1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859 |
- // Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
- #pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
- using UnityEngine;
- namespace Animancer.Samples.Events
- {
- /// <summary>Manages a character with the ability to hit a golf ball.</summary>
- ///
- /// <remarks>
- /// <strong>Sample:</strong>
- /// <see href="https://kybernetik.com.au/animancer/docs/samples/events/golf">
- /// Golf Events</see>
- /// </remarks>
- ///
- /// https://kybernetik.com.au/animancer/api/Animancer.Samples.Events/GolfCharacter
- ///
- [AddComponentMenu(Strings.SamplesMenuPrefix + "Golf Events - Golf Character")]
- [AnimancerHelpUrl(typeof(GolfCharacter))]
- public class GolfCharacter : MonoBehaviour
- {
- /************************************************************************************************************************/
- private static readonly StringReference HitEventName = "Hit";
- [SerializeField] private AnimancerComponent _Animancer;
- [SerializeField] private ClipTransition _Ready;
- [SerializeField, EventNames] private ClipTransition _Swing;
- [SerializeField] private GolfBall _Ball;
- /************************************************************************************************************************/
- protected virtual void Awake()
- {
- _Swing.Events.SetCallback(HitEventName, _Ball.Hit);
- _Swing.Events.OnEnd = PlayReady;
- _Animancer.Play(_Ready);
- }
- /************************************************************************************************************************/
- protected virtual void Update()
- {
- if (_Ball.ReadyToHit && SampleInput.LeftMouseDown)
- _Animancer.Play(_Swing);
- }
- /************************************************************************************************************************/
- private void PlayReady()
- {
- _Animancer.Play(_Ready);
- }
- /************************************************************************************************************************/
- }
- }
|