HeroBreakthroughPanel.cs 23 KB

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  1. using System.Collections.Generic;
  2. using Core.Language;
  3. using Excel2Json;
  4. using Fort23.Core;
  5. using Fort23.UTool;
  6. using GameLogic.Combat;
  7. using GameLogic.Hero;
  8. using UnityEngine;
  9. using UnityEngine.UI;
  10. namespace Fort23.Mono
  11. {
  12. [UIBinding(prefab = "HeroBreakthroughPanel")]
  13. public partial class HeroBreakthroughPanel : UIPanel
  14. {
  15. HeroPowerUpConfig heroPowerUpConfig;
  16. List<BreakthroughItemWidget> breakthroughItemWidgets = new List<BreakthroughItemWidget>();
  17. private HeroInfo nextHeroInfo = new HeroInfo();
  18. /// <summary>
  19. /// 1.正常渡劫 2.渡劫预览
  20. /// </summary>
  21. private int type;
  22. private void Init()
  23. {
  24. isPopUi = true;
  25. isAddStack = false;
  26. }
  27. protected override void AddEvent()
  28. {
  29. EventManager.Instance.AddEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  30. }
  31. private void RefenceBreakthrough(IEventData e)
  32. {
  33. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  34. }
  35. protected override void DelEvent()
  36. {
  37. EventManager.Instance.RemoveEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  38. }
  39. public override void AddButtonEvent()
  40. {
  41. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  42. Btn_Cancel.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  43. Btn_Affirm.onClick.AddListener(async () =>
  44. {
  45. if (type == 2)
  46. {
  47. TipMessagePanel.OpenTipMessagePanel("修为等级还未达到,暂不可预览");
  48. return;
  49. }
  50. if (PlayerManager.Instance.myHero.heroData.exp + HeroHerlp.GetHeroExp() < PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  51. {
  52. return;
  53. }
  54. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !PlayerManager.Instance.myHero.heroData.isCombat)
  55. {
  56. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("没有破除心魔");
  57. return;
  58. }
  59. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length; i++)
  60. {
  61. bool isHave = false;
  62. for (var i1 = 1; i1 < breakthroughItemWidgets.Count; i1++)
  63. {
  64. if (breakthroughItemWidgets[i1].itemInfo != null && PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i] == breakthroughItemWidgets[i1].itemInfo.itemID)
  65. {
  66. isHave = true;
  67. }
  68. }
  69. if (!isHave)
  70. {
  71. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i]);
  72. string tips = "缺少" + LanguageManager.Instance.Text(itemConfig.itemName);
  73. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel(tips);
  74. return;
  75. }
  76. }
  77. //扣除道具
  78. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  79. {
  80. if (breakthroughItemWidget.itemInfo != null)
  81. {
  82. if (!PlayerManager.Instance.BagController.DeductItem(breakthroughItemWidget.itemInfo.itemID, 1))
  83. {
  84. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("道具不足!");
  85. return;
  86. }
  87. }
  88. }
  89. var list = GetBl();
  90. int ramdomValue = Random.Range(1, 101);
  91. int type1 = 2;
  92. //突破成功
  93. if (ramdomValue < list[0])
  94. {
  95. bool isTuPoSuccess = true;
  96. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  97. {
  98. if (PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages != null && PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages.Length > 1)
  99. {
  100. type1 = 3;
  101. ramdomValue = Random.Range(PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[0], PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[1]);
  102. //渡劫失败
  103. if (ramdomValue >= PlayerManager.Instance.myHero.hp.Value)
  104. {
  105. isTuPoSuccess = false;
  106. RemoveHeroItem(list[1]);
  107. HeroBreakthroughFailPanel heroBreakthroughFailPanel = await HeroBreakthroughFailPanel.OpenPanel(3, list[1]);
  108. await heroBreakthroughFailPanel.UIClosed();
  109. // TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("雷劫失败");
  110. // await tipMessage.UIClosed();
  111. }
  112. }
  113. }
  114. if (isTuPoSuccess)
  115. {
  116. await UpHero(type1);
  117. }
  118. }
  119. //失败
  120. else
  121. {
  122. RemoveHeroItem(list[1]);
  123. HeroBreakthroughFailPanel heroBreakthroughFailPanel = await HeroBreakthroughFailPanel.OpenPanel(2, list[1]);
  124. await heroBreakthroughFailPanel.UIClosed();
  125. }
  126. UIManager.Instance.HideUIUIPanel(this);
  127. });
  128. Btn_StartCombat.onClick.AddListener(() =>
  129. {
  130. if (type == 2)
  131. return;
  132. if (PlayerManager.Instance.myHero.heroData.isCombat)
  133. return;
  134. // UIManager.Instance.HindCurrAllShowPanel();
  135. CombatDrive.Instance.LoadLevelBattleCombat(heroPowerUpConfig.DujieLevelbattleID, true,
  136. delegate(bool isWin)
  137. {
  138. LogTool.Log("战斗完成" + isWin);
  139. if (isWin)
  140. {
  141. PlayerManager.Instance.myHero.heroData.isCombat = true;
  142. AccountFileInfo.Instance.SavePlayerData();
  143. Btn_StartCombat.gameObject.SetActive(false);
  144. CombatTrue.gameObject.SetActive(true);
  145. Text_Combat.text = "已破除";
  146. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  147. // UIManager.Instance.ShowLastHindAllShowPanel();
  148. }
  149. });
  150. });
  151. }
  152. private void RemoveHeroItem(int failBl)
  153. {
  154. //扣除失败后的经验
  155. float failbl = failBl == 0 ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * failBl * 0.01f);
  156. int failXw = (int)(PlayerManager.Instance.myHero.powerUpConfig.levelUpExp * failbl * 0.01f);
  157. int allexp = HeroHerlp.GetHeroExp();
  158. PlayerManager.Instance.myHero.heroData.exp += allexp;
  159. PlayerManager.Instance.myHero.heroData.exp -= failXw;
  160. PlayerManager.Instance.myHero.heroData.upTime = TimeHelper.ClientNow();
  161. PlayerManager.Instance.myHero.heroData.isCombat = false;
  162. AccountFileInfo.Instance.SavePlayerData();
  163. }
  164. private async CTask UpHero(int type)
  165. {
  166. List<HeroAttributeData> heroAttributData = null;
  167. //小突破
  168. if (type == 1)
  169. {
  170. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData1(PlayerManager.Instance.myHero, nextHeroInfo);
  171. }
  172. //大突破
  173. else if (type == 2)
  174. {
  175. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  176. }
  177. //渡劫
  178. else if (type == 3)
  179. {
  180. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  181. }
  182. PlayerManager.Instance.myHero.Upgrade();
  183. HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel = await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  184. await heroBreakthroughSuccessPanel.UIClosed();
  185. }
  186. public async CTask CustomInit()
  187. {
  188. type = 1;
  189. heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  190. nextHeroInfo = PlayerManager.Instance.myHero.CopyHero();
  191. nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId, PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  192. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  193. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  194. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  195. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  196. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  197. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  198. if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  199. {
  200. Text_TitleName.text = "渡<size=94>劫</size>";
  201. Text_Affirm.text = "逆天而行";
  202. Text_AffirmTips.text = "是否确认渡劫";
  203. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  204. {
  205. LeiJieRooot.gameObject.SetActive(true);
  206. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  207. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  208. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  209. {
  210. Text_HeroHp.color = Color.red;
  211. }
  212. else
  213. {
  214. Text_HeroHp.color = Color.black;
  215. }
  216. }
  217. else
  218. {
  219. LeiJieRooot.gameObject.SetActive(false);
  220. }
  221. }
  222. else
  223. {
  224. Text_AffirmTips.text = "是否确认突破";
  225. Text_Affirm.text = "突破";
  226. Text_TitleName.text = "突<size=94>破</size>";
  227. LeiJieRooot.gameObject.SetActive(false);
  228. }
  229. if (heroPowerUpConfig.DujieLevelbattleID != -1)
  230. {
  231. CombatRoot.gameObject.SetActive(true);
  232. if (PlayerManager.Instance.myHero.heroData.isCombat)
  233. {
  234. Btn_StartCombat.gameObject.SetActive(false);
  235. CombatTrue.gameObject.SetActive(true);
  236. Text_Combat.text = "已破除";
  237. }
  238. else
  239. {
  240. Btn_StartCombat.gameObject.SetActive(true);
  241. CombatTrue.gameObject.SetActive(false);
  242. Text_Combat.text = "破除";
  243. }
  244. }
  245. else
  246. {
  247. CombatRoot.gameObject.SetActive(false);
  248. }
  249. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  250. Btn_Affirm.transform.RecoverColor();
  251. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer = new CTaskAwaitBuffer<BreakthroughItemWidget>())
  252. {
  253. for (int i = 0; i < 1 + heroPowerUpConfig.DujieMustItemIDs.Length + heroPowerUpConfig.DujieItemIDs.Length; i++)
  254. {
  255. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  256. }
  257. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  258. breakthroughItemWidgets[0].CustomInit(1, 0);
  259. //必选道具
  260. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  261. {
  262. breakthroughItemWidgets[i + 1].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i]);
  263. }
  264. //可选道具
  265. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs.Length; i++)
  266. {
  267. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length + 1].CustomInit(2, heroPowerUpConfig.DujieItemIDs[i]);
  268. }
  269. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  270. {
  271. breakthroughItemWidgets[i].transform.anchoredPosition = new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 0.22f) * i, 0);
  272. }
  273. Content.sizeDelta = new Vector2((breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count, 200);
  274. }
  275. }
  276. private void RefenceSuccessProbability(HeroInfo hero)
  277. {
  278. bool isCan = true;
  279. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !hero.heroData.isCombat)
  280. {
  281. isCan = false;
  282. }
  283. for (var i = 0; i < hero.powerUpConfig.DujieMustItemIDs.Length; i++)
  284. {
  285. bool isHave = false;
  286. for (var i1 = 1; i1 < breakthroughItemWidgets.Count; i1++)
  287. {
  288. if (breakthroughItemWidgets[i1].itemInfo != null && hero.powerUpConfig.DujieMustItemIDs[i] == breakthroughItemWidgets[i1].itemInfo.itemID)
  289. {
  290. isHave = true;
  291. }
  292. }
  293. if (!isHave)
  294. {
  295. isCan = false;
  296. break;
  297. }
  298. }
  299. int failXw = 0;
  300. float failbl = 0;
  301. int successBl = 0;
  302. var list = GetBl();
  303. failbl = list[1] == 0 ? hero.powerUpConfig.FailureExpReduce : (float)(hero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  304. successBl = list[0];
  305. if (isCan)
  306. {
  307. // var list = GetBl();
  308. //
  309. // failbl = list[1] == 0 ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  310. // successBl = list[0];
  311. if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  312. {
  313. Text_AffirmTips.text = "是否确认渡劫";
  314. }
  315. else
  316. {
  317. Text_AffirmTips.text = "是否确认突破";
  318. }
  319. }
  320. else
  321. {
  322. //提示需要什么道具
  323. string tips = "需要 破除心魔 ";
  324. foreach (var dujieMustItemID in hero.powerUpConfig.DujieMustItemIDs)
  325. {
  326. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(dujieMustItemID);
  327. tips += " " + LanguageManager.Instance.Text(itemConfig.itemName);
  328. }
  329. if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  330. {
  331. Text_AffirmTips.text = tips;
  332. }
  333. else
  334. {
  335. Text_AffirmTips.text = tips;
  336. }
  337. //
  338. // failbl = PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce;
  339. // successBl = 0;
  340. }
  341. failXw = (int)(hero.powerUpConfig.levelUpExp * failbl * 0.01f);
  342. Text_FailDesc.text = $"失败损失修为:{failXw}修为";
  343. Text_SucceedDesc.text = $"成功几率:{successBl}%";
  344. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.GetComponent<RectTransform>());
  345. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.transform.parent.GetComponent<RectTransform>());
  346. }
  347. private List<int> GetBl()
  348. {
  349. int succesAllBl = 0;
  350. int failAllBl = 0;
  351. if (heroPowerUpConfig.DujieLevelbattleID != -1 && PlayerManager.Instance.myHero.heroData.isCombat)
  352. {
  353. succesAllBl += heroPowerUpConfig.DujieRateviaBattle;
  354. }
  355. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  356. {
  357. if (breakthroughItemWidget.itemInfo != null)
  358. {
  359. if (breakthroughItemWidget.itemInfo.config.itemTag == 3)
  360. {
  361. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  362. failAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[3];
  363. }
  364. else
  365. {
  366. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  367. }
  368. }
  369. }
  370. return new List<int> { succesAllBl, failAllBl };
  371. }
  372. public async static CTask<HeroBreakthroughPanel> OpenPanel()
  373. {
  374. HeroBreakthroughPanel heroBreakthroughPanel = await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null, UILayer.Top, isFocus: false);
  375. heroBreakthroughPanel.CustomInit();
  376. return heroBreakthroughPanel;
  377. }
  378. //渡劫预览
  379. public async static CTask<HeroBreakthroughPanel> OpenPanel1(HeroInfo heroInfo1)
  380. {
  381. HeroBreakthroughPanel heroBreakthroughPanel = await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null, UILayer.Top, isFocus: false);
  382. heroBreakthroughPanel.CustomInit(heroInfo1);
  383. return heroBreakthroughPanel;
  384. }
  385. public async CTask CustomInit(HeroInfo heroInfo1)
  386. {
  387. type = 2;
  388. heroPowerUpConfig = heroInfo1.powerUpConfig;
  389. nextHeroInfo = PlayerManager.Instance.myHero.CopyHero();
  390. nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId, heroInfo1.heroData.heroPowerId + 1);
  391. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  392. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  393. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  394. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  395. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  396. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  397. if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  398. {
  399. Text_TitleName.text = "渡劫预览";
  400. Text_Affirm.text = "逆天而行";
  401. Text_AffirmTips.text = "是否确认渡劫";
  402. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  403. {
  404. LeiJieRooot.gameObject.SetActive(true);
  405. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  406. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  407. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  408. {
  409. Text_HeroHp.color = Color.red;
  410. }
  411. else
  412. {
  413. Text_HeroHp.color = Color.black;
  414. }
  415. }
  416. else
  417. {
  418. LeiJieRooot.gameObject.SetActive(false);
  419. }
  420. }
  421. else
  422. {
  423. Text_AffirmTips.text = "是否确认突破";
  424. Text_Affirm.text = "突破";
  425. Text_TitleName.text = "突破";
  426. LeiJieRooot.gameObject.SetActive(false);
  427. }
  428. if (heroPowerUpConfig.DujieLevelbattleID != -1)
  429. {
  430. CombatRoot.gameObject.SetActive(true);
  431. if (heroInfo1.heroData.isCombat)
  432. {
  433. Btn_StartCombat.gameObject.SetActive(false);
  434. CombatTrue.gameObject.SetActive(true);
  435. Text_Combat.text = "已破除";
  436. }
  437. else
  438. {
  439. Btn_StartCombat.gameObject.SetActive(true);
  440. CombatTrue.gameObject.SetActive(false);
  441. Text_Combat.text = "破除";
  442. }
  443. }
  444. else
  445. {
  446. CombatRoot.gameObject.SetActive(false);
  447. }
  448. RefenceSuccessProbability(heroInfo1);
  449. Btn_Affirm.transform.Gray(false);
  450. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer = new CTaskAwaitBuffer<BreakthroughItemWidget>())
  451. {
  452. for (int i = 0; i < 1 + heroPowerUpConfig.DujieMustItemIDs.Length + heroPowerUpConfig.DujieItemIDs.Length; i++)
  453. {
  454. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  455. }
  456. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  457. breakthroughItemWidgets[0].CustomInit(1, 0);
  458. //必选道具
  459. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  460. {
  461. breakthroughItemWidgets[i + 1].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i]);
  462. }
  463. //可选道具
  464. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs.Length; i++)
  465. {
  466. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length + 1].CustomInit(2, heroPowerUpConfig.DujieItemIDs[i]);
  467. }
  468. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  469. {
  470. breakthroughItemWidgets[i].transform.anchoredPosition = new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 0.22f) * i, 0);
  471. }
  472. Content.sizeDelta = new Vector2((breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count, 200);
  473. }
  474. }
  475. public override void Close()
  476. {
  477. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  478. {
  479. UIManager.Instance.DormancyGComponent(breakthroughItemWidget);
  480. }
  481. breakthroughItemWidgets.Clear();
  482. heroPowerUpConfig = default;
  483. type = 0;
  484. base.Close();
  485. }
  486. }
  487. }