PlayerManager.cs 25 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Core.Utility;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using GameLogic.Bag;
  9. using GameLogic.CombatScenesTool;
  10. using GameLogic.Hero;
  11. using GameLogic.Player;
  12. using UnityEngine;
  13. using Utility;
  14. using Random = UnityEngine.Random;
  15. public class PlayerManager : Singleton<PlayerManager>
  16. {
  17. public GameConstantConfig gameConstantConfig;
  18. public GongFaControl GongFaControl;
  19. public FaBaoControl FaBaoControl;
  20. public BagController BagController;
  21. public SummonManager SummonManager = new SummonManager();
  22. // public Map<long, List<AccountFileInfo.DaoYouGuaiJiData>> GuaijiDaoYou = new Map<long, List<AccountFileInfo.DaoYouGuaiJiData>>();
  23. public bool isTest;
  24. /// <summary>
  25. /// 玩家角色属性
  26. /// </summary>
  27. public HeroInfo myHero;
  28. public HeroInfo yindaoHeroData;
  29. public long serverTime => TimeHelper.ServerNow();
  30. private AccountFileInfo.SmallPlacesData currentPlaces;
  31. public AccountFileInfo.SmallPlacesData CurrentsmallPlaces
  32. {
  33. get { return currentPlaces; }
  34. set { currentPlaces = value; }
  35. }
  36. public float PlacesBl => GetMapBl(CurrentsmallPlaces.id);
  37. private TimerEntity _timerEntity;
  38. public bool isLogin;
  39. public void Init()
  40. {
  41. AccountFileInfo.Instance.LoadPlayerData();
  42. SetConfigs();
  43. InitGameData();
  44. // int m = Random.Range(0, 4 * 60 * 1000);
  45. RandownDaoYou(gameConstantConfig.Daoyoushowuptime + 1000);
  46. QiankundaiConfig[] qiankundaiConfigs = ConfigComponent.Instance.GetAll<QiankundaiConfig>();
  47. foreach (var qiankundaiConfig in qiankundaiConfigs)
  48. {
  49. if (qiankundaiConfig.dropType == 1)
  50. {
  51. AccountFileInfo.QiankundaiData qiankundaiData =
  52. AccountFileInfo.Instance.playerData.QiankundaiDatas.FirstOrDefault(q =>
  53. q.id == qiankundaiConfig.ID);
  54. if (qiankundaiData == null)
  55. {
  56. qiankundaiData = new AccountFileInfo.QiankundaiData();
  57. qiankundaiData.id = qiankundaiConfig.ID;
  58. if (qiankundaiConfig.dropPara1 == 1)
  59. {
  60. qiankundaiData.refenceTime = TimeHelper.ClientNow() + 60 * 60 * 1000;
  61. }
  62. else if (qiankundaiConfig.dropPara1 == 2)
  63. {
  64. qiankundaiData.refenceTime = TimeHelper.GetBaseRefreshTime(TimeHelper.ClientNow());
  65. }
  66. else if (qiankundaiConfig.dropPara1 == 3)
  67. {
  68. }
  69. AccountFileInfo.Instance.playerData.QiankundaiDatas.Add(qiankundaiData);
  70. }
  71. }
  72. }
  73. CalculateOfflineRewards();
  74. AccountFileInfo.Instance.SavePlayerData();
  75. SummonManager.CustomInit();
  76. isLogin = true;
  77. }
  78. /// <summary>
  79. /// 获得固定时间乾坤袋表
  80. /// </summary>
  81. /// <returns></returns>
  82. public List<QiankundaiConfig> GetFixedTimeQiankundaiConfigs()
  83. {
  84. List<QiankundaiConfig> configs = new List<QiankundaiConfig>();
  85. QiankundaiConfig[] qiankundaiConfigs = ConfigComponent.Instance.GetAll<QiankundaiConfig>();
  86. foreach (var qiankundaiConfig in qiankundaiConfigs)
  87. {
  88. if (qiankundaiConfig.dropType == 2)
  89. {
  90. if (myHero.powerUpConfig.ID >= qiankundaiConfig.dropLevel[0] &&
  91. myHero.powerUpConfig.ID <= qiankundaiConfig.dropLevel[1])
  92. {
  93. configs.Add(qiankundaiConfig);
  94. }
  95. }
  96. }
  97. return configs;
  98. }
  99. //添加心境
  100. public void AddSentimentData(int id)
  101. {
  102. AccountFileInfo.SentimentData sentimentData =
  103. AccountFileInfo.Instance.playerData.SentimentDatas.FirstOrDefault(sd => sd.id == id);
  104. if (sentimentData != null)
  105. {
  106. LogTool.Error("已经用心境 id:" + id);
  107. return;
  108. }
  109. SentimentConfig sentimentConfig = ConfigComponent.Instance.Get<SentimentConfig>(id);
  110. sentimentData = new AccountFileInfo.SentimentData();
  111. sentimentData.id = id;
  112. sentimentData.mainSentiment = new AccountFileInfo.SentimentProperty();
  113. sentimentData.mainSentiment.groupId = sentimentConfig.mainSentimentEffect;
  114. foreach (var i in sentimentConfig.sentimentEffect)
  115. {
  116. AccountFileInfo.SentimentProperty sentimentProperty = new AccountFileInfo.SentimentProperty();
  117. sentimentProperty.groupId = i;
  118. sentimentData.sentimentProperties.Add(sentimentProperty);
  119. }
  120. AccountFileInfo.Instance.playerData.SentimentDatas.Add(sentimentData);
  121. AccountFileInfo.Instance.SavePlayerData();
  122. }
  123. List<AccountFileInfo.DaoYouData> removerDaoYou = new List<AccountFileInfo.DaoYouData>();
  124. public void RandownDaoYou(int m)
  125. {
  126. _timerEntity?.Dispose();
  127. _timerEntity = null;
  128. _timerEntity = TimerComponent.Instance.AddTimer(m, () =>
  129. {
  130. List<AccountFileInfo.DaoYouData> daoYouDatas = AccountFileInfo.Instance.playerData.daoYouDatas.ToList();
  131. foreach (var daoYouData in daoYouDatas)
  132. {
  133. if (daoYouData.favorabilityLv <= 1)
  134. {
  135. removerDaoYou.Add(daoYouData);
  136. continue;
  137. }
  138. foreach (var keyValuePair in AccountFileInfo.Instance.playerData.daoYouGuaiJiDatas)
  139. {
  140. if (daoYouData.id == keyValuePair.daoyouDataID)
  141. {
  142. removerDaoYou.Add(daoYouData);
  143. break;
  144. }
  145. }
  146. }
  147. foreach (var daoYouData in removerDaoYou)
  148. {
  149. daoYouDatas.Remove(daoYouData);
  150. }
  151. removerDaoYou.Clear();
  152. int count = Random.Range(0, daoYouDatas.Count + 1);
  153. List<AccountFileInfo.DaoYouGuaiJiData> daoyou = new List<AccountFileInfo.DaoYouGuaiJiData>();
  154. for (int i = 0; i < count; i++)
  155. {
  156. int index = Random.Range(0, daoYouDatas.Count);
  157. AccountFileInfo.DaoYouGuaiJiData daoYouGuaiJiData = new AccountFileInfo.DaoYouGuaiJiData();
  158. int time = Random.Range(gameConstantConfig.DaoyouguajiDuration[0],
  159. gameConstantConfig.DaoyouguajiDuration[1]) * 1000;
  160. daoYouGuaiJiData.leaveTime = TimeHelper.ClientNow() + time;
  161. daoYouGuaiJiData.guajiTime = time;
  162. daoYouGuaiJiData.daoyouDataID = daoYouDatas[index].id;
  163. daoyou.Add(daoYouGuaiJiData);
  164. daoYouDatas.RemoveAt(index);
  165. _timerEntity?.Dispose();
  166. _timerEntity = null;
  167. }
  168. if (daoyou.Count > 0)
  169. {
  170. AccountFileInfo.Instance.playerData.daoYouGuaiJiDatas.AddRange(daoyou);
  171. EventManager.Instance.Dispatch(CustomEventType.DaoYouCounUpdate, null);
  172. }
  173. RandownDaoYou(gameConstantConfig.Daoyoushowuptime * 1000);
  174. });
  175. }
  176. public int GetDaoYouLevel(AccountFileInfo.DaoYouData daoYouData)
  177. {
  178. DaoyouModelConfig daoyouModelConfig = ConfigComponent.Instance.Get<DaoyouModelConfig>(daoYouData.id);
  179. int level = (int)(myHero.level.Value * daoyouModelConfig.growupRate * 0.01f);
  180. if (level < 1) level = 1;
  181. return level;
  182. }
  183. public int GetBl(AccountFileInfo.DaoYouData daoYouData, int guajibuffId)
  184. {
  185. DaoyouLevelupConfig daoyouLevelupConfig =
  186. ConfigComponent.Instance.Get<DaoyouLevelupConfig>(daoYouData.favorabilityLv);
  187. int level = GetDaoYouLevel(daoYouData);
  188. DaoyouguajiResourcLevel daoyouguajiResourcLevel = ConfigComponent.Instance.Get<DaoyouguajiResourcLevel>(level);
  189. guajibuff guajibuff = ConfigComponent.Instance.Get<guajibuff>(guajibuffId);
  190. int levelBl = 0;
  191. int bl = 0;
  192. switch (guajibuff.paraValue)
  193. {
  194. case 1:
  195. levelBl = daoyouguajiResourcLevel.para1;
  196. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);
  197. return bl;
  198. break;
  199. case 2:
  200. levelBl = daoyouguajiResourcLevel.para2;
  201. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);
  202. return bl;
  203. break;
  204. case 3:
  205. levelBl = daoyouguajiResourcLevel.para3;
  206. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);
  207. return bl;
  208. break;
  209. case 4:
  210. levelBl = daoyouguajiResourcLevel.para4;
  211. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);
  212. return bl;
  213. break;
  214. case 5:
  215. levelBl = daoyouguajiResourcLevel.para5;
  216. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.001f);
  217. return bl;
  218. break;
  219. default:
  220. return 0;
  221. }
  222. }
  223. private void SetConfigs()
  224. {
  225. gameConstantConfig = ConfigComponent.Instance.Get<GameConstantConfig>(1);
  226. }
  227. private void InitGameData()
  228. {
  229. GongFaControl = new GongFaControl();
  230. FaBaoControl = new FaBaoControl();
  231. BagController = new BagController();
  232. HeroInfo heroInfo = new HeroInfo();
  233. AccountFileInfo.Instance.playerData.heroData.TaoismSkillId = 601011;
  234. heroInfo.InitHero(AccountFileInfo.Instance.playerData.heroData);
  235. myHero = heroInfo;
  236. myHero.TaoismSkillId = 601011;
  237. HeroInfo yindaoHeroData = new HeroInfo();
  238. yindaoHeroData.InitHero(AccountFileInfo.Instance.playerData.yindaoHeroData);
  239. yindaoHeroData = heroInfo;
  240. yindaoHeroData.TaoismSkillId = 601011;
  241. BagController.Init();
  242. //初始化关卡
  243. CurrentsmallPlaces = GetSmallPlacesData(GetMaxSmallPlacesId());
  244. StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
  245. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  246. }
  247. private float timer;
  248. public int GetMaxSmallPlacesId()
  249. {
  250. int placesId = AccountFileInfo.Instance.playerData.smallPlacesDatas.Max(p => p.id);
  251. return placesId;
  252. }
  253. public AccountFileInfo.PlacesData GetPlacesData(int placesId)
  254. {
  255. return AccountFileInfo.Instance.playerData.placesDatas.FirstOrDefault(p => p.id == placesId);
  256. }
  257. public AccountFileInfo.SmallPlacesData GetSmallPlacesData(int smallPlacesId)
  258. {
  259. return AccountFileInfo.Instance.playerData.smallPlacesDatas.FirstOrDefault(p => p.id == smallPlacesId);
  260. }
  261. public float GetMapBl(int map)
  262. {
  263. SmallPlacesConfig smallPlacesConfig = ConfigComponent.Instance.Get<SmallPlacesConfig>(map);
  264. AccountFileInfo.PlacesData placesData = GetPlacesData(smallPlacesConfig.PlacesId);
  265. if (placesData == null)
  266. return 0;
  267. PlacesConfig placesConfig = ConfigComponent.Instance.Get<PlacesConfig>(smallPlacesConfig.PlacesId);
  268. if (placesConfig.TotalScore == 0)
  269. {
  270. return 0;
  271. }
  272. return (float)Math.Round(((float)placesData.progress / placesConfig.TotalScore) * 100, 1);
  273. // AccountFileInfo.Instance.playerData.completeEvents.Where(ce =>placesConfig.MainTaskID.Contains(ce.eventID) || placesConfig.ZhixianID.Contains(ce.eventID) || placesConfig.ZhixianID.Contains(ce.1001
  274. // ))
  275. }
  276. // List<long> removeKey = new List<long>();
  277. private bool isUpdate = false;
  278. private void Update()
  279. {
  280. timer += Time.deltaTime;
  281. if (timer > 1)
  282. {
  283. timer = 0;
  284. // PlayerManager.Instance.myHero.heroData.exp += myHero.powerUpConfig.AutoXiuwei;
  285. // AccountFileInfo.Instance.SavePlayerData();
  286. if (AccountFileInfo.Instance.playerData.QiankundaiDropTimer <= gameConstantConfig.qiankundaiMaxTime)
  287. {
  288. AccountFileInfo.Instance.playerData.QiankundaiDropTimer++;
  289. QianKunDaiAward();
  290. AccountFileInfo.Instance.SavePlayerData();
  291. }
  292. }
  293. //每天刷新
  294. if (TimeHelper.ClientNow() > AccountFileInfo.Instance.playerData.nextRefence)
  295. {
  296. AccountFileInfo.Instance.playerData.nextRefence =
  297. TimeHelper.GetBaseRefreshTime(TimeHelper.ClientNow());
  298. AccountFileInfo.Instance.playerData.todayUseExpElixrPanelCount = 0;
  299. AccountFileInfo.Instance.playerData.todayDivineSensePoint = 0;
  300. foreach (var playerDataSummonData in AccountFileInfo.Instance.playerData.SummonDatas)
  301. {
  302. playerDataSummonData.onePayCount = 0;
  303. playerDataSummonData.tenPayCount = 0;
  304. playerDataSummonData.oneFreeCount = 0;
  305. playerDataSummonData.nextOneFreeTime = 0;
  306. playerDataSummonData.tenFreeCount = 0;
  307. playerDataSummonData.nextTenFreeTime = 0;
  308. }
  309. AccountFileInfo.Instance.SavePlayerData();
  310. }
  311. foreach (var keyValuePair in AccountFileInfo.Instance.playerData.daoYouGuaiJiDatas)
  312. {
  313. if (!keyValuePair.isLeave && TimeHelper.ClientNow() > keyValuePair.leaveTime)
  314. {
  315. //判断概率给奖励
  316. isUpdate = true;
  317. keyValuePair.isLeave = true;
  318. AccountFileInfo.DaoYouData daoYouData = AccountFileInfo.Instance.playerData.daoYouDatas.FirstOrDefault(d => d.id == keyValuePair.daoyouDataID);
  319. DaoyouModelConfig daoyouModelConfig =
  320. ConfigComponent.Instance.Get<DaoyouModelConfig>(daoYouData.id);
  321. int bl = GetBl(daoYouData, daoyouModelConfig.guajiBuffID[0]);
  322. int randomValue1 = Random.Range(0, 101);
  323. LogTool.Log("道友随机怪率:" + randomValue1 + " 比例:" + bl);
  324. List<AccountFileInfo.ItemData> itemDatas = new List<AccountFileInfo.ItemData>();
  325. if (randomValue1 >= bl)
  326. {
  327. for (var i = 1; i < daoyouModelConfig.guajiBuffID.Length; i++)
  328. {
  329. int count = GetBl(daoYouData, daoyouModelConfig.guajiBuffID[i]);
  330. guajibuff guajibuff =
  331. ConfigComponent.Instance.Get<guajibuff>(daoyouModelConfig.guajiBuffID[i]);
  332. switch (guajibuff.paraValue)
  333. {
  334. case 1:
  335. itemDatas.Add(new AccountFileInfo.ItemData(1003, count));
  336. LogTool.Log("道友获得道具id:" + 1003 + " 数量:" + count);
  337. break;
  338. case 2:
  339. itemDatas.Add(new AccountFileInfo.ItemData(1001, count));
  340. LogTool.Log("道友获得道具id:" + 1001 + " 数量:" + count);
  341. break;
  342. case 3:
  343. itemDatas.Add(new AccountFileInfo.ItemData(1005, count));
  344. LogTool.Log("道友获得道具id:" + 1005 + " 数量:" + count);
  345. break;
  346. case 4:
  347. itemDatas.Add(new AccountFileInfo.ItemData(1006, count));
  348. LogTool.Log("道友获得道具id:" + 1006 + " 数量:" + count);
  349. break;
  350. }
  351. }
  352. }
  353. keyValuePair.items.AddRange(itemDatas);
  354. }
  355. }
  356. if (isUpdate)
  357. {
  358. AccountFileInfo.Instance.SavePlayerData();
  359. EventManager.Instance.Dispatch(CustomEventType.DaoYouCounUpdate, null);
  360. isUpdate = false;
  361. }
  362. }
  363. public void QianKunDaiAward()
  364. {
  365. foreach (var playerDataQiankundaiData in AccountFileInfo.Instance.playerData.QiankundaiDatas)
  366. {
  367. //重置掉落次数
  368. QiankundaiConfig qiankundaiConfig =
  369. ConfigComponent.Instance.Get<QiankundaiConfig>(playerDataQiankundaiData.id);
  370. if (qiankundaiConfig.dropType != 2 &&
  371. TimeHelper.ClientNow() >= playerDataQiankundaiData.refenceTime)
  372. {
  373. if (qiankundaiConfig.dropPara1 == 1)
  374. {
  375. playerDataQiankundaiData.refenceTime = TimeHelper.ClientNow() + 60 * 60 * 1000;
  376. }
  377. else if (qiankundaiConfig.dropPara1 == 2)
  378. {
  379. playerDataQiankundaiData.refenceTime =
  380. TimeHelper.GetBaseRefreshTime(TimeHelper.ClientNow());
  381. }
  382. else if (qiankundaiConfig.dropPara1 == 3)
  383. {
  384. }
  385. playerDataQiankundaiData.dropCount = 0;
  386. }
  387. if (myHero.powerUpConfig.ID >= qiankundaiConfig.dropLevel[0] &&
  388. myHero.powerUpConfig.ID <= qiankundaiConfig.dropLevel[1])
  389. {
  390. if (playerDataQiankundaiData.dropCount < qiankundaiConfig.dropPara2 ||
  391. qiankundaiConfig.dropPara2 == -1)
  392. {
  393. playerDataQiankundaiData.dropTime++;
  394. if (playerDataQiankundaiData.dropTime >= qiankundaiConfig.dropTypePara)
  395. {
  396. //发放奖励
  397. for (var i = 0; i < qiankundaiConfig.ChoukaID.Length; i++)
  398. {
  399. List<ItemInfo> itemInfos = DropManager.Instance.Drop(qiankundaiConfig.ChoukaID[i],
  400. qiankundaiConfig.DropCount[i]);
  401. foreach (var itemInfo in itemInfos)
  402. {
  403. AccountFileInfo.ItemData itemData =
  404. AccountFileInfo.Instance.playerData.QiankundaiItemDatas.FirstOrDefault(i =>
  405. i.itemId == itemInfo.itemID);
  406. if (itemData != null)
  407. {
  408. itemData.itemCount += itemInfo.count.Value;
  409. }
  410. else
  411. {
  412. itemData = itemInfo.ToItemData();
  413. AccountFileInfo.Instance.playerData.QiankundaiItemDatas.Add(itemData);
  414. }
  415. }
  416. }
  417. playerDataQiankundaiData.dropCount = 0;
  418. playerDataQiankundaiData.dropTime = 0;
  419. }
  420. }
  421. }
  422. // AccountFileInfo.Instance.SavePlayerData();
  423. }
  424. }
  425. public void CalculateOfflineRewards()
  426. {
  427. // return;
  428. if (AccountFileInfo.Instance.playerData.QiankundaiDropTimer <= PlayerManager.Instance.gameConstantConfig.qiankundaiMaxTime && AccountFileInfo.Instance.playerData.ExitTime > 0)
  429. {
  430. int miao = (int)((TimeHelper.ClientNow() - AccountFileInfo.Instance.playerData.ExitTime) / 1000);
  431. miao = AccountFileInfo.Instance.playerData.QiankundaiDropTimer + miao >= PlayerManager.Instance.gameConstantConfig.qiankundaiMaxTime ? PlayerManager.Instance.gameConstantConfig.qiankundaiMaxTime - miao : miao;
  432. AccountFileInfo.Instance.playerData.QiankundaiDropTimer += miao;
  433. for (int i = 0; i < miao; i++)
  434. {
  435. QianKunDaiAward();
  436. }
  437. }
  438. AccountFileInfo.Instance.playerData.ExitTime = 0;
  439. AccountFileInfo.Instance.SavePlayerData();
  440. }
  441. public void AddTestHeroInfo(TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig)
  442. {
  443. isTest = true;
  444. GongFaControl.allSkill.Clear();
  445. SkillConfig[] allSkillConfig = ConfigComponent.Instance.GetAll<SkillConfig>();
  446. for (int i = 0; i < allSkillConfig.Length; i++)
  447. {
  448. SkillConfig skillConfig = allSkillConfig[i];
  449. if (skillConfig.level == testHeroInfoConfig.skillStart)
  450. {
  451. SkillInfo skillInfo = new SkillInfo(skillConfig.ID, testHeroInfoConfig.skillLevel);
  452. skillInfo.index = -1;
  453. GongFaControl.AddSkillInfo(skillInfo);
  454. }
  455. }
  456. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  457. heroData.heroModelId = testHeroInfoConfig.heroID;
  458. heroData.heroPowerId = testHeroInfoConfig.level;
  459. myHero = new HeroInfo();
  460. myHero.InitHero(heroData);
  461. if (testHeroInfoConfig.skill.Count > 0)
  462. {
  463. GongFaControl.allSkill.Clear();
  464. for (int i = 0; i < testHeroInfoConfig.skill.Count; i++)
  465. {
  466. SkillInfo skillInfo = new SkillInfo(testHeroInfoConfig.skill[i], testHeroInfoConfig.skillLevel,
  467. testHeroInfoConfig.skillStart);
  468. skillInfo.index = i;
  469. GongFaControl.AddSkillInfo(skillInfo);
  470. }
  471. }
  472. else
  473. {
  474. SkillInfo[] skillInfos = GongFaControl.allUseSkill;
  475. for (int i = 0; i < skillInfos.Length; i++)
  476. {
  477. if (skillInfos[i] != null)
  478. {
  479. SkillInfo skillInfo = new SkillInfo(skillInfos[i].skillConfig.IDGroup,
  480. testHeroInfoConfig.skillLevel,
  481. testHeroInfoConfig.skillStart);
  482. skillInfo.index = i;
  483. GongFaControl.allUseSkill[i] = skillInfo;
  484. }
  485. }
  486. }
  487. if (testHeroInfoConfig.magicWeaponId.Count > 0)
  488. {
  489. int fbLevel = ((testHeroInfoConfig.level - 1) / 10) + 1;
  490. if (fbLevel <= 0)
  491. {
  492. fbLevel = 1;
  493. }
  494. for (int i = 0; i < testHeroInfoConfig.magicWeaponId.Count; i++)
  495. {
  496. FaBaoInfo faBaoInfo = new FaBaoInfo(testHeroInfoConfig.magicWeaponId[i], fbLevel);
  497. faBaoInfo.FaBaoData.useIndex = i;
  498. FaBaoControl.FightFaBao[i] = faBaoInfo;
  499. FaBaoControl.AddFaBao(faBaoInfo);
  500. }
  501. }
  502. float[] qiangDu = new float[] { 0, 35.7f, 98f, 138.7f, 199.3f, 216f };
  503. int qiangDuLevelId = Mathf.CeilToInt(testHeroInfoConfig.level / 5f);
  504. HeroQiangDuAddConfig heroQiangDuAddConfig = ConfigComponent.Instance.Get<HeroQiangDuAddConfig>(qiangDuLevelId);
  505. int index = Mathf.RoundToInt(heroQiangDuAddConfig.qiangDuZhi) - 1;
  506. myHero.hp = (EncryptionLong)(myHero.hp.Value * (qiangDu[index] / 100f + 1));
  507. myHero.attack = (EncryptionLong)(myHero.attack.Value * (qiangDu[index] / 100f + 1));
  508. myHero.defense = (EncryptionLong)(myHero.defense.Value * (qiangDu[index] / 100f + 1));
  509. // for (int i = 0; i < 4; i++)
  510. // {
  511. // FaBaoControl.FightFaBao[i] = FaBaoControl.myAllFaBao[i];
  512. // }
  513. myHero.hp += testHeroInfoConfig.hp;
  514. myHero.attack += testHeroInfoConfig.att;
  515. myHero.defense += testHeroInfoConfig.def;
  516. myHero.Metal += testHeroInfoConfig.jing;
  517. myHero.Wood += testHeroInfoConfig.mu;
  518. myHero.Water += testHeroInfoConfig.shui;
  519. myHero.Fire += testHeroInfoConfig.huo;
  520. myHero.Earth += testHeroInfoConfig.tu;
  521. myHero.TaoismSkillId = 601011;
  522. myHero.MagicWeaponID.Clear();
  523. myHero.MagicWeaponID.AddRange(FaBaoControl.FightFaBao);
  524. // for (int i = 0; i < FaBaoControl.FightFaBao.Length; i++)
  525. // {
  526. // FaBaoInfo faBaoInfo = FaBaoControl.FightFaBao[i];
  527. // if (faBaoInfo != null)
  528. // {
  529. // foreach (var VARIABLE in faBaoInfo.attriButedIC)
  530. // {
  531. // switch (VARIABLE.Key)
  532. // {
  533. // case 1:
  534. // myHero.hp += VARIABLE.Value;
  535. // break;
  536. // case 2:
  537. // myHero.defense += VARIABLE.Value;
  538. // break;
  539. // case 3:
  540. // myHero.attack += VARIABLE.Value;
  541. // break;
  542. // }
  543. // }
  544. // }
  545. // }
  546. }
  547. /// <summary>
  548. /// 保存英雄数据
  549. /// </summary>
  550. /// <param name="heroInfo"></param>
  551. public void SaveHeroData(HeroInfo heroInfo)
  552. {
  553. AccountFileInfo.Instance.playerData.heroData = heroInfo.heroData;
  554. AccountFileInfo.Instance.SavePlayerData();
  555. }
  556. /// <summary>
  557. /// 时间(秒)转换位小时分钟秒
  558. /// </summary>
  559. /// <param name="miao"></param>
  560. /// <returns></returns>
  561. public static string TimeToHSM(long miao)
  562. {
  563. long fen = miao / 60;
  564. miao = miao % 60;
  565. long xiaoShi = fen / 60;
  566. long tian = xiaoShi / 24;
  567. xiaoShi = xiaoShi % 24;
  568. fen = fen % 60;
  569. if (tian > 0)
  570. {
  571. return $"{tian}天{xiaoShi}小時";
  572. }
  573. else
  574. {
  575. if (xiaoShi <= 0 && fen <= 59)
  576. {
  577. return $"{fen}分{miao}秒";
  578. }
  579. else
  580. {
  581. return $"{xiaoShi}小時{fen}分";
  582. }
  583. }
  584. }
  585. }