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- // Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
- #if UNITY_EDITOR && UNITY_IMGUI
- using System;
- using UnityEditor;
- using UnityEngine;
- using Object = UnityEngine.Object;
- namespace Animancer.Editor
- {
- /// <inheritdoc/>
- /// https://kybernetik.com.au/animancer/api/Animancer.Editor/LinearMixerTransitionDrawer
- [CustomPropertyDrawer(typeof(LinearMixerTransition), true)]
- public class LinearMixerTransitionDrawer : MixerTransitionDrawer
- {
- /************************************************************************************************************************/
- private static GUIContent _SortingErrorContent;
- private static GUIStyle _SortingErrorStyle;
- /// <inheritdoc/>
- protected override void DoThresholdGUI(Rect area, int index)
- {
- var color = GUI.color;
- var iconArea = default(Rect);
- if (index > 0)
- {
- var previousThreshold = CurrentThresholds.GetArrayElementAtIndex(index - 1);
- var currentThreshold = CurrentThresholds.GetArrayElementAtIndex(index);
- if (previousThreshold.floatValue >= currentThreshold.floatValue)
- {
- iconArea = AnimancerGUI.StealFromRight(
- ref area,
- area.height,
- AnimancerGUI.StandardSpacing);
- GUI.color = AnimancerGUI.ErrorFieldColor;
- }
- }
- base.DoThresholdGUI(area, index);
- if (iconArea != default)
- {
- _SortingErrorContent ??= new(AnimancerIcons.Error)
- {
- tooltip =
- "Linear Mixer Thresholds must always be unique" +
- " and sorted in ascending order (click to sort)"
- };
- _SortingErrorStyle ??= new(GUI.skin.label)
- {
- padding = new(),
- };
- if (GUI.Button(iconArea, _SortingErrorContent, _SortingErrorStyle))
- {
- AnimancerGUI.Deselect();
- Serialization.RecordUndo(Context.Property);
- ((LinearMixerTransition)Context.Transition).SortByThresholds();
- }
- }
- GUI.color = color;
- }
- /************************************************************************************************************************/
- /// <inheritdoc/>
- protected override void AddThresholdFunctionsToMenu(GenericMenu menu)
- {
- const string EvenlySpaced = "Evenly Spaced";
- var count = CurrentThresholds.arraySize;
- if (count <= 1)
- {
- menu.AddDisabledItem(new(EvenlySpaced));
- }
- else
- {
- var first = CurrentThresholds.GetArrayElementAtIndex(0).floatValue;
- var last = CurrentThresholds.GetArrayElementAtIndex(count - 1).floatValue;
- if (last == first)
- last++;
- AddPropertyModifierFunction(menu, $"{EvenlySpaced} ({first} to {last})", _ =>
- {
- for (int i = 0; i < count; i++)
- {
- CurrentThresholds.GetArrayElementAtIndex(i).floatValue =
- Mathf.Lerp(first, last, i / (float)(count - 1));
- }
- });
- }
- AddCalculateThresholdsFunction(menu, "From Speed",
- (state, threshold) => AnimancerUtilities.TryGetAverageVelocity(state, out var velocity)
- ? velocity.magnitude
- : float.NaN);
- AddCalculateThresholdsFunction(menu, "From Velocity X",
- (state, threshold) => AnimancerUtilities.TryGetAverageVelocity(state, out var velocity)
- ? velocity.x
- : float.NaN);
- AddCalculateThresholdsFunction(menu, "From Velocity Y",
- (state, threshold) => AnimancerUtilities.TryGetAverageVelocity(state, out var velocity)
- ? velocity.y
- : float.NaN);
- AddCalculateThresholdsFunction(menu, "From Velocity Z",
- (state, threshold) => AnimancerUtilities.TryGetAverageVelocity(state, out var velocity)
- ? velocity.z
- : float.NaN);
- AddCalculateThresholdsFunction(menu, "From Angular Speed (Rad)",
- (state, threshold) => AnimancerUtilities.TryGetAverageAngularSpeed(state, out var speed)
- ? speed
- : float.NaN);
- AddCalculateThresholdsFunction(menu, "From Angular Speed (Deg)",
- (state, threshold) => AnimancerUtilities.TryGetAverageAngularSpeed(state, out var speed)
- ? speed * Mathf.Rad2Deg
- : float.NaN);
- }
- /************************************************************************************************************************/
- private void AddCalculateThresholdsFunction(
- GenericMenu menu,
- string label,
- Func<Object, float, float> calculateThreshold)
- {
- AddPropertyModifierFunction(menu, label, (property) =>
- {
- var count = CurrentAnimations.arraySize;
- for (int i = 0; i < count; i++)
- {
- var state = CurrentAnimations.GetArrayElementAtIndex(i).objectReferenceValue;
- if (state == null)
- continue;
- var threshold = CurrentThresholds.GetArrayElementAtIndex(i);
- var value = calculateThreshold(state, threshold.floatValue);
- if (!float.IsNaN(value))
- threshold.floatValue = value;
- }
- });
- }
- /************************************************************************************************************************/
- }
- }
- #endif
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