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- // Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
- #if UNITY_EDITOR && UNITY_IMGUI
- using System;
- using UnityEditor;
- using UnityEditorInternal;
- using UnityEngine;
- using static Animancer.Editor.AnimancerGUI;
- namespace Animancer.Editor
- {
- /// <summary>[Editor-Only] Draws the Inspector GUI for a <see cref="MixerTransition{TMixer, TParameter}"/>.</summary>
- /// <remarks>
- /// <strong>Documentation:</strong>
- /// <see href="https://kybernetik.com.au/animancer/docs/manual/transitions">
- /// Transitions</see> and
- /// <see href="https://kybernetik.com.au/animancer/docs/manual/blending/mixers">
- /// Mixers</see>
- /// </remarks>
- /// https://kybernetik.com.au/animancer/api/Animancer.Editor/MixerTransitionDrawer
- public class MixerTransitionDrawer : ManualMixerTransitionDrawer
- {
- /************************************************************************************************************************/
- /// <summary>The number of horizontal pixels the "Threshold" label occupies.</summary>
- private readonly float ThresholdWidth;
- /************************************************************************************************************************/
- private static float _StandardThresholdWidth;
- /// <summary>
- /// The number of horizontal pixels the word "Threshold" occupies when drawn with the
- /// <see cref="EditorStyles.popup"/> style.
- /// </summary>
- protected static float StandardThresholdWidth
- {
- get
- {
- if (_StandardThresholdWidth == 0)
- _StandardThresholdWidth = AnimancerGUI.CalculateWidth(EditorStyles.popup, "Threshold");
- return _StandardThresholdWidth;
- }
- }
- /************************************************************************************************************************/
- /// <summary>
- /// Creates a new <see cref="MixerTransitionDrawer"/> using the default <see cref="StandardThresholdWidth"/>.
- /// </summary>
- public MixerTransitionDrawer()
- : this(StandardThresholdWidth)
- { }
- /// <summary>
- /// Creates a new <see cref="MixerTransitionDrawer"/> using a custom width for its threshold labels.
- /// </summary>
- protected MixerTransitionDrawer(float thresholdWidth)
- => ThresholdWidth = thresholdWidth;
- /************************************************************************************************************************/
- /// <summary>
- /// The serialized <see cref="MixerTransition{TMixer, TParameter}.Thresholds"/> of the
- /// <see cref="ManualMixerTransition.ManualMixerTransitionDrawer.CurrentProperty"/>.
- /// </summary>
- protected static SerializedProperty CurrentThresholds { get; private set; }
- /************************************************************************************************************************/
- /// <inheritdoc/>
- protected override void GatherSubProperties(SerializedProperty property)
- {
- base.GatherSubProperties(property);
- CurrentThresholds = property.FindPropertyRelative(MixerTransition2D.ThresholdsField);
- if (CurrentAnimations == null ||
- CurrentThresholds == null ||
- property.hasMultipleDifferentValues)
- return;
- var count = Math.Max(CurrentAnimations.arraySize, CurrentThresholds.arraySize);
- CurrentAnimations.arraySize = count;
- CurrentThresholds.arraySize = count;
- if (CurrentSpeeds != null &&
- CurrentSpeeds.arraySize != 0)
- CurrentSpeeds.arraySize = count;
- }
- /************************************************************************************************************************/
- /// <inheritdoc/>
- public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
- {
- var height = base.GetPropertyHeight(property, label);
- if (property.isExpanded)
- {
- if (CurrentThresholds != null)
- {
- height -= StandardSpacing +
- EditorGUI.GetPropertyHeight(CurrentThresholds, label);
- }
- }
- return height;
- }
- /************************************************************************************************************************/
- /// <inheritdoc/>
- protected override void DoChildPropertyGUI(
- ref Rect area,
- SerializedProperty rootProperty,
- SerializedProperty property,
- GUIContent label)
- {
- if (property.propertyPath.EndsWith($".{MixerTransition2D.ThresholdsField}"))
- return;
- base.DoChildPropertyGUI(ref area, rootProperty, property, label);
- }
- /************************************************************************************************************************/
- /// <summary>Splits the specified `area` into separate sections.</summary>
- protected void SplitListRect(
- Rect area,
- bool isHeader,
- out Rect animation,
- out Rect threshold,
- out Rect speed,
- out Rect sync)
- {
- SplitListRect(area, isHeader, out animation, out speed, out sync);
- if (TwoLineMode && !isHeader)
- {
- threshold = StealFromLeft(ref speed, ThresholdWidth, StandardSpacing);
- }
- else
- {
- threshold = animation;
- var xMin = threshold.xMin = EditorGUIUtility.labelWidth + IndentSize;
- animation.xMax = xMin - StandardSpacing;
- }
- }
- /************************************************************************************************************************/
- /// <inheritdoc/>
- protected override void DoChildListHeaderGUI(Rect area)
- {
- SplitListRect(
- area,
- true,
- out var animationArea,
- out var thresholdArea,
- out var speedArea,
- out var syncArea);
- DoAnimationHeaderGUI(animationArea);
- var attribute = AttributeCache<ThresholdLabelAttribute>.FindAttribute(CurrentThresholds);
- var text = attribute != null
- ? attribute.Label
- : "Threshold";
- using (var label = PooledGUIContent.Acquire(text,
- "The parameter values at which each child state will be fully active"))
- DoHeaderDropdownGUI(thresholdArea, CurrentThresholds, label, AddThresholdFunctionsToMenu);
- DoSpeedHeaderGUI(speedArea);
- DoSyncHeaderGUI(syncArea);
- }
- /************************************************************************************************************************/
- /// <inheritdoc/>
- protected override void DoElementGUI(
- Rect area,
- int index,
- SerializedProperty animation,
- SerializedProperty speed)
- {
- SplitListRect(
- area,
- false,
- out var animationArea,
- out var thresholdArea,
- out var speedArea,
- out var syncArea);
- DoAnimationField(animationArea, animation);
- DoThresholdGUI(thresholdArea, index);
- DoSpeedFieldGUI(speedArea, speed, index);
- DoSyncToggleGUI(syncArea, index);
- }
- /************************************************************************************************************************/
- /// <summary>Draws the GUI of the threshold at the specified `index`.</summary>
- protected virtual void DoThresholdGUI(Rect area, int index)
- {
- var threshold = CurrentThresholds.GetArrayElementAtIndex(index);
- EditorGUI.PropertyField(area, threshold, GUIContent.none);
- }
- /************************************************************************************************************************/
- /// <inheritdoc/>
- protected override void OnAddElement(int index)
- {
- base.OnAddElement(index);
- if (CurrentThresholds.arraySize > 0)
- CurrentThresholds.InsertArrayElementAtIndex(index);
- }
- /************************************************************************************************************************/
- /// <inheritdoc/>
- protected override void OnRemoveElement(ReorderableList list)
- {
- base.OnRemoveElement(list);
- Serialization.RemoveArrayElement(CurrentThresholds, list.index);
- }
- /************************************************************************************************************************/
- /// <inheritdoc/>
- protected override void ResizeList(int size)
- {
- base.ResizeList(size);
- CurrentThresholds.arraySize = size;
- }
- /************************************************************************************************************************/
- /// <inheritdoc/>
- protected override void OnReorderList(ReorderableList list, int oldIndex, int newIndex)
- {
- base.OnReorderList(list, oldIndex, newIndex);
- CurrentThresholds.MoveArrayElement(oldIndex, newIndex);
- }
- /************************************************************************************************************************/
- /// <summary>Adds functions to the `menu` relating to the thresholds.</summary>
- protected virtual void AddThresholdFunctionsToMenu(GenericMenu menu) { }
- /************************************************************************************************************************/
- }
- }
- #endif
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