Phase2.cs 6.8 KB

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  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. namespace Fort23.Mono.Phases
  6. {
  7. public class Phase2 : IGuideLogic
  8. {
  9. public PlayerGuideManager pgm;
  10. public BetterList<string> dialogList = new BetterList<string>();
  11. private bool once = false;
  12. public Phase2(PlayerGuideManager guideManager)
  13. {
  14. this.pgm = guideManager;
  15. once = true;
  16. }
  17. public override void Active()
  18. {
  19. base.Active();
  20. actionList.Add(OnStep201);
  21. actionList.Add(OnStep202);
  22. actionList.Add(OnStep203);
  23. actionList.Add(OnStep204);
  24. actionList.Add(OnStep205);
  25. actionList.Add(OnStep206);
  26. actionList.Add(OnStep207);
  27. actionList.Add(OnStepEnd);
  28. }
  29. public override void Begin()
  30. {
  31. guideID = 2;
  32. guideIdx = -1;
  33. pgm.isForceDone = false;
  34. pgm.isTriggerDone = false;
  35. }
  36. public override void End()
  37. {
  38. }
  39. public override async void Guide()
  40. {
  41. if (actionList.Count > guideIdx)
  42. {
  43. pgm.ResetPlayerGuide();
  44. guideIdx++;
  45. actionList[guideIdx](null);
  46. SaveStep(guideIdx);
  47. }
  48. else
  49. {
  50. LogTool.Error("没有引导了,强制结束。出错步骤,:" + pgm.curPhase + guideIdx);
  51. pgm.isForceDone = true;
  52. }
  53. }
  54. public override void LogicRelase()
  55. {
  56. actionList.Clear();
  57. }
  58. public override void LogicUpdate()
  59. {
  60. }
  61. /// <summary>
  62. /// 点击主界面神识
  63. /// </summary>
  64. /// <param name="obj"></param>
  65. public async void OnStep201(UnityEngine.Object obj)
  66. {
  67. pgm.StepInit();
  68. GameObject gameObject = UIManager.Instance.GetComponent<AppBarPanel>().bnt_shengShi.gameObject;
  69. Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
  70. Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
  71. pgm.SetfxTransVisiable(true);
  72. pgm.SetMaskTarget(gameObject);
  73. pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
  74. await pgm.ConfigLogic(201, delegate() { });
  75. pgm.SetFingerPos(localPos);
  76. pgm.SetFingerVisiable(true);
  77. }
  78. /// <summary>
  79. /// 开始探索
  80. /// </summary>
  81. /// <param name="obj"></param>
  82. public async void OnStep202(UnityEngine.Object obj)
  83. {
  84. pgm.StepInit();
  85. GameObject gameObject = UIManager.Instance.GetComponent<DivineSenceInfoPanel>().Btn_Ok.gameObject;
  86. Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
  87. Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
  88. pgm.SetfxTransVisiable(true);
  89. pgm.SetMaskTarget(gameObject);
  90. pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
  91. await pgm.ConfigLogic(202, delegate() { });
  92. pgm.SetFingerPos(localPos);
  93. pgm.SetFingerVisiable(true);
  94. }
  95. public async void OnStep203(UnityEngine.Object obj)
  96. {
  97. pgm.StepInit();
  98. await pgm.ConfigLogic(203, delegate() { pgm.NextGuide(); });
  99. }
  100. public async void OnStep204(UnityEngine.Object obj)
  101. {
  102. pgm.StepInit();
  103. await TimerComponent.Instance.WaitAsync(100);
  104. GameObject gameObject =
  105. UIManager.Instance.GetComponent<DivineSenceEventPreviewPanel>().ContentRoot.gameObject;
  106. Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
  107. Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
  108. pgm.SetfxTransVisiable(true);
  109. pgm.SetMaskTarget(gameObject);
  110. size = new Vector2(718, 348);
  111. localPos = new Vector2(0, 199);
  112. pgm.SetShowFramePosAndSize(localPos, size, 0, null);
  113. await pgm.ConfigLogic(204, delegate() { pgm.NextGuide(); });
  114. pgm.SetFingerPos(localPos);
  115. pgm.SetFingerVisiable(true);
  116. }
  117. public async void OnStep205(UnityEngine.Object obj)
  118. {
  119. pgm.StepInit();
  120. await TimerComponent.Instance.WaitAsync(100);
  121. GameObject gameObject = UIManager.Instance.GetComponent<DivineSenceEventPreviewPanel>()
  122. .mainShengShiEventWidgetType2.own;
  123. Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
  124. Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
  125. pgm.SetfxTransVisiable(true);
  126. pgm.SetMaskTarget(gameObject);
  127. pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
  128. await pgm.ConfigLogic(205, delegate() { pgm.NextGuide(); });
  129. pgm.SetFingerPos(localPos);
  130. pgm.SetFingerVisiable(true);
  131. }
  132. public async void OnStep206(UnityEngine.Object obj)
  133. {
  134. pgm.StepInit();
  135. GameObject gameObject = UIManager.Instance.GetComponent<DivineSenceEventPreviewPanel>()
  136. .mainShengShiEventWidgetType2.Btn_Go.gameObject;
  137. Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
  138. Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
  139. pgm.SetfxTransVisiable(true);
  140. pgm.SetMaskTarget(gameObject);
  141. pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
  142. await pgm.ConfigLogic(206, delegate() { });
  143. pgm.SetFingerPos(localPos);
  144. pgm.SetFingerVisiable(true);
  145. }
  146. public async void OnStep207(UnityEngine.Object obj)
  147. {
  148. pgm.StepInit();
  149. GameObject gameObject = UIManager.Instance.GetComponent<TaskInfoPanel>().Btn_Ok.gameObject;
  150. Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
  151. Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
  152. pgm.SetfxTransVisiable(true);
  153. pgm.SetMaskTarget(gameObject);
  154. pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
  155. await pgm.ConfigLogic(207, delegate() { });
  156. pgm.SetFingerPos(localPos);
  157. pgm.SetFingerVisiable(true);
  158. }
  159. public async void OnStepEnd(UnityEngine.Object obj)
  160. {
  161. pgm.StepInit();
  162. pgm.SetBlackBaseVisiable(false);
  163. ForceGuideOver();
  164. }
  165. /// <summary>
  166. /// 引导完成
  167. /// </summary>
  168. private void ForceGuideOver()
  169. {
  170. pgm.CloseForceGuide();
  171. pgm.RestGuide();
  172. }
  173. }
  174. }