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- // Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
- using UnityEngine;
- namespace Animancer.Samples.InverseKinematics
- {
- /// <summary>An object for a character to look at using Inverse Kinematics (IK).</summary>
- ///
- /// <remarks>
- /// <strong>Sample:</strong>
- /// <see href="https://kybernetik.com.au/animancer/docs/samples/ik/puppet">
- /// Puppet</see>
- /// </remarks>
- ///
- /// https://kybernetik.com.au/animancer/api/Animancer.Samples.InverseKinematics/IKPuppetLookTarget
- ///
- [AddComponentMenu(Strings.SamplesMenuPrefix + "Inverse Kinematics - IK Puppet Look Target")]
- [AnimancerHelpUrl(typeof(IKPuppetLookTarget))]
- public class IKPuppetLookTarget : MonoBehaviour
- {
- /************************************************************************************************************************/
- [SerializeField, Range(0, 1)] private float _Weight = 1;
- [SerializeField, Range(0, 1)] private float _BodyWeight = 0.3f;
- [SerializeField, Range(0, 1)] private float _HeadWeight = 0.6f;
- [SerializeField, Range(0, 1)] private float _EyesWeight = 1;
- [SerializeField, Range(0, 1)] private float _ClampWeight = 0.5f;
- /************************************************************************************************************************/
- public void UpdateAnimatorIK(Animator animator)
- {
- animator.SetLookAtWeight(_Weight, _BodyWeight, _HeadWeight, _EyesWeight, _ClampWeight);
- animator.SetLookAtPosition(transform.position);
- }
- /************************************************************************************************************************/
- }
- }
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