MagicWeaponAi.cs 637 B

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  1. using GameLogic.Combat.Hero.State;
  2. namespace GameLogic.Combat.Hero
  3. {
  4. public class MagicWeaponAi : CombatAIBasic
  5. {
  6. protected override void ProInitState()
  7. {
  8. stateControl.AddState(CombatHeroStateType.XiuMian, new MagicWeapomDormancyState(_showBaiscEntity));
  9. stateControl.AddState(CombatHeroStateType.idle, new MagicWeaponIdleState(_showBaiscEntity));
  10. stateControl.AddState(CombatHeroStateType.move, new MagicWeaponMoveState(_showBaiscEntity));
  11. }
  12. protected override void ProUpdate()
  13. {
  14. base.ProUpdate();
  15. }
  16. }
  17. }