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- // Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
- #pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
- using UnityEngine;
- namespace Animancer.Samples.InverseKinematics
- {
- /// <summary>Demonstrates how to use Unity's Inverse Kinematics (IK) system to move a character's limbs.</summary>
- ///
- /// <remarks>
- /// <strong>Sample:</strong>
- /// <see href="https://kybernetik.com.au/animancer/docs/samples/ik/puppet">
- /// Puppet</see>
- /// </remarks>
- ///
- /// https://kybernetik.com.au/animancer/api/Animancer.Samples.InverseKinematics/IKPuppet
- ///
- [AddComponentMenu(Strings.SamplesMenuPrefix + "Inverse Kinematics - IK Puppet")]
- [AnimancerHelpUrl(typeof(IKPuppet))]
- public class IKPuppet : MonoBehaviour
- {
- /************************************************************************************************************************/
- [SerializeField] private AnimancerComponent _Animancer;
- [SerializeField] private Transform _BodyTarget;
- [SerializeField] private IKPuppetLookTarget _LookTarget;
- [SerializeField] private IKPuppetTarget[] _IKTargets;
- /************************************************************************************************************************/
- protected virtual void Awake()
- {
- // Tell Unity that we want it to call OnAnimatorIK for states on this layer:
- _Animancer.Layers[0].ApplyAnimatorIK = true;
- }
- /************************************************************************************************************************/
- protected virtual void OnAnimatorIK(int layerIndex)
- {
- _Animancer.Animator.bodyPosition = _BodyTarget.position;
- _Animancer.Animator.bodyRotation = _BodyTarget.rotation;
- _LookTarget.UpdateAnimatorIK(_Animancer.Animator);
- for (int i = 0; i < _IKTargets.Length; i++)
- {
- _IKTargets[i].UpdateAnimatorIK(_Animancer.Animator);
- }
- }
- /************************************************************************************************************************/
- }
- }
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