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- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
- namespace GameLogic.Combat.Skill.IntensifierEffect
- {
- public class IntensifierEffectBasic : SkillBasic
- {
- private BetterList<SkillBasic> intensifierSkillList = new BetterList<SkillBasic>();
- protected override void ProUseSkill()
- {
-
- }
- /// <summary>
- /// 增强技能使用前
- /// </summary>
- /// <param name="skillBasic"></param>
- public void IntensifierSkillUseBefore(SkillBasic skillBasic)
- {
- ProIntensifierSkillUseBefore(skillBasic);
- }
- protected virtual void ProIntensifierSkillUseBefore(SkillBasic skillBasic)
- {
- }
- /// <summary>
- /// 增强技能使用前
- /// </summary>
- /// <param name="skillBasic"></param>
- public void IntensifierSkillTimelineFxLogicInitBefore(SkillBasic skillBasic, string groupName,
- ITimelineFxLogic timelineFxLogic, TriggerData triggerData)
- {
- ProIntensifierSkillTimelineFxLogicInitBefore(skillBasic, groupName, timelineFxLogic, triggerData);
- }
- protected virtual void ProIntensifierSkillTimelineFxLogicInitBefore(SkillBasic skillBasic, string groupName,
- ITimelineFxLogic timelineFxLogic, TriggerData triggerData)
- {
- }
- /// <summary>
- /// 增强技能完成后
- /// </summary>
- /// <param name="skillBasic"></param>
- public void IntensifierSkillTimelineFxLogicUseFinish(SkillBasic skillBasic)
- {
- ProIntensifierSkillTimelineFxLogicUseFinish(skillBasic);
- }
- protected virtual void ProIntensifierSkillTimelineFxLogicUseFinish(SkillBasic skillBasic)
- {
- }
- }
- }
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