SummonScoreRuleWidgetData.cs 1.8 KB

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  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace Fort23.Mono
  7. {
  8. public partial class SummonScoreRuleWidget
  9. {
  10. #region 自定义数据
  11. private Text _Text_Name;
  12. public Text Text_Name
  13. {
  14. get{
  15. if (_Text_Name == null)
  16. {
  17. _Text_Name = GetUIUnit<Text>("Text_Name");
  18. }
  19. return _Text_Name;
  20. }
  21. }
  22. private Text _Text_Score;
  23. public Text Text_Score
  24. {
  25. get{
  26. if (_Text_Score == null)
  27. {
  28. _Text_Score = GetUIUnit<Text>("Text_Score");
  29. }
  30. return _Text_Score;
  31. }
  32. }
  33. private Text _Text_CompleteCount;
  34. public Text Text_CompleteCount
  35. {
  36. get{
  37. if (_Text_CompleteCount == null)
  38. {
  39. _Text_CompleteCount = GetUIUnit<Text>("Text_CompleteCount");
  40. }
  41. return _Text_CompleteCount;
  42. }
  43. }
  44. private Text _Text_AllScore;
  45. public Text Text_AllScore
  46. {
  47. get{
  48. if (_Text_AllScore == null)
  49. {
  50. _Text_AllScore = GetUIUnit<Text>("Text_AllScore");
  51. }
  52. return _Text_AllScore;
  53. }
  54. }
  55. private CustomStateController _ctc;
  56. public CustomStateController ctc
  57. {
  58. get{
  59. if (_ctc == null)
  60. {
  61. _ctc = GetUIUnit<CustomStateController>("ctc");
  62. }
  63. return _ctc;
  64. }
  65. }
  66. private Text _Text_AllCount;
  67. public Text Text_AllCount
  68. {
  69. get{
  70. if (_Text_AllCount == null)
  71. {
  72. _Text_AllCount = GetUIUnit<Text>("Text_AllCount");
  73. }
  74. return _Text_AllCount;
  75. }
  76. }
  77. #endregion 自定义数据结束
  78. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  79. {
  80. await base.SetUIGameObject(gObjectPoolInterface);
  81. Init();
  82. }
  83. }
  84. }