SummonManager.cs 7.7 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Excel2Json;
  4. using Fort23.UTool;
  5. using GameLogic.Bag;
  6. using UnityEngine;
  7. using Utility;
  8. namespace GameLogic.Player
  9. {
  10. public class SummonManager
  11. {
  12. public Map<int, AccountFileInfo.SummonData> summonDataMap = new Map<int, AccountFileInfo.SummonData>();
  13. public void CustomInit()
  14. {
  15. OpenBoxConfig[] openBoxConfigs = ConfigComponent.Instance.GetAll<OpenBoxConfig>();
  16. //每次进游戏检查是否有新的抽卡
  17. foreach (var openBoxConfig in openBoxConfigs)
  18. {
  19. if (AccountFileInfo.Instance.playerData.SummonDatas.FirstOrDefault(s => s.id == openBoxConfig.ID) == null)
  20. {
  21. AccountFileInfo.SummonData summonData = new AccountFileInfo.SummonData();
  22. summonData.id = openBoxConfig.ID;
  23. AccountFileInfo.Instance.playerData.SummonDatas.Add(summonData);
  24. }
  25. }
  26. foreach (var playerDataSummonData in AccountFileInfo.Instance.playerData.SummonDatas)
  27. {
  28. if (!summonDataMap.ContainsKey(playerDataSummonData.id))
  29. {
  30. summonDataMap.Add(playerDataSummonData.id, playerDataSummonData);
  31. }
  32. }
  33. AccountFileInfo.Instance.SavePlayerData();
  34. }
  35. public List<ItemInfo> Summon(int id, int count)
  36. {
  37. AccountFileInfo.SummonData summonData = summonDataMap[id];
  38. OpenBoxConfig openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(summonData.id);
  39. List<ItemInfo> allIitem = new List<ItemInfo>();
  40. //单抽
  41. if (count == 1)
  42. {
  43. //有免费次数,并且让到时间了就免费抽
  44. if (summonData.oneFreeCount < openBoxConfig.oneConsumeFreePara[1] && PlayerManager.Instance.serverTime >= summonData.nextOneFreeTime)
  45. {
  46. allIitem = Summon(summonData, 1);
  47. summonData.oneFreeCount++;
  48. summonData.onePayCount++;
  49. summonData.nextOneFreeTime = PlayerManager.Instance.serverTime + openBoxConfig.oneConsumeFreePara[0] * 1000;
  50. }
  51. else
  52. {
  53. //验证道具是否足够
  54. if (PlayerManager.Instance.BagController.IsEnough(openBoxConfig.CostItemID, openBoxConfig.oneConsume))
  55. {
  56. PlayerManager.Instance.BagController.DeductCoin(openBoxConfig.oneConsume);
  57. allIitem = Summon(summonData, 1);
  58. summonData.onePayCount++;
  59. summonData.nextOneFreeTime = PlayerManager.Instance.serverTime + openBoxConfig.oneConsumeFreePara[0] * 1000;
  60. }
  61. else
  62. {
  63. return null;
  64. }
  65. }
  66. }
  67. //十连抽
  68. else if (count == 10)
  69. {
  70. //有免费次数,并且让到时间了就免费抽
  71. if (summonData.tenFreeCount < openBoxConfig.oneConsumeFreePara_1[1] && PlayerManager.Instance.serverTime >= summonData.nextTenFreeTime)
  72. {
  73. allIitem = Summon(summonData, 10);
  74. summonData.tenFreeCount++;
  75. summonData.tenPayCount++;
  76. summonData.nextTenFreeTime = PlayerManager.Instance.serverTime + openBoxConfig.oneConsumeChargePara[0] * 1000;
  77. }
  78. else
  79. {
  80. //验证道具是否足够
  81. if (PlayerManager.Instance.BagController.IsEnough(openBoxConfig.CostItemID, openBoxConfig.tenConsume))
  82. {
  83. PlayerManager.Instance.BagController.DeductCoin(openBoxConfig.tenConsume);
  84. allIitem = Summon(summonData, 10);
  85. summonData.tenPayCount++;
  86. summonData.nextTenFreeTime = PlayerManager.Instance.serverTime + openBoxConfig.oneConsumeChargePara[0] * 1000;
  87. }
  88. else
  89. {
  90. return null;
  91. }
  92. }
  93. }
  94. return allIitem;
  95. }
  96. public List<ItemInfo> Summon(AccountFileInfo.SummonData summonData, int count)
  97. {
  98. List<ItemInfo> allIitem = new List<ItemInfo>();
  99. OpenBoxConfig openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(summonData.id);
  100. bool isBoadi2 = false;
  101. //找到保底池子所有道具
  102. List<int> baodiItems = new List<int>();
  103. DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(openBoxConfig.reward2);
  104. for (var i = 0; i < dropConfig.dropGroupID.Length; i++)
  105. {
  106. DropGroupConfig dropGroupConfig = ConfigComponent.Instance.Get<DropGroupConfig>(dropConfig.dropGroupID[i]);
  107. for (var i1 = 0; i1 < dropGroupConfig.dropItemID.Length; i1++)
  108. {
  109. DropItemConfig dropItemConfig = ConfigComponent.Instance.Get<DropItemConfig>(dropGroupConfig.dropItemID[i1]);
  110. for (var i2 = 0; i2 < dropItemConfig.itemID.Length; i2++)
  111. {
  112. baodiItems.Add(dropItemConfig.itemID[i2]);
  113. }
  114. }
  115. }
  116. for (int i = 0; i < count; i++)
  117. {
  118. isBoadi2 = false;
  119. //十连保底1 每10次十连必出这个池子
  120. if (summonData.baodiCount1 >= 10)
  121. {
  122. List<ItemInfo> addItem = DropManager.Instance.DropItem(openBoxConfig.reward1);
  123. PlayerManager.Instance.BagController.AddItem(addItem);
  124. allIitem.AddRange(addItem);
  125. summonData.baodiCount1 = 0;
  126. foreach (var baodiItem in baodiItems)
  127. {
  128. //除了保底2池子里的道具直接重置保底2
  129. if (addItem.FirstOrDefault(i => i.itemID == baodiItem) != null)
  130. {
  131. summonData.baodiCount2 = 0;
  132. break;
  133. }
  134. }
  135. continue;
  136. }
  137. //十连保底2 每reward2para1次十连必出这个池子
  138. if (summonData.baodiCount2 >= openBoxConfig.reward2para1)
  139. {
  140. List<ItemInfo> addItem1 = DropManager.Instance.DropItem(openBoxConfig.reward2);
  141. PlayerManager.Instance.BagController.AddItem(addItem1);
  142. summonData.baodiCount2 = 0;
  143. continue;
  144. }
  145. List<ItemInfo> addItem2 = DropManager.Instance.DropItem(openBoxConfig.reward);
  146. PlayerManager.Instance.BagController.AddItem(addItem2);
  147. allIitem.AddRange(addItem2);
  148. summonData.baodiCount1++;
  149. foreach (var baodiItem in baodiItems)
  150. {
  151. //除了保底2池子里的道具直接重置保底2
  152. if (addItem2.FirstOrDefault(i => i.itemID == baodiItem) != null)
  153. {
  154. summonData.baodiCount2 = 0;
  155. isBoadi2 = true;
  156. break;
  157. }
  158. }
  159. if (!isBoadi2)
  160. {
  161. summonData.baodiCount2++;
  162. }
  163. }
  164. AccountFileInfo.Instance.SavePlayerData();
  165. return allIitem;
  166. }
  167. }
  168. }