TestCombatHeroConfig.cs 1.5 KB

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  1. using System.Collections.Generic;
  2. using Excel2Json;
  3. using Fort23.UTool;
  4. using UnityEngine;
  5. namespace GameLogic.CombatScenesTool
  6. {
  7. public class TestCombatHeroConfig : MonoBehaviour
  8. {
  9. [System.Serializable]
  10. public class TestHeroInfoConfig
  11. {
  12. public int heroID;
  13. public int level;
  14. public int hp;
  15. public int att;
  16. public List<int> skill;
  17. public void CopyToCombatHeroInfo(CombatHeroInfo combatHeroInfo)
  18. {
  19. combatHeroInfo.InitMonster(heroID, level);
  20. int[] skill = combatHeroInfo.modelConfig.skillID;
  21. // combatHeroInfo.skillConfigs = new List<SkillConfig>();
  22. combatHeroInfo.unLockSkills.Clear();
  23. for (int i = 0; i < skill.Length; i++)
  24. {
  25. int id = skill[i] * 10 + 1;
  26. SkillConfig skillConfig= ConfigComponent.Instance.Get<SkillConfig>(id);
  27. // combatHeroInfo.skillConfigs .Add(skillConfig);
  28. combatHeroInfo.unLockSkills.Add(id);
  29. }
  30. // combatHeroInfo.modelName = modelName;
  31. combatHeroInfo.hp.Value = (hp);
  32. combatHeroInfo.attack.Value = (att);
  33. }
  34. }
  35. public TestHeroInfoConfig[] myHeroInfo;
  36. public List<TestHeroInfoConfig> enemyHeroInfo = new List<TestHeroInfoConfig>();
  37. }
  38. }