DaoYouaaFfixWidget.cs 1.4 KB

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  1. using Core.Language;
  2. using Excel2Json;
  3. using Fort23.UTool;
  4. using GameLogic.Hero;
  5. namespace Fort23.Mono
  6. {
  7. [UIBinding(prefab = "DaoYouaaFfixWidget")]
  8. public partial class DaoYouaaFfixWidget : UIComponent
  9. {
  10. private daolvSkill daolvSkill;
  11. private float value;
  12. private void Init()
  13. {
  14. }
  15. public override void AddEvent()
  16. {
  17. }
  18. public override void DelEvent()
  19. {
  20. }
  21. public override void AddButtonEvent()
  22. {
  23. Btn_DaoYouaaFfixWidget.onClick.AddListener(() =>
  24. {
  25. TipMessagePanel.OpenTipMessagePanel(LanguageManager.Instance.Text(daolvSkill.des, value));
  26. });
  27. }
  28. public void CustomInit(int configId)
  29. {
  30. daolvSkill = ConfigComponent.Instance.Get<daolvSkill>(configId);
  31. value = daolvSkill.para[0];
  32. Text_Name.text = LanguageManager.Instance.Text(daolvSkill.name);
  33. Icon_Weiyi.gameObject.SetActive(daolvSkill.type == 1);
  34. }
  35. public void CustomInit(DaoLVBiData daoLVBiData)
  36. {
  37. daolvSkill = ConfigComponent.Instance.Get<daolvSkill>(daoLVBiData.id);
  38. value = daoLVBiData.value;
  39. Text_Name.text = LanguageManager.Instance.Text(daolvSkill.name);
  40. Icon_Weiyi.gameObject.SetActive(daolvSkill.type == 1);
  41. }
  42. }
  43. }