AnimancerTransitionAssetBaseEditor.cs 523 B

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  1. // Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
  2. #if UNITY_EDITOR
  3. using UnityEditor;
  4. namespace Animancer.Editor
  5. {
  6. /// <summary>[Editor-Only] A custom editor for <see cref="TransitionAssetBase"/>.</summary>
  7. /// https://kybernetik.com.au/animancer/api/Animancer.Editor/AnimancerTransitionAssetBaseEditor
  8. [CustomEditor(typeof(TransitionAssetBase), true), CanEditMultipleObjects]
  9. public class AnimancerTransitionAssetBaseEditor : ScriptableObjectEditor { }
  10. }
  11. #endif