BreakthroughItemWidget.cs 5.3 KB

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  1. using Core.Language;
  2. using Excel2Json;
  3. using Fort23.UTool;
  4. using GameLogic.Bag;
  5. namespace Fort23.Mono
  6. {
  7. [UIBinding(prefab = "BreakthroughItemWidget")]
  8. public partial class BreakthroughItemWidget : UIComponent
  9. {
  10. /// <summary>
  11. /// 1.选择丹药 2.其他道具
  12. /// </summary>
  13. private int type;
  14. public int itemId;
  15. public ItemInfo itemInfo;
  16. private void Init()
  17. {
  18. }
  19. public override void AddEvent()
  20. {
  21. }
  22. public override void DelEvent()
  23. {
  24. }
  25. private WidgetItem widgetItem;
  26. bool isSelected = false;
  27. public override void AddButtonEvent()
  28. {
  29. Btn_Select.onClick.AddListener(async () =>
  30. {
  31. if (isSelected)
  32. return;
  33. isSelected = true;
  34. //打开选择丹药界面
  35. if (type == 1)
  36. {
  37. SelectElixirPanel selectElixirPanel = await SelectElixirPanel.OpenPanel(this, async (e) =>
  38. {
  39. isSelected = false;
  40. //取消选择丹药
  41. if (e == null)
  42. {
  43. itemInfo = null;
  44. UIManager.Instance.DormancyGComponent(widgetItem);
  45. Icon_ItemIcon.gameObject.SetActive(false);
  46. widgetItem = null;
  47. Text_Bl.text = $"+{0}";
  48. Text_ItemName.text = "丹药";
  49. }
  50. else
  51. {
  52. itemInfo = new ItemInfo(e._itemConfig.ID, 1);
  53. // if (widgetItem == null)
  54. // {
  55. // widgetItem = await UIManager.Instance.CreateGComponent<WidgetItem>(null, ItemRoot);
  56. // }
  57. Icon_ItemIcon.gameObject.SetActive(true);
  58. Icon_ItemIcon.icon_name = itemInfo.config.icon;
  59. Text_Bl.text = $"+{itemInfo.config.associateVlaue[2]}";
  60. Text_ItemName.text = LanguageManager.Instance.Text(itemInfo.config.itemName);
  61. // widgetItem.InitWidget(itemInfo);
  62. }
  63. });
  64. await selectElixirPanel.UIClosed();
  65. isSelected = false;
  66. }
  67. else
  68. {
  69. SelectBreakthroughItemPanel selectBreakthroughItemPanel = await SelectBreakthroughItemPanel.OpenPanel(this, async () =>
  70. {
  71. isSelected = false;
  72. if (itemInfo != null)
  73. {
  74. itemInfo = null;
  75. Icon_ItemIcon.gameObject.SetActive(false);
  76. UIManager.Instance.DormancyGComponent(widgetItem);
  77. widgetItem = null;
  78. return;
  79. }
  80. if (PlayerManager.Instance.BagController.IsEnough(itemId, 1))
  81. {
  82. itemInfo = new ItemInfo(itemId, 1);
  83. // if (widgetItem == null)
  84. // {
  85. // widgetItem = await UIManager.Instance.CreateGComponent<WidgetItem>(null, ItemRoot);
  86. // }
  87. Icon_ItemIcon.gameObject.SetActive(true);
  88. Icon_ItemIcon.icon_name = itemInfo.config.icon;
  89. Text_Bl.text = $"+{itemInfo.config.associateVlaue[2]}";
  90. Text_ItemName.text = LanguageManager.Instance.Text(itemInfo.config.itemName);
  91. // widgetItem.InitWidget(itemInfo);
  92. }
  93. });
  94. await selectBreakthroughItemPanel.UIClosed();
  95. isSelected = false;
  96. }
  97. });
  98. }
  99. public void CustomInit(int type, int itemId)
  100. {
  101. this.type = type;
  102. this.itemId = itemId;
  103. if (type == 1)
  104. {
  105. Text_Bl.text = $"+{0}";
  106. Text_ItemName.text = "丹药";
  107. }
  108. else
  109. {
  110. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(itemId);
  111. if (itemConfig.itemTag == 3)
  112. {
  113. Text_Bl.text = $"+{itemConfig.associateVlaue[2]}";
  114. Text_ItemName.text = LanguageManager.Instance.Text(itemConfig.itemName);
  115. }
  116. else
  117. {
  118. Text_Bl.text = $"+{itemConfig.associateVlaue[2]}";
  119. Text_ItemName.text = LanguageManager.Instance.Text(itemConfig.itemName);
  120. }
  121. }
  122. }
  123. public override void DormancyObj()
  124. {
  125. UIManager.Instance.DormancyGComponent(widgetItem);
  126. widgetItem = null;
  127. itemInfo = null;
  128. Icon_ItemIcon.gameObject.SetActive(false);
  129. isSelected = false;
  130. base.DormancyObj();
  131. }
  132. }
  133. }