12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576 |
- // Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
- #pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
- using UnityEngine;
- namespace Animancer.Samples.StateMachines
- {
- /// <summary>Manages the items equipped by a <see cref="Character"/>.</summary>
- ///
- /// <remarks>
- /// <strong>Sample:</strong>
- /// <see href="https://kybernetik.com.au/animancer/docs/samples/fsm/weapons">
- /// Weapons</see>
- /// </remarks>
- ///
- /// https://kybernetik.com.au/animancer/api/Animancer.Samples.StateMachines/Equipment
- ///
- [AddComponentMenu(Strings.SamplesMenuPrefix + "Weapons - Equipment")]
- [AnimancerHelpUrl(typeof(Equipment))]
- public class Equipment : MonoBehaviour
- {
- /************************************************************************************************************************/
- [SerializeField] private Transform _WeaponHolder;
- [SerializeField] private Weapon _Weapon;
- /************************************************************************************************************************/
- public Weapon Weapon
- {
- get => _Weapon;
- set
- {
- DetachWeapon();
- _Weapon = value;
- AttachWeapon();
- }
- }
- /************************************************************************************************************************/
- protected virtual void Awake()
- {
- AttachWeapon();
- }
- /************************************************************************************************************************/
- private void AttachWeapon()
- {
- if (_Weapon == null)
- return;
- Transform transform = _Weapon.transform;
- transform.parent = _WeaponHolder;
- transform.SetLocalPositionAndRotation(Vector3.zero, Quaternion.identity);
- transform.localScale = Vector3.one;
- _Weapon.gameObject.SetActive(true);
- }
- /************************************************************************************************************************/
- private void DetachWeapon()
- {
- if (_Weapon == null)
- return;
- _Weapon.transform.parent = transform;
- _Weapon.gameObject.SetActive(false);
- }
- /************************************************************************************************************************/
- }
- }
|