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- #if ENABLE_MONO && (DEVELOPMENT_BUILD || UNITY_EDITOR)
- using System;
- using SingularityGroup.HotReload.Newtonsoft.Json;
- using UnityEngine;
- namespace SingularityGroup.HotReload {
- [Serializable]
- class PatchServerInfo {
- public readonly string hostName;
- public readonly int port;
- public readonly string commitHash;
- public readonly string rootPath;
- [Obsolete]public readonly bool isRemote;
- public readonly string customRequestOrigin;
- public const string UnknownCommitHash = "unknown";
- /// <param name="hostName">an ip address or "localhost"</param>
- public PatchServerInfo(string hostName, string commitHash, string rootPath) {
- this.hostName = hostName;
- this.commitHash = commitHash ?? UnknownCommitHash;
- this.rootPath = rootPath;
- this.port = RequestHelper.defaultPort;
- }
-
- /// <param name="hostName">an ip address or "localhost"</param>
- // constructor should (must?) have a param for each field
- [JsonConstructor]
- public PatchServerInfo(string hostName, int port, string commitHash, string rootPath, bool isRemote = false, string customRequestOrigin = null) {
- this.hostName = hostName;
- this.port = port;
- this.commitHash = commitHash ?? UnknownCommitHash;
- this.rootPath = rootPath;
- #pragma warning disable CS0612 // Type or member is obsolete
- this.isRemote = isRemote;
- #pragma warning restore CS0612 // Type or member is obsolete
- this.customRequestOrigin = customRequestOrigin;
- }
- }
- }
- #endif
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