CombatHeroPickUpState.cs 612 B

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  1. using Fort23.Mono;
  2. namespace GameLogic.Combat.Hero.State
  3. {
  4. public class CombatHeroPickUpState : CombatHeroStateBasic
  5. {
  6. public CombatHeroPickUpState(CombatHeroEntity combatHeroEntity) : base(combatHeroEntity)
  7. {
  8. }
  9. protected override void ProEnter()
  10. {
  11. combatHeroEntity.combatHeroAnimtion.Play("idle");
  12. combatHeroEntity.GetMainHotPoin<CombatHeroHitPoint>(true).IsHide = true;
  13. }
  14. protected override void ProExit()
  15. {
  16. combatHeroEntity.GetMainHotPoin<CombatHeroHitPoint>(true).IsHide = false;
  17. }
  18. }
  19. }