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- using Fort23.Core;
- using Fort23.UTool;
- using UnityEngine.UI;
- using UnityEngine;
- using System.Collections.Generic;
- namespace Fort23.Mono
- {
- public partial class SummonScoreRuleWidget
- {
- #region 自定义数据
- private Text _Text_Name;
- public Text Text_Name
- {
- get{
- if (_Text_Name == null)
- {
- _Text_Name = GetUIUnit<Text>("Text_Name");
- }
- return _Text_Name;
- }
- }
- private Text _Text_Score;
- public Text Text_Score
- {
- get{
- if (_Text_Score == null)
- {
- _Text_Score = GetUIUnit<Text>("Text_Score");
- }
- return _Text_Score;
- }
- }
- private Text _Text_CompleteCount;
- public Text Text_CompleteCount
- {
- get{
- if (_Text_CompleteCount == null)
- {
- _Text_CompleteCount = GetUIUnit<Text>("Text_CompleteCount");
- }
- return _Text_CompleteCount;
- }
- }
- private Text _Text_AllScore;
- public Text Text_AllScore
- {
- get{
- if (_Text_AllScore == null)
- {
- _Text_AllScore = GetUIUnit<Text>("Text_AllScore");
- }
- return _Text_AllScore;
- }
- }
- private CustomStateController _ctc;
- public CustomStateController ctc
- {
- get{
- if (_ctc == null)
- {
- _ctc = GetUIUnit<CustomStateController>("ctc");
- }
- return _ctc;
- }
- }
- private Text _Text_AllCount;
- public Text Text_AllCount
- {
- get{
- if (_Text_AllCount == null)
- {
- _Text_AllCount = GetUIUnit<Text>("Text_AllCount");
- }
- return _Text_AllCount;
- }
- }
- #endregion 自定义数据结束
- public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
- {
- await base.SetUIGameObject(gObjectPoolInterface);
- Init();
- }
- }
- }
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