1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859 |
- // Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
- #pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
- using UnityEngine;
- namespace Animancer.Samples.InverseKinematics
- {
- /// <summary>Records the positions and rotations of a set of objects so they can be returned later on.</summary>
- ///
- /// <remarks>
- /// <strong>Sample:</strong>
- /// <see href="https://kybernetik.com.au/animancer/docs/samples/ik/puppet">
- /// Puppet</see>
- /// </remarks>
- ///
- /// https://kybernetik.com.au/animancer/api/Animancer.Samples.InverseKinematics/TransformResetter
- ///
- [AddComponentMenu(Strings.SamplesMenuPrefix + "Inverse Kinematics - Transform Resetter")]
- [AnimancerHelpUrl(typeof(TransformResetter))]
- public class TransformResetter : MonoBehaviour
- {
- /************************************************************************************************************************/
- [SerializeField] private Transform[] _Transforms;
- private Vector3[] _StartingPositions;
- private Quaternion[] _StartingRotations;
- /************************************************************************************************************************/
- protected virtual void Awake()
- {
- int count = _Transforms.Length;
- _StartingPositions = new Vector3[count];
- _StartingRotations = new Quaternion[count];
- for (int i = 0; i < count; i++)
- {
- Transform transform = _Transforms[i];
- _StartingPositions[i] = transform.localPosition;
- _StartingRotations[i] = transform.localRotation;
- }
- }
- /************************************************************************************************************************/
- // Called by a UI Button.
- // This method is not called Reset because that is a MonoBehaviour message (like Awake).
- // That would cause Unity to call it in Edit Mode when we first add this component.
- // And since the _StartingPositions would be null it would throw a NullReferenceException.
- public void ReturnToStartingValues()
- {
- for (int i = 0; i < _Transforms.Length; i++)
- _Transforms[i].SetLocalPositionAndRotation(_StartingPositions[i], _StartingRotations[i]);
- }
- /************************************************************************************************************************/
- }
- }
|