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- // Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
- #pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
- using UnityEngine;
- namespace Animancer.Samples.InverseKinematics
- {
- /// <summary>An object for one of a character's limbs to aim at using Inverse Kinematics (IK).</summary>
- ///
- /// <remarks>
- /// <strong>Sample:</strong>
- /// <see href="https://kybernetik.com.au/animancer/docs/samples/ik/puppet">
- /// Puppet</see>
- /// </remarks>
- ///
- /// https://kybernetik.com.au/animancer/api/Animancer.Samples.InverseKinematics/IKPuppetTarget
- ///
- [AddComponentMenu(Strings.SamplesMenuPrefix + "Inverse Kinematics - IK Puppet Target")]
- [AnimancerHelpUrl(typeof(IKPuppetTarget))]
- public class IKPuppetTarget : MonoBehaviour
- {
- /************************************************************************************************************************/
- [SerializeField] private AvatarIKGoal _Type;
- [SerializeField, Range(0, 1)] private float _PositionWeight = 1;
- [SerializeField, Range(0, 1)] private float _RotationWeight = 0;
- /************************************************************************************************************************/
- public void UpdateAnimatorIK(Animator animator)
- {
- animator.SetIKPositionWeight(_Type, _PositionWeight);
- animator.SetIKRotationWeight(_Type, _RotationWeight);
- animator.SetIKPosition(_Type, transform.position);
- animator.SetIKRotation(_Type, transform.rotation);
- }
- /************************************************************************************************************************/
- }
- }
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