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- using Fort23.Mono;
- namespace GameLogic.Combat.Hero.State
- {
- public class CombatHeroPickUpState : CombatHeroStateBasic
- {
- public CombatHeroPickUpState(CombatHeroEntity combatHeroEntity) : base(combatHeroEntity)
- {
- }
- protected override void ProEnter()
- {
- combatHeroEntity.combatHeroAnimtion.Play("idle");
- combatHeroEntity.GetMainHotPoin<CombatHeroHitPoint>(true).IsHide = true;
- }
- protected override void ProExit()
- {
- combatHeroEntity.GetMainHotPoin<CombatHeroHitPoint>(true).IsHide = false;
- }
- }
- }
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