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- using Core.Triiger;
- using GameLogic.Combat.CombatTool;
- using UnityEngine;
- namespace GameLogic.Combat.Hero.State
- {
- /// <summary>
- /// 再空中飞来飞去撞的时候
- /// </summary>
- public class MagicWeaponMoveState : CombatHeroStateBasic
- {
- private CombatMagicWeaponEntity myCombatMagicWeaponEntity;
- private float speed = 5;
- private IUnRegister OnTriggerEnterEvent;
- public MagicWeaponMoveState(CombatHeroEntity combatHeroEntity) : base(combatHeroEntity)
- {
- myCombatMagicWeaponEntity = combatHeroEntity as CombatMagicWeaponEntity;
- }
- protected override void ProEnter()
- {
- OnTriggerEnterEvent= myCombatMagicWeaponEntity.GameObject.OnTriggerEnterEvent(OnTriggerEnter);
- }
- private void OnTriggerEnter(Collider collider)
- {
- HeroEntityMono heroEntityMono= collider.GetComponent<HeroEntityMono>();
- if (heroEntityMono == null|| heroEntityMono.combatHeroEntity!= myCombatMagicWeaponEntity.CollidingTarget)
- {
- return;
- }
-
- //碰到了要撞的敌人
-
- }
- protected override void ProUpdate(float t)
- {
- if (myCombatMagicWeaponEntity.CollidingTarget == null)
- {
- CombatMagicWeaponEntity combatMagicWeaponEntity =
- CombatController.currActiveCombat.MagicWeaponCombatSence.FindCollidingTarget(
- myCombatMagicWeaponEntity);
- myCombatMagicWeaponEntity.CollidingTarget = combatMagicWeaponEntity;
- }
- CombatMagicWeaponEntity currCollidingTarget = myCombatMagicWeaponEntity.CollidingTarget;
- if (currCollidingTarget == null) //没有可碰撞的法宝了
- {
- return;
- }
- if (!currCollidingTarget.isCombatState) //如果目标已经激活了,那么就直接攻击
- {
- return;
- }
- // _currPos=
- Vector3 newDir = (currCollidingTarget.dotPos - myCombatMagicWeaponEntity.dotPos).normalized;
- Vector3 dir = Vector3.Lerp(myCombatMagicWeaponEntity.faceDir, newDir, 0.1f);
- dir.Normalize();
- Vector3 movePos = dir * speed * t;
- Vector3 _currPos = myCombatMagicWeaponEntity.dotPos;
- _currPos += movePos;
- myCombatMagicWeaponEntity.combatHeroGameObject.SetPosition(_currPos);
- myCombatMagicWeaponEntity.GameObject.transform.rotation = Quaternion.LookRotation(dir);
- }
- protected void ActiveHero()
- {
- }
- protected override void ProExit()
- {
-
- OnTriggerEnterEvent.UnRegister();
- }
- public override bool IsUpdateLockTarget()
- {
- return false;
- }
- protected override void ProDispose()
- {
- }
- }
- }
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