiContent);
  205. daoYouIdleEarningsWidget.CustomInit(daoYouData, i);
  206. _daoYouIdleEarningsWidgets.Add(daoYouIdleEarningsWidget);
  207. }
  208. DaoyouLevelupConfig currentDaoyouLevelupConfig = ConfigComponent.Instance.Get<DaoyouLevelupConfig>(daoYouData.favorabilityLv);
  209. Text_CurrentName.text = LanguageManager.Instance.Text(currentDaoyouLevelupConfig.name);
  210. Text_CurrentLevel.text = daoYouData.favorabilityLv.ToString();
  211. Slider_LeveUp.maxValue = currentDaoyouLevelupConfig.exp;
  212. Text_Exp.text = $"{daoYouData.exp}/{currentDaoyouLevelupConfig.exp}";
  213. Slider_LeveUp.value = daoYouData.exp;
  214. if (_daoyouModelConfig.PreferGiftID != null)
  215. {
  216. foreach (var i in _daoyouModelConfig.PreferGiftID)
  217. {
  218. WidgetItem widgetItem = await UIManager.Instance.CreateGComponent<WidgetItem>(null, LoveItemContent);
  219. widgetItems.Add(widgetItem);
  220. if (_daoyouModelConfig.shownPreferGiftID.Contains(i) || (daoYouData != null && daoYouData.loveIds.Contains(i)))
  221. {
  222. widgetItem.InitWidget(new ItemInfo(i, 0));
  223. }
  224. else
  225. {
  226. widgetItem.ShowWenhao();
  227. }
  228. }
  229. }
  230. if (_daoyouModelConfig.daolvSkillID != null)
  231. {
  232. foreach (var i in _daoyouModelConfig.daolvSkillID)
  233. {
  234. DaoYouaaFfixWidget daoYouaaFfixWidge = await UIManager.Instance.CreateGComponent<DaoYouaaFfixWidget>(null, DaoLvContent);
  235. daoYouaaFfixWidge.CustomInit(i);
  236. daoYouaaFfixWidgets.Add(daoYouaaFfixWidge);
  237. }
  238. }
  239. DaoyouLevelupConfig[] configs = ConfigComponent.Instance.GetAll<DaoyouLevelupConfig>();
  240. foreach (var daoyouLevelupConfig in configs)
  241. {
  242. DaoYouLevelWidget daoYouLevelWidget = await UIManager.Instance.CreateGComponent<DaoYouLevelWidget>(null, DaoYouLevelWidgetContent);
  243. daoYouLevelWidget.CustomInit(daoYouData, daoyouLevelupConfig.ID);
  244. _daoYouLevelWidgets.Add(daoYouLevelWidget);
  245. }
  246. }
  247. List<ItemInfo> allItems = new List<ItemInfo>();
  248. private int saiXuanType = 1;
  249. public async CTask UpdateGiveGiftRoot()
  250. {
  251. ClosePoolGive();
  252. allItems.Clear();
  253. foreach (var daoyouGiftConfig in daoyouGiftConfigs)
  254. {
  255. if (PlayerManager.Instance.BagController.GetItemCount(daoyouGiftConfig.ItemID) > 0)
  256. {
  257. ItemInfo itemInfo = PlayerManager.Instance.BagController.GetItemInfo(daoyouGiftConfig.ItemID);
  258. allItems.Add(itemInfo);
  259. }
  260. }
  261. List<ItemInfo> showItems = SaiXuan(saiXuanType);
  262. CreatItem(showItems);
  263. }
  264. private List<ItemInfo> SaiXuan(int type)
  265. {
  266. List<ItemInfo> shownItems = new List<ItemInfo>();
  267. //全部
  268. if (type == 1)
  269. {
  270. shownItems = allItems.ToList();
  271. }
  272. //喜欢
  273. else if (type == 2)
  274. {
  275. foreach (var itemInfo in allItems)
  276. {
  277. if (_daoyouModelConfig.shownPreferGiftID.Contains(itemInfo.itemID) || (daoYouData != null && daoYouData.loveIds.Contains(itemInfo.itemID)))
  278. {
  279. shownItems.Add(itemInfo);
  280. }
  281. }
  282. }
  283. return shownItems;
  284. }
  285. private async CTask CreatItem(List<ItemInfo> shownItems)
  286. {
  287. // ClosePoolGive();
  288. foreach (var itemInfo in shownItems)
  289. {
  290. WidgetItem widgetItem = await UIManager.Instance.CreateGComponent<WidgetItem>(null, GiveGiftContent);
  291. widgetItem.InitWidget(itemInfo);
  292. widgetItem.OnClick = OnClick;
  293. giveWidgetItems.Add(widgetItem);
  294. }
  295. if (giveWidgetItems.Count > 0)
  296. {
  297. giveWidgetItems[0].OnPointerClick();
  298. }
  299. }
  300. DaoyouGiftConfig daoyouGiftConfig = default;
  301. private int count = 1;
  302. private WidgetItem widgetItem1;
  303. private async void OnClick(ItemWidgetBasic obj)
  304. {
  305. WidgetItem widgetItem = obj as WidgetItem;
  306. if (widgetItem1 == null)
  307. {
  308. widgetItem1 = await UIManager.Instance.CreateGComponent<WidgetItem>(null, WidgetItemRoot);
  309. widgetItem1.transform.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
  310. }
  311. widgetItem1.InitWidget(widgetItem.itemInfo);
  312. foreach (var giftConfig in daoyouGiftConfigs)
  313. {
  314. if (giftConfig.ItemID == widgetItem.itemInfo.itemID)
  315. {
  316. daoyouGiftConfig = giftConfig;
  317. break;
  318. }
  319. }
  320. Slider_Give.maxValue = widgetItem.itemInfo.count.Value;
  321. Slider_Give.minValue = 1;
  322. UpdateGiveItemCount();
  323. }
  324. private void Reduce()
  325. {
  326. if (widgetItem1 == null)
  327. return;
  328. count--;
  329. if (count < 1)
  330. {
  331. count = 1;
  332. }
  333. Slider_Give.value = count;
  334. }
  335. private void Add()
  336. {
  337. if (widgetItem1 == null)
  338. return;
  339. count++;
  340. if (count > widgetItem1.itemInfo.count.Value)
  341. {
  342. count = (int)widgetItem1.itemInfo.count.Value;
  343. }
  344. Slider_Give.value = count;
  345. }
  346. private void UpdateGiveItemCount()
  347. {
  348. emotionConfig emotionConfig = ConfigComponent.Instance.Get<emotionConfig>(daoYouData.emotion);
  349. Text_Count.text = $"当前选择数量{count}";
  350. Text_GiveGiftDesc.text = $"好感度+{daoyouGiftConfig.emotionValue} ({daoyouGiftConfig.emotionValue * emotionConfig.hanganUpRate[0] * 0.001} - {daoyouGiftConfig.emotionValue * emotionConfig.hanganUpRate[1] * 0.001})";
  351. }
  352. public override CTask GetFocus()
  353. {
  354. AppBarPanel.OpenPanel(this);
  355. return base.GetFocus();
  356. }
  357. public static async CTask OpenPanel(AccountFileInfo.DaoYouData daoYouData)
  358. {
  359. await UIManager.Instance.LoadAndOpenPanel<DaoYouInfoPanel>(null, uiData: new[] { daoYouData });
  360. }
  361. private void ClosePoolGive()
  362. {
  363. count = 0;
  364. daoyouGiftConfig = default;
  365. Slider_Give.value = 0;
  366. Slider_Give.minValue = 0;
  367. Slider_Give.maxValue = 0;
  368. foreach (var giveWidgetItem in giveWidgetItems)
  369. {
  370. UIManager.Instance.DormancyGComponent(giveWidgetItem);
  371. }
  372. giveWidgetItems.Clear();
  373. UIManager.Instance.DormancyGComponent(widgetItem1);
  374. widgetItem1 = null;
  375. }
  376. public override void Close()
  377. {
  378. daoyouGiftConfigs = null;
  379. foreach (var widgetItem in widgetItems)
  380. {
  381. UIManager.Instance.DormancyGComponent(widgetItem);
  382. }
  383. widgetItems.Clear();
  384. foreach (var daoYouLevelWidget in _daoYouLevelWidgets)
  385. {
  386. UIManager.Instance.DormancyGComponent(daoYouLevelWidget);
  387. }
  388. _daoYouLevelWidgets.Clear();
  389. foreach (var daoYouaaFfixWidget in daoYouaaFfixWidgets)
  390. {
  391. UIManager.Instance.DormancyGComponent(daoYouaaFfixWidget);
  392. }
  393. daoYouaaFfixWidgets.Clear();
  394. foreach (var daoYouIdleEarningsWidget in _daoYouIdleEarningsWidgets)
  395. {
  396. UIManager.Instance.DormancyGComponent(daoYouIdleEarningsWidget);
  397. }
  398. _daoYouIdleEarningsWidgets.Clear();
  399. allItems.Clear();
  400. saiXuanType = 1;
  401. ClosePoolGive();
  402. base.Close();
  403. }
  404. }
  405. }