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- using GameLogic.Combat.Hero.State;
- namespace GameLogic.Combat.Hero
- {
- public class MagicWeaponAi : CombatAIBasic
- {
- protected override void ProInitState()
- {
- stateControl.AddState(CombatHeroStateType.XiuMian, new MagicWeapomDormancyState(_showBaiscEntity));
-
- stateControl.AddState(CombatHeroStateType.idle, new MagicWeaponIdleState(_showBaiscEntity));
- stateControl.AddState(CombatHeroStateType.move, new MagicWeaponMoveState(_showBaiscEntity));
-
- }
- protected override void ProUpdate()
- {
- base.ProUpdate();
- }
- }
- }
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