HeroInformationPanel.cs 11 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Animancer;
  4. using Animancer.TransitionLibraries;
  5. using Core.Language;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.UTool;
  9. using GameLogic.Hero;
  10. using UnityEngine;
  11. namespace Fort23.Mono
  12. {
  13. [UIBinding(prefab = "HeroInformationPanel")]
  14. public partial class HeroInformationPanel : UIPanel
  15. {
  16. private GameObjectPool modelObj;
  17. List<HeroAttributeWidget> HeroAttributeWidgets = new List<HeroAttributeWidget>();
  18. private HeroInfo heroInfo;
  19. private void Init()
  20. {
  21. isAddStack = true;
  22. IsShowAppBar = true;
  23. }
  24. protected override void AddEvent()
  25. {
  26. }
  27. protected override void DelEvent()
  28. {
  29. }
  30. public override CTask GetFocus()
  31. {
  32. AppBarPanel.OpenPanel(this);
  33. return base.GetFocus();
  34. }
  35. public override CTask LoseFocus()
  36. {
  37. // AppBarPanel.ClosePanel();
  38. return base.LoseFocus();
  39. }
  40. public override void AddButtonEvent()
  41. {
  42. Btn_DaoLv.onClick.AddListener(() => { ImmortalBondPanel.OpenPanel(); });
  43. Btn_DanYao.onClick.AddListener(() => { UseExpElixirPanel.OpenPanel(); });
  44. Btn_Dujie.onClick.AddListener(async () =>
  45. {
  46. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroInfo.powerUpConfig.jingjie1)
  47. {
  48. HeroBreakthroughPanel.OpenPanel();
  49. }
  50. //预览
  51. else
  52. {
  53. HeroPowerUpConfig heroPowerUpConfig = default;
  54. HeroPowerUpConfig[] heroPowerUpConfigs = ConfigComponent.Instance.GetAll<HeroPowerUpConfig>();
  55. for (var i = PlayerManager.Instance.myHero.powerUpConfig.ID; i < heroPowerUpConfigs.Length; i++)
  56. {
  57. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroPowerUpConfigs[i].jingjie1)
  58. {
  59. heroPowerUpConfig = heroPowerUpConfigs[i - 1];
  60. break;
  61. }
  62. }
  63. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  64. heroData.heroModelId = PlayerManager.Instance.myHero.modelID;
  65. heroData.heroPowerId = heroPowerUpConfig.ID;
  66. HeroInfo heroInfo1 = new HeroInfo();
  67. heroInfo1.InitHero(heroData);
  68. await HeroBreakthroughPanel.OpenPanel1(heroInfo1);
  69. }
  70. });
  71. Btn_TuPo.onClick.AddListener(() =>
  72. {
  73. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  74. {
  75. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
  76. int allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  77. if (PlayerManager.Instance.myHero.heroData.exp + allexp < PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  78. {
  79. return;
  80. }
  81. //小突破
  82. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  83. {
  84. var heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, heroInfo);
  85. HeroBreakthroughSuccessPanel.OpenPanel(1, heroAttributData);
  86. PlayerManager.Instance.myHero.Upgrade();
  87. CustomInit();
  88. }
  89. //大突破
  90. else
  91. {
  92. HeroBreakthroughPanel.OpenPanel();
  93. // PlayerManager.Instance.myHero.Upgrade();
  94. // CustomInit();
  95. }
  96. }
  97. else
  98. {
  99. // TipMessagePanel.OpenTipMessagePanel("")
  100. }
  101. });
  102. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  103. }
  104. public async CTask CustomInit()
  105. {
  106. ClosePool();
  107. await CreatHero();
  108. heroInfo = PlayerManager.Instance.myHero.CopyHero();
  109. heroInfo.InitHero( PlayerManager.Instance.myHero.heroData.heroModelId, PlayerManager.Instance.myHero.heroData.heroPowerId+1);
  110. HeroAttributeWidget heroAttributeWidget = await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  111. heroAttributeWidget.CustomInit(new HeroAttributeData("生命", PlayerManager.Instance.myHero.hp.Value.ToString(), "+" + (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToString()));
  112. HeroAttributeWidgets.Add(heroAttributeWidget);
  113. heroAttributeWidget = await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  114. heroAttributeWidget.CustomInit(new HeroAttributeData("攻击", PlayerManager.Instance.myHero.attack.Value.ToString(), "+" + (heroInfo.attack.Value - PlayerManager.Instance.myHero.attack.Value).ToString()));
  115. HeroAttributeWidgets.Add(heroAttributeWidget);
  116. heroAttributeWidget = await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  117. heroAttributeWidget.CustomInit(new HeroAttributeData("防御", PlayerManager.Instance.myHero.defense.Value.ToString(), "+" + (heroInfo.defense.Value - PlayerManager.Instance.myHero.defense.Value).ToString()));
  118. HeroAttributeWidgets.Add(heroAttributeWidget);
  119. Slider_Exp.maxValue = PlayerManager.Instance.myHero.powerUpConfig.levelUpExp;
  120. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp;
  121. //
  122. // heroAttributeWidget = await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  123. // heroAttributeWidget.CustomInit("生命", PlayerManager.Instance.myHero.hp.Value.ToString(), (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToString());
  124. // HeroAttributeWidgets.Add(heroAttributeWidget);
  125. Text_Jingjie.text = LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  126. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
  127. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
  128. Text_Level.text = $"LV{PlayerManager.Instance.myHero.level}";
  129. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
  130. int allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  131. int miao = (PlayerManager.Instance.myHero.powerUpConfig.levelUpExp - (PlayerManager.Instance.myHero.heroData.exp + allexp)) / PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  132. if (miao > 0)
  133. {
  134. Text_Speed.text = $"修炼速度:{PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei}/秒 | 下次突破时间{miao}秒";
  135. }
  136. else
  137. {
  138. Text_Speed.text = $"修炼速度:{PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei}/秒 | 可以突破";
  139. }
  140. Text_exp.text = $"{PlayerManager.Instance.myHero.exp}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  141. // if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  142. // {
  143. // Text_TuPo.text = "突破";
  144. // }
  145. // else
  146. // {
  147. // Text_TuPo.text = "渡劫";
  148. // }
  149. }
  150. [CustomMethod(CustomMethodType.Update)]
  151. public void Update()
  152. {
  153. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
  154. int allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  155. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp + allexp;
  156. Text_exp.text = $"{PlayerManager.Instance.myHero.heroData.exp + allexp}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  157. int miao = (PlayerManager.Instance.myHero.powerUpConfig.levelUpExp - (PlayerManager.Instance.myHero.heroData.exp + allexp)) / PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  158. if (miao > 0)
  159. {
  160. Text_Speed.text = $"修炼速度:{PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei}/秒 | 下次突破时间{miao}秒";
  161. }
  162. else
  163. {
  164. Text_Speed.text = $"修炼速度:{PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei}/秒 | 可以突破";
  165. }
  166. }
  167. private async CTask CreatHero()
  168. {
  169. modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(PlayerManager.Instance.myHero.modelConfig.model + ".prefab", null);
  170. modelObj.own.transform.parent = CameraRoot;
  171. modelObj.own.transform.localEulerAngles = new Vector3(0, 180, 0);
  172. modelObj.own.transform.localPosition = new Vector3(0, -132, 854);
  173. modelObj.own.transform.localScale = Vector3.one * 330;
  174. ChangeLayerRecursively(modelObj.own, LayerMask.NameToLayer("UiModle"));
  175. var modelAnimComponent = modelObj.own.GetComponent<AnimancerComponent>();
  176. int max = modelAnimComponent.Transitions.Library.Count;
  177. for (int i = 0; i < max; i++)
  178. {
  179. if (modelAnimComponent.Transitions.Library.TryGetTransition(i,
  180. out TransitionModifierGroup transition))
  181. {
  182. var modelIdleClip = transition.Transition as TransitionAsset;
  183. if (modelIdleClip != null && modelIdleClip.name == "idle")
  184. {
  185. modelAnimComponent.Play(modelIdleClip);
  186. break;
  187. }
  188. }
  189. }
  190. }
  191. public void ChangeLayerRecursively(GameObject obj, int newLayer)
  192. {
  193. if (obj == null || obj.layer == newLayer) return;
  194. // 修改当前对象的 Layer
  195. obj.layer = newLayer;
  196. // 遍历所有子对象,递归修改
  197. foreach (Transform child in obj.transform)
  198. {
  199. ChangeLayerRecursively(child.gameObject, newLayer);
  200. }
  201. }
  202. public async static CTask<HeroInformationPanel> OpenPanel()
  203. {
  204. HeroInformationPanel heroInformationPanel = await UIManager.Instance.LoadAndOpenPanel<HeroInformationPanel>(null);
  205. heroInformationPanel.CustomInit();
  206. return heroInformationPanel;
  207. }
  208. public override void Close()
  209. {
  210. ClosePool();
  211. base.Close();
  212. }
  213. private void ClosePool()
  214. {
  215. UIManager.Instance.DormancyGComponent(modelObj);
  216. modelObj = null;
  217. foreach (var heroAttributeWidget in HeroAttributeWidgets)
  218. {
  219. UIManager.Instance.DormancyGComponent(heroAttributeWidget);
  220. }
  221. HeroAttributeWidgets.Clear();
  222. }
  223. }
  224. }