PlayerManager.cs 15 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Core.Language;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using GameLogic.Bag;
  9. using GameLogic.Combat.CombatTool;
  10. using GameLogic.CombatScenesTool;
  11. using GameLogic.Equipment;
  12. using GameLogic.Hero;
  13. using GameLogic.Player;
  14. using UnityEngine;
  15. using Utility;
  16. public class PlayerManager : Singleton<PlayerManager>
  17. {
  18. public GameConstantConfig gameConstantConfig;
  19. public GongFaControl GongFaControl;
  20. public FaBaoControl FaBaoControl;
  21. public BagController BagController;
  22. public Map<long, List<AccountFileInfo.DaoYouData>> GuaijiDaoYou = new Map<long, List<AccountFileInfo.DaoYouData>>();
  23. public bool isTest;
  24. /// <summary>
  25. /// 玩家角色属性
  26. /// </summary>
  27. public HeroInfo myHero;
  28. public long serverTime => TimeHelper.ServerNow();
  29. private AccountFileInfo.PlacesData currentPlaces;
  30. public AccountFileInfo.PlacesData CurrentPlaces
  31. {
  32. get { return currentPlaces; }
  33. set { currentPlaces = value; }
  34. }
  35. public float PlacesBl => GetMapBl(CurrentPlaces.id);
  36. private TimerEntity _timerEntity;
  37. public void Init()
  38. {
  39. AccountFileInfo.Instance.LoadPlayerData();
  40. SetConfigs();
  41. InitGameData();
  42. // int m = Random.Range(0, 4 * 60 * 1000);
  43. RandownDaoYou(gameConstantConfig.Daoyoushowuptime + 1000);
  44. }
  45. public void RandownDaoYou(int m)
  46. {
  47. _timerEntity?.Dispose();
  48. _timerEntity = null;
  49. _timerEntity = TimerComponent.Instance.AddTimer(m, () =>
  50. {
  51. List<AccountFileInfo.DaoYouData> daoYouDatas = AccountFileInfo.Instance.playerData.daoYouDatas.ToList();
  52. foreach (var keyValuePair in GuaijiDaoYou)
  53. {
  54. foreach (var daoYouData in keyValuePair.Value)
  55. {
  56. if (daoYouDatas.Contains(daoYouData))
  57. {
  58. daoYouDatas.Remove(daoYouData);
  59. }
  60. }
  61. }
  62. int count = Random.Range(0, daoYouDatas.Count + 1);
  63. List<AccountFileInfo.DaoYouData> daoyou = new List<AccountFileInfo.DaoYouData>();
  64. for (int i = 0; i < count; i++)
  65. {
  66. int index = Random.Range(0, daoYouDatas.Count);
  67. daoyou.Add(daoYouDatas[index]);
  68. daoYouDatas.RemoveAt(index);
  69. _timerEntity?.Dispose();
  70. _timerEntity = null;
  71. }
  72. if (daoyou.Count > 0)
  73. {
  74. GuaijiDaoYou.Add(TimeHelper.ClientNow() + Random.Range(gameConstantConfig.DaoyouguajiDuration[0], gameConstantConfig.DaoyouguajiDuration[1]) * 1000, daoyou);
  75. EventManager.Instance.Dispatch(CustomEventType.DaoYouCounUpdate, null);
  76. }
  77. RandownDaoYou(gameConstantConfig.Daoyoushowuptime * 1000);
  78. });
  79. }
  80. public int GetDaoYouLevel(AccountFileInfo.DaoYouData daoYouData)
  81. {
  82. DaoyouModelConfig daoyouModelConfig = ConfigComponent.Instance.Get<DaoyouModelConfig>(daoYouData.id);
  83. int level = (int)(myHero.level.Value * daoyouModelConfig.growupRate * 0.01f);
  84. if (level < 1) level = 1;
  85. return level;
  86. }
  87. public int GetBl(AccountFileInfo.DaoYouData daoYouData, int guajibuffId)
  88. {
  89. DaoyouLevelupConfig daoyouLevelupConfig = ConfigComponent.Instance.Get<DaoyouLevelupConfig>(daoYouData.favorabilityLv);
  90. int level = GetDaoYouLevel(daoYouData);
  91. DaoyouguajiResourcLevel daoyouguajiResourcLevel = ConfigComponent.Instance.Get<DaoyouguajiResourcLevel>(level);
  92. guajibuff guajibuff = ConfigComponent.Instance.Get<guajibuff>(guajibuffId);
  93. int levelBl = 0;
  94. int bl = 0;
  95. switch (guajibuff.paraValue)
  96. {
  97. case 1:
  98. levelBl = daoyouguajiResourcLevel.para1;
  99. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.001f);
  100. return bl;
  101. break;
  102. case 2:
  103. levelBl = daoyouguajiResourcLevel.para2;
  104. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);
  105. return bl;
  106. break;
  107. case 3:
  108. levelBl = daoyouguajiResourcLevel.para3;
  109. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);
  110. return bl;
  111. break;
  112. case 4:
  113. levelBl = daoyouguajiResourcLevel.para4;
  114. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);
  115. return bl;
  116. break;
  117. case 5:
  118. levelBl = daoyouguajiResourcLevel.para4;
  119. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);
  120. return bl;
  121. break;
  122. default:
  123. return 0;
  124. }
  125. }
  126. private void SetConfigs()
  127. {
  128. gameConstantConfig = ConfigComponent.Instance.Get<GameConstantConfig>(1);
  129. }
  130. private void InitGameData()
  131. {
  132. GongFaControl = new GongFaControl();
  133. FaBaoControl = new FaBaoControl();
  134. BagController = new BagController();
  135. HeroInfo heroInfo = new HeroInfo();
  136. AccountFileInfo.Instance.playerData.heroData.TaoismSkillId = 601011;
  137. heroInfo.InitHero(AccountFileInfo.Instance.playerData.heroData);
  138. myHero = heroInfo;
  139. myHero.TaoismSkillId = 601011;
  140. BagController.Init();
  141. //初始化关卡
  142. CurrentPlaces = GetPlacesData(GetMaxPlacesId());
  143. StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
  144. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  145. }
  146. private float timer;
  147. public int GetMaxPlacesId()
  148. {
  149. int placesId = AccountFileInfo.Instance.playerData.placesDatas.Max(p => p.id);
  150. return placesId;
  151. }
  152. public AccountFileInfo.PlacesData GetPlacesData(int placesId)
  153. {
  154. return AccountFileInfo.Instance.playerData.placesDatas.FirstOrDefault(p => p.id == placesId);
  155. }
  156. public float GetMapBl(int map)
  157. {
  158. AccountFileInfo.PlacesData placesData = GetPlacesData(map);
  159. if (placesData == null)
  160. return 0;
  161. PlacesConfig placesConfig = ConfigComponent.Instance.Get<PlacesConfig>(map);
  162. if (placesConfig.TotalScore == 0)
  163. {
  164. return 0;
  165. }
  166. return ((float)placesData.progress / placesConfig.TotalScore) * 100;
  167. // AccountFileInfo.Instance.playerData.completeEvents.Where(ce =>placesConfig.MainTaskID.Contains(ce.eventID) || placesConfig.ZhixianID.Contains(ce.eventID) || placesConfig.ZhixianID.Contains(ce.1001
  168. // ))
  169. }
  170. List<long> removeKey = new List<long>();
  171. private bool isUpdate = false;
  172. private void Update()
  173. {
  174. timer += Time.deltaTime;
  175. if (timer > 1)
  176. {
  177. timer = 0;
  178. // PlayerManager.Instance.myHero.heroData.exp += myHero.powerUpConfig.AutoXiuwei;
  179. // AccountFileInfo.Instance.SavePlayerData();
  180. }
  181. //每天刷新
  182. if (TimeHelper.ClientNow() > AccountFileInfo.Instance.playerData.nextRefence)
  183. {
  184. AccountFileInfo.Instance.playerData.nextRefence =
  185. TimeHelper.GetBaseRefreshTime(TimeHelper.ClientNow());
  186. AccountFileInfo.Instance.playerData.todayUseExpElixrPanelCount = 0;
  187. AccountFileInfo.Instance.SavePlayerData();
  188. }
  189. foreach (var keyValuePair in GuaijiDaoYou)
  190. {
  191. if (TimeHelper.ClientNow() > keyValuePair.Key)
  192. {
  193. //判断概率给奖励
  194. isUpdate = true;
  195. foreach (var daoYouData in keyValuePair.Value)
  196. {
  197. DaoyouModelConfig daoyouModelConfig = ConfigComponent.Instance.Get<DaoyouModelConfig>(daoYouData.id);
  198. int bl = GetBl(daoYouData, daoyouModelConfig.guajiBuffID[0]);
  199. int randomValue1 = Random.Range(0, 101);
  200. LogTool.Log("道友随机怪率:" + randomValue1 + " 比例:" + bl);
  201. if (randomValue1 >= bl)
  202. {
  203. for (var i = 1; i < daoyouModelConfig.guajiBuffID.Length; i++)
  204. {
  205. int count = GetBl(daoYouData, daoyouModelConfig.guajiBuffID[i]);
  206. guajibuff guajibuff = ConfigComponent.Instance.Get<guajibuff>(daoyouModelConfig.guajiBuffID[i]);
  207. switch (guajibuff.paraValue)
  208. {
  209. case 1:
  210. BagController.AddItem(1003, count);
  211. LogTool.Log("道友获得道具id:" + 1003 + " 数量:" + count);
  212. break;
  213. case 2:
  214. BagController.AddItem(1001, count);
  215. LogTool.Log("道友获得道具id:" + 1001 + " 数量:" + count);
  216. break;
  217. case 3:
  218. BagController.AddItem(1005, count);
  219. LogTool.Log("道友获得道具id:" + 1005 + " 数量:" + count);
  220. break;
  221. case 4:
  222. BagController.AddItem(1006, count);
  223. LogTool.Log("道友获得道具id:" + 1006 + " 数量:" + count);
  224. break;
  225. }
  226. }
  227. }
  228. }
  229. //移除
  230. removeKey.Add(keyValuePair.Key);
  231. }
  232. }
  233. foreach (var l in removeKey)
  234. {
  235. GuaijiDaoYou.Remove(l);
  236. }
  237. if (isUpdate)
  238. {
  239. EventManager.Instance.Dispatch(CustomEventType.DaoYouCounUpdate, null);
  240. isUpdate = false;
  241. }
  242. }
  243. public void AddTestHeroInfo(TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig)
  244. {
  245. isTest = true;
  246. GongFaControl.allSkill.Clear();
  247. SkillConfig[] allSkillConfig = ConfigComponent.Instance.GetAll<SkillConfig>();
  248. for (int i = 0; i < allSkillConfig.Length; i++)
  249. {
  250. SkillConfig skillConfig = allSkillConfig[i];
  251. if (skillConfig.level == testHeroInfoConfig.skillStart)
  252. {
  253. SkillInfo skillInfo = new SkillInfo(skillConfig.ID, testHeroInfoConfig.skillLevel);
  254. skillInfo.index = -1;
  255. GongFaControl.AddSkillInfo(skillInfo);
  256. }
  257. }
  258. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  259. heroData.heroModelId = testHeroInfoConfig.heroID;
  260. heroData.heroPowerId = testHeroInfoConfig.level;
  261. myHero = new HeroInfo();
  262. myHero.InitHero(heroData);
  263. if (testHeroInfoConfig.skill.Count > 0)
  264. {
  265. GongFaControl.allSkill.Clear();
  266. for (int i = 0; i < testHeroInfoConfig.skill.Count; i++)
  267. {
  268. SkillInfo skillInfo = new SkillInfo(testHeroInfoConfig.skill[i], testHeroInfoConfig.skillLevel,
  269. testHeroInfoConfig.skillStart);
  270. skillInfo.index = i;
  271. GongFaControl.AddSkillInfo(skillInfo);
  272. }
  273. }
  274. else
  275. {
  276. SkillInfo[] skillInfos = GongFaControl.allUseSkill;
  277. for (int i = 0; i < skillInfos.Length; i++)
  278. {
  279. if (skillInfos[i] != null)
  280. {
  281. SkillInfo skillInfo = new SkillInfo(skillInfos[i].skillConfig.IDGroup,
  282. testHeroInfoConfig.skillLevel,
  283. testHeroInfoConfig.skillStart);
  284. skillInfo.index = i;
  285. GongFaControl.allUseSkill[i] = skillInfo;
  286. }
  287. }
  288. }
  289. if (testHeroInfoConfig.magicWeaponId.Count > 0)
  290. {
  291. int fbLevel = ((testHeroInfoConfig.level - 1) / 10) + 1;
  292. if (fbLevel <= 0)
  293. {
  294. fbLevel = 1;
  295. }
  296. for (int i = 0; i < testHeroInfoConfig.magicWeaponId.Count; i++)
  297. {
  298. FaBaoInfo faBaoInfo = new FaBaoInfo(testHeroInfoConfig.magicWeaponId[i], fbLevel);
  299. faBaoInfo.FaBaoData.useIndex = i;
  300. FaBaoControl.FightFaBao[i] = faBaoInfo;
  301. FaBaoControl.AddFaBao(faBaoInfo);
  302. }
  303. }
  304. // for (int i = 0; i < 4; i++)
  305. // {
  306. // FaBaoControl.FightFaBao[i] = FaBaoControl.myAllFaBao[i];
  307. // }
  308. myHero.hp += testHeroInfoConfig.hp;
  309. myHero.attack += testHeroInfoConfig.att;
  310. myHero.defense += testHeroInfoConfig.def;
  311. myHero.Metal += testHeroInfoConfig.jing;
  312. myHero.Wood += testHeroInfoConfig.mu;
  313. myHero.Water += testHeroInfoConfig.shui;
  314. myHero.Fire += testHeroInfoConfig.huo;
  315. myHero.Earth += testHeroInfoConfig.tu;
  316. myHero.TaoismSkillId = 601011;
  317. myHero.MagicWeaponID.Clear();
  318. myHero.MagicWeaponID.AddRange(FaBaoControl.FightFaBao);
  319. // for (int i = 0; i < FaBaoControl.FightFaBao.Length; i++)
  320. // {
  321. // FaBaoInfo faBaoInfo = FaBaoControl.FightFaBao[i];
  322. // if (faBaoInfo != null)
  323. // {
  324. // foreach (var VARIABLE in faBaoInfo.attriButedIC)
  325. // {
  326. // switch (VARIABLE.Key)
  327. // {
  328. // case 1:
  329. // myHero.hp += VARIABLE.Value;
  330. // break;
  331. // case 2:
  332. // myHero.defense += VARIABLE.Value;
  333. // break;
  334. // case 3:
  335. // myHero.attack += VARIABLE.Value;
  336. // break;
  337. // }
  338. // }
  339. // }
  340. // }
  341. }
  342. /// <summary>
  343. /// 保存英雄数据
  344. /// </summary>
  345. /// <param name="heroInfo"></param>
  346. public void SaveHeroData(HeroInfo heroInfo)
  347. {
  348. AccountFileInfo.Instance.playerData.heroData = heroInfo.heroData;
  349. AccountFileInfo.Instance.SavePlayerData();
  350. }
  351. /// <summary>
  352. /// 时间(秒)转换位小时分钟秒
  353. /// </summary>
  354. /// <param name="miao"></param>
  355. /// <returns></returns>
  356. public static string TimeToHSM(long miao)
  357. {
  358. long fen = miao / 60;
  359. miao = miao % 60;
  360. long xiaoShi = fen / 60;
  361. long tian = xiaoShi / 24;
  362. xiaoShi = xiaoShi % 24;
  363. fen = fen % 60;
  364. if (tian > 0)
  365. {
  366. return $"{tian}天{xiaoShi}小時";
  367. // return string.Format(LanguageManager.Instance.Text(818), tian, xiaoShi);
  368. }
  369. else
  370. {
  371. if (xiaoShi <= 0 && fen <= 59)
  372. {
  373. return $"{fen}分{miao}秒";
  374. // return string.Format(LanguageManager.Instance.Text(819), fen, miao);
  375. }
  376. else
  377. {
  378. return $"{xiaoShi}小時{fen}分";
  379. // return string.Format(LanguageManager.Instance.Text(820), xiaoShi, fen);
  380. }
  381. }
  382. }
  383. }