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- // Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
- #if UNITY_EDITOR && UNITY_IMGUI
- using Animancer.Editor;
- using Animancer.Editor.Previews;
- using System;
- using UnityEditor;
- using UnityEngine;
- namespace Animancer.Units.Editor
- {
- /// <summary>[Editor-Only]
- /// A <see cref="PropertyDrawer"/> for <see cref="float"/> fields with a <see cref="UnitsAttribute"/>
- /// which displays them using 3 fields: Normalized, Seconds, and Frames.
- /// </summary>
- /// <remarks>
- /// <strong>Documentation:</strong>
- /// <see href="https://kybernetik.com.au/animancer/docs/manual/transitions#time-fields">
- /// Time Fields</see>
- /// </remarks>
- /// https://kybernetik.com.au/animancer/api/Animancer.Units.Editor/AnimationTimeAttributeDrawer
- [CustomPropertyDrawer(typeof(AnimationTimeAttribute), true)]
- public class AnimationTimeAttributeDrawer : UnitsAttributeDrawer
- {
- /************************************************************************************************************************/
- /// <summary>The default value to be used for the next field drawn by this attribute.</summary>
- public static float NextDefaultValue { get; set; } = float.NaN;
- /************************************************************************************************************************/
- /// <inheritdoc/>
- protected override int GetLineCount(SerializedProperty property, GUIContent label)
- => EditorGUIUtility.wideMode || TransitionDrawer.Context.Property == null
- ? 1
- : 2;
- /************************************************************************************************************************/
- /// <inheritdoc/>
- public override void OnGUI(Rect area, SerializedProperty property, GUIContent label)
- {
- EditorGUI.BeginChangeCheck();
- var nextDefaultValue = NextDefaultValue;
- BeginProperty(area, property, ref label, out var value);
- OnGUI(area, label, ref value);
- EndProperty(area, property, ref value);
- if (EditorGUI.EndChangeCheck())
- {
- var index = (int)AnimationTimeAttribute.Units.Normalized;
- TransitionPreviewWindow.PreviewNormalizedTime =
- GetDisplayValue(value, nextDefaultValue) * Attribute.Multipliers[index];
- }
- }
- /************************************************************************************************************************/
- /// <summary>Draws the GUI for this attribute.</summary>
- public void OnGUI(Rect area, GUIContent label, ref float value)
- {
- Initialize();
- var context = TransitionDrawer.Context;
- if (context.Property == null)
- {
- value = DoSpecialFloatField(area, label, value, DisplayConverters[Attribute.UnitIndex]);
- goto Return;
- }
- var length = context.MaximumDuration;
- if (length <= 0)
- length = float.NaN;
- AnimancerUtilities.TryGetFrameRate(context.Transition, out var frameRate);
- var multipliers = CalculateMultipliers(length, frameRate);
- if (multipliers == null)
- {
- EditorGUI.LabelField(area, label.text, $"Invalid {nameof(Validate)}.{nameof(Validate.Value)}");
- goto Return;
- }
- DoPreviewTimeButton(ref area, ref value, multipliers);
- Attribute.IsOptional = !float.IsNaN(NextDefaultValue);
- Attribute.DefaultValue = NextDefaultValue;
- DoFieldGUI(area, label, ref value);
- Return:
- NextDefaultValue = float.NaN;
- }
- /************************************************************************************************************************/
- private float[] CalculateMultipliers(float length, float frameRate)
- {
- switch ((AnimationTimeAttribute.Units)Attribute.UnitIndex)
- {
- case AnimationTimeAttribute.Units.Normalized:
- Attribute.Multipliers[(int)AnimationTimeAttribute.Units.Normalized] = 1;
- Attribute.Multipliers[(int)AnimationTimeAttribute.Units.Seconds] = length;
- Attribute.Multipliers[(int)AnimationTimeAttribute.Units.Frames] = length * frameRate;
- break;
- case AnimationTimeAttribute.Units.Seconds:
- Attribute.Multipliers[(int)AnimationTimeAttribute.Units.Normalized] = 1f / length;
- Attribute.Multipliers[(int)AnimationTimeAttribute.Units.Seconds] = 1;
- Attribute.Multipliers[(int)AnimationTimeAttribute.Units.Frames] = frameRate;
- break;
- case AnimationTimeAttribute.Units.Frames:
- Attribute.Multipliers[(int)AnimationTimeAttribute.Units.Normalized] = 1f / length / frameRate;
- Attribute.Multipliers[(int)AnimationTimeAttribute.Units.Seconds] = 1f / frameRate;
- Attribute.Multipliers[(int)AnimationTimeAttribute.Units.Frames] = 1;
- break;
- default:
- return null;
- }
- var settings = AnimancerSettingsGroup<AnimationTimeAttributeSettings>.Instance;
- ApplyVisibilitySetting(settings.showNormalized, AnimationTimeAttribute.Units.Normalized);
- ApplyVisibilitySetting(settings.showSeconds, AnimationTimeAttribute.Units.Seconds);
- ApplyVisibilitySetting(settings.showFrames, AnimationTimeAttribute.Units.Frames);
- void ApplyVisibilitySetting(bool show, AnimationTimeAttribute.Units setting)
- {
- if (show)
- return;
- var index = (int)setting;
- if (Attribute.UnitIndex != index)
- Attribute.Multipliers[index] = float.NaN;
- }
- return Attribute.Multipliers;
- }
- /************************************************************************************************************************/
- private void DoPreviewTimeButton(
- ref Rect area,
- ref float value,
- float[] multipliers)
- {
- if (!TransitionPreviewWindow.IsPreviewingCurrentProperty())
- return;
- var previewTime = TransitionPreviewWindow.PreviewNormalizedTime;
- const string Tooltip =
- "� Left Click = preview the current value of this field." +
- "\n� Right Click = set this field to use the current preview time.";
- var displayValue = GetDisplayValue(value, NextDefaultValue);
- var multiplier = multipliers[(int)AnimationTimeAttribute.Units.Normalized];
- displayValue *= multiplier;
- var isCurrent = Mathf.Approximately(displayValue, previewTime);
- var buttonArea = area;
- if (TransitionDrawer.DoPreviewButtonGUI(ref buttonArea, isCurrent, Tooltip))
- {
- if (Event.current.button != 1)
- TransitionPreviewWindow.PreviewNormalizedTime = displayValue;
- else
- value = previewTime / multiplier;
- }
- // Only steal the button area for single line fields.
- if (area.height <= AnimancerGUI.LineHeight)
- area = buttonArea;
- }
- /************************************************************************************************************************/
- }
- /************************************************************************************************************************/
- #region Settings
- /************************************************************************************************************************/
- /// <summary>[Editor-Only] Options to determine how <see cref="AnimationTimeAttribute"/> displays.</summary>
- /// https://kybernetik.com.au/animancer/api/Animancer.Units.Editor/AnimationTimeAttributeSettings
- [Serializable, InternalSerializableType]
- public class AnimationTimeAttributeSettings : AnimancerSettingsGroup
- {
- /************************************************************************************************************************/
- /// <inheritdoc/>
- public override string DisplayName
- => "Time Fields";
- /// <inheritdoc/>
- public override int Index
- => 5;
- /************************************************************************************************************************/
- /// <summary>Should time fields show approximations if the value is too long for the GUI?</summary>
- /// <remarks>This setting is used by <see cref="CompactUnitConversionCache"/>.</remarks>
- [Tooltip("Should time fields show approximations if the value is too long for the GUI?" +
- " For example, '1.111111' could instead show '1.111~'.")]
- public bool showApproximations = true;
- /// <summary>Should the <see cref="AnimationTimeAttribute.Units.Normalized"/> field be shown?</summary>
- /// <remarks>This setting is ignored for fields which directly store the normalized value.</remarks>
- [Tooltip("Should the " + nameof(AnimationTimeAttribute.Units.Normalized) + " field be shown?")]
- public bool showNormalized = true;
- /// <summary>Should the <see cref="AnimationTimeAttribute.Units.Seconds"/> field be shown?</summary>
- /// <remarks>This setting is ignored for fields which directly store the seconds value.</remarks>
- [Tooltip("Should the " + nameof(AnimationTimeAttribute.Units.Seconds) + " field be shown?")]
- public bool showSeconds = true;
- /// <summary>Should the <see cref="AnimationTimeAttribute.Units.Frames"/> field be shown?</summary>
- /// <remarks>This setting is ignored for fields which directly store the frame value.</remarks>
- [Tooltip("Should the " + nameof(AnimationTimeAttribute.Units.Frames) + " field be shown?")]
- public bool showFrames = true;
- /************************************************************************************************************************/
- }
- /************************************************************************************************************************/
- #endregion
- /************************************************************************************************************************/
- }
- #endif
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